The real meaning of 10,000 tons is actually 13,000 tons, I didn't expect it
If you are also an old military fan like me, you must not be unfamiliar with the names of "Bureau Seat" Zhang Zhaozhong and "Artillery Block" Fang Bing. Not long before the first flight of our army's J-20, the bureau ran a train on a certain military column, saying that the plane we are engaged in now is at most a J-10 change, and the fourth-generation aircraft cannot come like blowing up a balloon. Perhaps hearing this, the United States relieved themselves of dismantling the expensive fourth-generation aircraft production line - as a result, in less than two years, our J-20, which has the functions of stealth, over-the-horizon strike, electronic warfare, etc., went into the sky, and the name of the war was a hit.
The house soldiers, who were born as tank soldiers and were called "gun mounts", were the opposite of the former. Because of his speedy speech like firecrackers in programs such as "Military Intelligence Decoding" and "Study Soldiers", his passionate and gunpowder-flavored speeches, and his hard-line attitude of issuing a declaration of annihilation to our tricky neighbors who are "small but not humble, weak but not afraid of strong, and rude and insulting big neighbors", he was named the director of the "Strategic Intimidation Bureau" by his military fans.
Compared with Zhang Juzao, whose style is more close to the people and humorous, and likes to pretend to be improper, the artillery seat is more keen on the detailed analysis of the specific performance and combat methods of military equipment. Therefore, whenever a new weapon equipped by our army is unveiled, the artillery mount will always appear at the right time to make a "sharp comment" on the possible future stage of these great powers and the situation of the enemy and us.
No, just a few days ago, at the public beta tasting meeting of "World Qiyuan", Fang Bing, director of the "War Terrorism Bureau", made a sharp comment on the future naval and air force battlefields - the naval battlefield in the new era may return to the era of "giant ships and cannons".
Whether it is a naval battle, an air battle, or a land battle, "one inch long and one inch strong" is an eternal iron law, and the aircraft carrier formation can put an end to the era of giant ship artillery dominated by battleships, because the combat range of carrier-based aircraft of several hundred kilometers is far better than the range of naval guns and torpedoes of several tens of kilometers, and battleships can at most rely on their relatively barren air defense capabilities to shoot down a few carrier-based aircraft, but they are unable to damage aircraft carrier formations outside the range.
However, the Chinese Navy's new equipment, mainly 0.55 million tons of large destroyers, is expected to change this situation. The way to change the status quo is also simple, if the range is not enough, then increase the range - at present, the subsonic combined with the anti-ship missile YJ-18, which can be made public, is already capable of hitting a distance of 600 kilometers. In the future, the next-generation sea-based anti-ship missiles that can be carried on the 055 drive can even extend this range to more than 1,000 kilometers. At that time, the superiority of aircraft carrier-based aircraft over the "giant ship artillery" will be reversed.
On the surface, the superior side on the battlefield is the side with a longer combat range and a stronger range, but if we dig a little deeper, it is not difficult to find that the longer range comes from more advanced technology, and advanced technology is determined by a strong comprehensive national strength. Therefore, war is never a one-dimensional thing, but a comprehensive system that combines many elements inside and outside the battlefield to constantly develop and change.
Because of this, many games on the market today under the banner of "rebuking Fang Xuan" and "restoring the battlefield" will seem thin and boring - traditional SLG games are too obsessed with a single dimension of land warfare, and the gameplay is often just a pure numerical competition of "one second out of battle", all players can only exert force in one direction, there is no difference and distinction on the battlefield, and there is also a lack of fun in the real battlefield that happens all the time.
Not only that, but the battlefield of traditional SLGs has also fallen into a strange circle of sticking to the era of cold weapons and stagnating in the form of warfare. The vast majority of games on the market under the banner of "strategy" carry the labels of the Three Kingdoms and Cold Weapons, both in terms of theme and core gameplay, which are really difficult to call "interesting".
So, what kind of game can be called "real" and "fun"? Perhaps, this "World Qiyuan", which provided the stage for the speech of the "Gun Mount" Fang Bing, can tell us the answer.
As mentioned above, if you want to restore the real war, the first thing to restore is the real battlefield, and the characteristics of the real battlefield are dynamic and multi-dimensional - the battlefield of the cold weapon era, the first country with a strong cavalry can dominate the plains and deserts, but such an advantage will disappear quickly with the advent of the firearms age, when the militia that was previously regarded as a "line-filling baby" can also be equipped with muskets with strong armor-piercing ability, the iron armor on the knights is no longer invulnerable.
However, when military tactics are further developed and skirmishers replace musket corps, cuirassiers will find their place on the battlefield of the new era - just as the "giant ship artillery doctrine" in reality once died out in the bombing of carrier-based aircraft in aircraft carrier formations, but was resurrected with the development of ship-based missile technology.
In the previous era, your civilization may be invincible because you choose the right direction of technological development, but in the next era, the advantages and disadvantages of the troops on the battlefield will be reshuffled. This kind of uncertainty and higher-dimensional game is exactly what "World Qiyuan" inherits from the "Sid Meier's civilization" technology tree and era system.
The development of science and technology and the times have not only brought about the iteration of weapons and equipment, but also the newly discovered strategic resources that have never been seen before will bring the military to the battlefield. Since the age of firearms, reconnaissance balloons have risen as the vanguard of air force units, taking on the role of expanding horizons on the battlefield and even bombing - don't be in a hurry to laugh, balloon bombing in history is really an effective tactic. The Hague Peace Conference of 1899 adopted the Declaration on the Prohibition of Throwing Projectiles and Explosives from Balloons or by Other New and Similar Methods to limit this "falling object" tactic of warfare.
After the industrial age, the revolution of the air force will go further. Air units will be subdivided into helicopters, transport planes, fighters, bombers and other units just like in reality, and the mutual restraint between various arms in reality will also be completely restored in the game.
The fighter in "World Qiyuan" has two major functions: alert and air strike, air attack can cause some damage to ground units, but usually only as the icing on the cake "add" - the real main function of the fighter is "vigilance", this function can protect the airspace within five blocks of the city or airport, once an enemy aircraft passes by, it will automatically take off to intercept, and fight with enemy aircraft to seize air supremacy.
Once the player gains air supremacy, bombers with strong ground capabilities can be deployed to inflict devastating blows on enemy ground fortifications and ground forces. Transport planes can also airdrop troops to the rear where the garrison is empty, and carry out front and rear flanking attacks - the rules of the entire battlefield will be changed by the struggle for air supremacy. Compared with the immutable battlefield and relatively fixed strategy in the traditional SLG, this set of land and air combination and variable-filled gameplay creates a broader strategic space.
Not only that, but in future seasons, World Apocalypse will also introduce a complete set of naval combat gameplay and add a full set of naval units to the game. From the barbarian's galleys to the 055 drive praised by the teacher of Fang Bing, there is everything - yes, at the public beta tasting meeting at the beginning of the article, "World Qiyuan" announced a deep linkage with China's military industry, not only the 055 drive, the "Great Power Dragon" J-20, the "Wings of Merit" J-8II, and even the "Dongfeng Express" strategic missile DF3, will be added to the game as a linkage class.
The linkage between "World Qiyuan" and China's military industry is not just a simple "arms change", the characteristics and advantages of the above arms have been faithfully restored to the game - take the pride of the Chinese Air Force for two generations, the J-8II and J-20 as examples.
When the prototype of the "Meritorious Wings" J-8II was developed, it aimed at "flying high, reaching, and running fast", while the improved J-8II enhanced fire control, radar and other systems on this basis, and modified the forward air intake to both sides, so that its maneuverability and firepower at high altitude and high speed have been greatly improved. Therefore, the J-8 in the game is quite good in terms of attack power, agility and other performance on paper.
As a second-generation aircraft, the J-8II still has great deficiencies in all-weather combat, electronic warfare and over-the-horizon combat, which makes it difficult to give full play to the firepower advantage of the J-8II. In these aspects, the performance of the "Dawei Tianlong" J-20 is much stronger.
As a fourth-generation aircraft, the J-20 did not focus on absolute airspeed and firepower, but made major breakthroughs in stealth, over-the-horizon strikes, maneuverability and perception capabilities - "Dawei Tianlong" is not comprehensively ahead of other jet fighters in attack attributes, but in terms of "intelligence" attributes that reflect tactical diversity and flexibility, J-20 is difficult to meet opponents in today's world.
Speaking of which, it is not difficult for us to find that the biggest advantage of "World Qiyuan" over traditional SLG games lies in its realistic and delicate restoration of the battlefield. Whether it is the dimensional diversity of troops in the battlefield, or the competition between comprehensive national strength and scientific research level outside the battlefield, "World Qiyuan" has formed a "dimensionality reduction strike" for those old games that stay in the Iron Age.
What's even more commendable is that such a game that is extremely rich in gameplay, but it has also achieved excellence in terms of welfare - 130 free card draw opportunities will be given online, 16,000 gold coins will be given throughout the season, and players can also directly receive five-star generals through activities such as "Gift of Time" and "Exploration Road", which is equivalent to an official direct gift of 37 five-star generals, which is enough for players to form a wasteland team that meets their wishes.
It is worth mentioning that whether it is the 055 drive, or the J-20, or the linkage with the "Dongfeng Express", all the "Great Power Heavy Weapon" linkage content will be provided to every player in these activities in a completely free form - not only including troops, but also covering a series of content such as avatar frames, login animations, and exclusive titles.
In addition, "World Qiyuan" has also achieved "the strongest in the industry" in terms of gacha prices. The price of the five-consecutive gacha card in the traditional SLG, which is often 950 gold coins, is directly reduced to 388 gold coins in "World Qiyuan", and the "five-star card" exit rate of the card pool has also been optimized to 6.66%. The most important thing is that the anti-human operations such as "mixing pools" and "locking cards" that poison players in other SLGs have been rejected by "World Qiyuan" one by one - after all, only the benefits that really benefit players are the benefits that players need.
It is not difficult to see that in this increasingly homogeneous SLG market that is stuck in the Iron Age, the "World Qiyuan" that was born out of nowhere has formed a crushing "dimensionality reduction blow" to the traditional SLG of the old era in terms of theme, gameplay and pricing benefits.
If you are also a lover of grand strategy and real battlefields, then "World Qiyuan" is definitely a work not to be missed - just ask, personally for the 055 drive, J-20 and other major power heavy weapons layout operation, leading human civilization to a new era of sense of achievement, and which military fan can resist?