Originally, after the last major class change, everyone's future modifications were some minor changes, but unexpectedly, on July 31, Blizzard issued another class balance blue post, and made another major change to the class balance. Let's see if the class you want to start is enhanced or weakened, and do you want to change the class you want to play urgently?
Death Knight
Deathbringer (Blood/Frost)
Increases the damage of Frost Break's first scythe by 50%.
Increases the initial skill hit damage of the Reaper's Mark by 300%.
Reaper's Mark stacks debuff damage by 35%.
Knight of the Apocalypse (Frost/Evil)
When Nazgrin is activated, the power of Apocalypse Conquest is reduced to 3% (from 5%).
Salein (Evil/Blood)
Bloodlust of Madness now increases the damage of your Blight Coil and Spirit Strike by 4% per stack (up from 3%).
Blood
Increases all damage by 10%.
Bone Storm now consumes up to 5 Bone Shield Charges (up from 10).
Bone Storm now lasts 2 seconds per 1 Bone Shield charge consumed (up from 1 second).
austerity
The common cooldown time for Glacier Rush is now properly reduced rapidly.
The common cooldown of the Frost Scythe is now properly reduced rapidly.
Increases Cold Strike damage by 8%.
Increases annihilation damage by 8%.
Ice Dragon's Breath damage increased by 12%.
Crushing Ice now deals 60% damage to nearby enemies (from 65%).
evil
Cultivating Abomination now costs 1 rune.
Fixed an issue where the Evil Swarm was inflicting Malignant Lesions on the player's current target instead of nearby enemies.
thief
Fatebinder (Raid/Fanatic)
The extra stacks of Fortune Coin (obverse) now increase damage by 2% per stack (up from 1%).
Coins of Destiny (reverse) deal 50% increased damage.
Lucky Coins' damage is increased by 70%.
Doom now increases the damage of Destiny Coin (Reverse) by 30% (from 21%) when attacking a single target.
Fate Tangled now copies 30% of Poison's critical damage to 2 nearby enemies (up from 20%).
Fraudster (Acumen/Fanatic)
Covert Blade deals 78% increased damage.
Surprise
Increases all skill damage by 10%.
10% increased Auto Attack Damage.
Crimson Storm deals 8% increased damage.
Increases the energy of Toxic Trauma Recovery to 8 (from 7).
madman
Increases all skill damage by 10%.
10% increased Auto Attack Damage.
Shadow Dance deals 8% increased damage.
Combat Potential now increases energy regeneration by 30% (up from 25%).
Sleeve now grants 5 streak points on trigger (up from 4). This change does not affect PvP battles.
keen
Shadow Clones deal 6% less damage.
priest
The amount of healing the Void transfers to Priest allies is now capped at twice the Priest's health.
Shadow and Light now increases the amount of healing for Quick Heals by 3% (up from 1%), stacking up to 20 stacks (up from 50).
Cauterize Shadow heals 60% more.
Fixed an issue where Divine Nova could not benefit from Phantom Extension.
Fixed an issue where the glow was dealing damage to enemies outside of combat.
Updated visuals and animations for Void Shifts.
Fixed an issue where the teleportation of the Holy Mirror would fail when riding a vehicle.
The following talents are now 1:
Crazy mind control
The light surged
Archon (Divine/Shadow)
sacred
The problem of cultivating a cycle of positive energy that does not benefit from divine incarnation.
shadow
Enhanced Surge increases the damage of Psychic Spike: Mad and Psychic Lash: Mad by 60% (up from 25%).
In PvP combat, the increased damage increase of Psychic Spike: Frenzy and Psychic Lash: Frenzy is now reduced by 50%.
Perfect Form now increases damage during Void Form by 20% (from 15%) and Darkness Sublimation by 12% (from 10%).
Oracle (Holy/Precept)
Fixed an issue where Omen of Insight would lose multiple stacks when dispelling multiple debuffs with Purity.
commandment
Fixed an issue where the anticipation healing extended the duration of salvation longer than expected.
Anti-Simmer now increases Penance, Smite, and Holy Nova damage by 40% (up from 25%).
Holy Guard now increases the damage of Smite, Holy Fire, and Holy Nova by 25% (up from 15%).
Weaver of the Void (Commandment/Shadow)
shadow
Void Blast deals 18% less damage.
commandment
5% increased damage on all issues.
Divine Nova heals 23% more.
Trueword: Increases shield absorption by 30%.
True Word: Yao's cooldown reduced to 18 seconds (up from 20 seconds).
Twin Eyes Flare now reduces Shingon Flare's cooldown by 3 seconds (instead of 5 seconds).
Abyssal Reverie now increases Shadow Spell's Redemption Heal by 5%/10% (from 10%/20%).
Fixed an issue where the Holy Barrier would not increase the duration of salvation as intended.
Fixed an issue where Redemption Heal was only increased by 50% outside of the team quest instead of the expected 70%.
The following talents are now 1:
Repent
Heavenly Fury
sacred
Increases all damage by 10%.
Heal Prayer heals 30% more.
Healing Ring heals 30% more.
Heal Harmony now increases the healing amount of the Healing Ring by 3% (up from 5%).
Lightweaver now heals 25% more heals (up from 15%).
Fixed an issue where the values of the Mighty Song talent were incorrect.
Bright Trail is now a 1 talent.
shadow
3% increased damage on all damage.
Sublimation of Darkness now increases non-periodic damage by 20% (from 25%).
Spirit Lash: Mad now deals the same damage for 1.5 seconds (up from 2 seconds).
Psychic Spike: Frenzy now yields 12 Frenzy (up from 8).
Mind Melt now stacks 3 times (instead of 2).
Mind Melt now increases the chance of Mind Blast Critical Hit by 30% (up from 20%).
The Spirit Lash and Spirit Burn of the Idol of Cthun now deal 10 damage during channeling (up from 15).
Cthun's Idol has 50% increased damage from Spiritual Lash and Psychic Burn.
Fixed an issue where Mind Link would not always hit when approaching its maximum effect.
Fixed an issue where the target version of Shadow Rush would not follow a moving target.
Mage
Frostfire (Cold/Fire)
austerity
Increased the damage multiplier of the Frostfire Bomb to 175% (up from 100%).
Spell Hunter (Frost/Arcane)
austerity
Instinct Slash damage percentage increased to 30% (up from 20%).
100% increased damage with Turbulent Magic.
Sunfury (Arcane/Fire)
Arcane
Arcane Phoenix's AoE non-special spell damage is increased by 30%.
Arcane Phoenix has 30% increased Arcane Surge Damage.
Arcane
Energy Saving Spell is now studied at level 10 (was level 11).
Mastery: Mana Specialist's Arcane Barrage Damage bonus is increased by 100%.
Mastery: Mana Specialist's Arcane Blast Damage bonus is increased by 50%.
Arcane Barrage deals 8% less damage.
Arcane Blast's damage is reduced by 6%.
Arcane Pets deal 50% increased Damage.
The Archmage's Spark now has a 2-second grace period after the initial Arcane Missile triggers, during which time the caster will continue to echo Arcane Missile damage.
Fixed an issue where the Archmage's Spark had a shorter damage response window for Arcane Missiles and Arcane Barrage than the duration of the Archmage's Touch.
Fixed an issue where the Focused Pet did not provide mana.
Fixed an issue where the last layer of the Void was being double-counted due to spell queues.
flame
Reduced the chance of igniting the fuse to 4%.
Demolition's proc chance is reduced to 3%.
Reduces the damage of active bombs by 75%.
25% increased Burn Damage.
Enhanced Burn now increases damage taken by 7% (up from 6%).
austerity
Death Chill's maximum stacks have been increased to 15 (up from 12).
Death Chill's spell damage bonus reduced to 1% (up from 2%).
Frost Ray deals 20% increased damage.
Evoker
Flame Shaper (Annihilation/Grace)
Devouring Flame no longer takes into account the healing modifier taken by your Incinerated target when calculating its total healing.
Scale Length (Annihilation/Brightening)
Hardening the scales reduces the damage of the obsidian scales by an additional 10% (instead of 5%).
Brightening
Ebony Power increases primary stat by 5% (up from 6.5%).
Relatives and friends have been removed.
druid
Talon Druid (Wild/Guardian)
Relentless Offensive increases your attack speed by 35% (up from 20%).
Extinction Strike increases your agility by 8% (instead of 5%).
Direct Attack increases critical chance and damage by 10% (up from 6%).
Undaunted reduces the cooldown of Wild Frenzy and Crush by 10 seconds (instead of 5 seconds).
wildness
Devastation deals 35% increased damage to primary target.
Fear Scars deal 17% increased damage.
Enhanced morphs increase the damage of Shred and Sweep by 6% (instead of 3%).
Wind Rush increases Rat damage by 300% (from 200%) and Sweep by 75% (from 50%).
Beast Power increases the damage of Ferocious Bite and Untamable by 10% (from 8%), and Primal Wrath by 60% (from 50%).
guard
Devastation deals 35% increased Damage to your primary target.
Fear Scars deal 25% increased damage.
Enhanced Morph increases laceration damage by 15% (up from 10%).
Beast Power increases the damage of Heavy Assault and Break by 20% (from 10%).
Wind Rush increases the damage of your next ferocious bite or slice by 225% (instead of 100%).
Elune's Chosen One (Balanced/Wardened)
balance
Fixed an issue where the Radiant Moon Guardian also increased the amount of damage dealt by Starfire to nearby targets.
guard
Bright Moon Insight increases Moonfire damage by 8% (from 10%).
Jungle Guardian (Balance/Recovery)
Harmony in the Woods increases your healing effect by 5% for each activated Forested Guardian (up from 6%).
The Power of Cenarius increases your Haste by 12% (up from 10%).
balance
Increases the damage of Dream Surge by 25%.
Natural Resistance increases your Treant Health by 100% (instead of 50%).
Flower of Abundance now causes your Treants to generate 10 Astral Energy every 2 seconds (up from 7).
Harmony in the Woods increases the damage dealt by your spells by 8% (up from 6%).
balance
6% increased Damage as per Spell.
Force-A-Nature deals 60% increased melee damage.
Feral Mushrooms deal 20% more damage and generate up to 20 Astral Energy (up from 16).
Astral Inspiration's damage bonus increased to 35% (from 30%).
Dream dwellers deal 10% increased damage.
Communicate with the Astral Plane for 25 Astral Energy (previously 20).
Nirubal Palace(2) Set Reward Update - Starsurge damage increased by 10% (up from 8%). Starfall damage increased by 14% (from 10%).
Nirubal Palace (4) Set Reward Update - Lunar Eclipse and Solar Eclipse increase Astral Energy from Rage by 2 (from 1) and Astral Energy by 5 (from 2) respectively.
wildness
Melee auto attack damage increased by 30%.
Slash, Diagonal Sweep, and Slam have 5% increased periodic damage.
Avatars reduce the energy cost of all abilities by 25% (from 20%).
Assaman's channeling effect now lasts for 40 seconds after the avatar ends (up from 30 seconds).
Savage Rage increases your Haste by 10% (from 8%) and regenerates energy by 25% (from 20%).
guard
Melee Auto Attack and all Bear Form Skills deal 20% increased Damage.
Reduces Moonfire damage by 15%.
Twin Moonfire increases Moonfire damage by 8% (up from 10%).
recover
For restoring druids, Call of All Souls now casts 4 additional spells for the duration.
Dream Embrace heals 50% more effectively.
Rejuvenation now increases the healing effect of Rejuvenation by up to 15/30% (from 10/20%).
The power of the Grand Druid now has a 60% chance to activate (up from 40%).
The Tree of Life now heals by 10% (from 15%) and Rejuvenation heals by 40% (from 50%).
Nourishing healing results are increased by 100%.
The duration of Prosperity is now 8 seconds (instead of 6 seconds).
Rleft damage reduced by 15%. Does not affect PvP battles.
Slash damage is reduced by 15%.
Reduces shredder damage by 15%.
Ferocious Bites deal 15% less damage. Does not affect PvP battles.
Sunfire deals 15% less damage.
Fixed an issue where Mastery: Akosheng would gain extra stacks on all targets.
hunter
Dark Ranger
The Dark Chain only appears on the affected target and is removed at the end of the effect.
Black arrows appear as squares.
Black Arrow damage increased by 100%
100% increased Wither Shot damage
Herd leader
When the health drops below 50%, the issue of the Healing Nest refresh has been resolved.
Healing Nest now grants extra duration when cast below 50% health.
Fixed an issue where the Cunning Quest would not summon a pet when unleashing Wild Rage without selecting a target.
Beastmaster
15% reduced Clan Synergy Damage
Clan Howl Critical Strike Damage Bonus reduced to 3% (from 5%)
survive
50% increased Clan Synergy Damage
Clan Howl Critical Strike Damage Bonus increased to 7% (up from 5%)
Hunting damage increased to 40% (from 25%)
The damage increase of the four wild hunts is applied to each release (originally another time)
Beastmaster
Rift damage reduced to 5% (from 15%)
Kill Order damage reduced by 20%
Master of the Hunter's summons, Hatti and Fenrir attack damage reduced by 33%
10% reduction for ferocious beasts
Reduced pet melee attack, slap and trample damage by 10%
Barbs shot damage reduced by 10%
Fixed an issue where when the talent 'Animal Companion' was selected, Territory Awareness would additionally summon pets.
survive
Flank Strike Hunter damage reduced by 10%
Flank Strike pet damage reduced by 75%
Flanking strikes and harpoon stabs will bring the player to the edge of the target's hit range instead of the center.
Wildfire Bomb initial damage against primary target increased by 80% (up from 40%)
25% reduced Wildfire Bomb damage
Increases Raptor Damage by 5%
5% increased mongoose bite damage
10% increased flank strike damage
Explosive Shot damage reduced by 5%
Fixed an issue where Flanking Strike's pet damage would not increase as Hunter damage increased.
Fixed an issue where flank strikes and kill orders were not changing with Hunter Mastery.
Dev note: These fixes have resulted in about 6x more damage from flanking pets than before.
Paladin
Herald of the scorching sun
Disciplinary
Sunrise Avatar's damage has been increased by 20%.
The effect of Eternal Flame on self is now increased by 35% (from 25%).
Lightcaster
sacred
Holy Favor now increases the damage of your next Crusader Strike by 20% (up from 100%).
Templars
Disciplinary
Wrath now deals 100% damage to nearby enemies when the Sky Hammer deals a critical hit (up from 80%).
Templar Holy Spirit Expedition healing can no longer deal critical hits.
sacred
A fair trial now has a 50% chance of spawning a dedication (up from 30%).
Each stack of Dawn Blessing now increases the damage and healing of Divine Energy abilities by 5% (from 20%).
Bleak Light and Order Seal now increase the effect of Dawn's Blessing by an additional 5% (up from 10%).
Increases the healing effect of the Glory Order by 15%.
Increases the healing effect of Dawnlight by 15%.
The Hammer of Wrath's damage has been increased by 50%, but its cooldown is now increased by 15 seconds (up from 12 seconds).
Awakening now requires 15 stacks to activate (up from 12) and increases Judgment's damage by 40% (up from 30%).
Tyr's Deliverance heals 30% more and now heals received by 12% (up from 10%).
Crusader Force now reduces the cooldown of Judgment and Holy Shock by 2 seconds (up from 1.5 seconds).
Holy Wrath now reduces Holy Shock's cooldown by 50% for duration (up from 20%).
Overflowing Light now converts 30% of Holy Shock Overheals into Absorption Shield (up from 15%).
Holy Energy Infusion now increases the damage of Crusader strikes by 50% (from 25%).
Crusader Strike damage increased by 25%.
Moment of Compassion now increases the healing effect of Flash of Light by 50% (up from 15%). Not available for PvP battles.
Redemption of Light now activates when allies are below 50% health (up from 30%). Not available for PvP battles.
Midsummer Blessing now converts 12% of healing to damage (up from 20%) and 12% of damage to healing (up from 10%).
Increases the damage of Righteous Shield Strike by 25%.
The Silver Hand's power now increases the healing effect of your next Holy Shock by 20% of all damage and effective healing (up from 10%).
The power of the Silver Hand has moved to the bottom.
The Relic of the Sky and the Flower of the Sunwell are no longer mutually selective.
The positions of fair trial and emancipation have been reversed.
Protection
Damage of all skills increased by 15%.
Disciplinary
Nirubal Palace 4-Piece Reward - Ash Awakening increases your damage by 8% for 8 seconds (up from 10%).
Blessed Champions now deal 25% less damage to secondary targets (up from 50%).
Damage from Final Judgment is reduced by 10%.
Templar Judgment damage reduced by 10%.
Inquisitor's Revenge damage reduced by 10%.
Hammer of Rage damage reduced by 15%.
Sword of Justice deals 20% less damage. Does not work against the Sword of Vengeance.
The damage of the Sword of Vengeance has been increased by 25%.
Heresy eviction damage reduced by 10%.
Holy Storm damage increased by 25%.
Templar strikes deal 10% less damage.
Templar Slash damage reduced by 10%.
Expeditionary Strike damage reduced by 10%.
Crusader Strike damage reduced by 10%.
Orders of Glory heal increased by 20%.
Resolved an issue where Radiant Glory would not work properly when triggered in quick succession.
shaman
Removed some non-essential sounds and animations from the Stone Wall Totem.
Fixed an issue where the Wrath of Heaven buff effect would disappear after switching regions and disconnecting.
Earth no longer resets the slash timer.
Fixed an issue where totem throwing could not be used on transports.
Fixed an issue where the Shaman Starter Starter build was incorrect.
Prophet (Restoration/Elemental)
Harmony of Nature now reduces the cooldown of Nature's Guardians by 15 seconds (instead of 10 seconds).
Harmony of Nature now increases Nature's Guardian's maximum health regeneration by 10% (from 5%).
Fixed an issue where Heavy Rain failed to trigger Ancestors to use Healing Chains.
Elemental Ancestor Elemental Blast damage increased by 20%
The absorption of bubbles in the recovery source water has increased by 200%.
Stormbringer (Elemental/Augmented)
Arc Discharge damage bonus reduced to 40% (from 75%).
Wrath of Nature now correctly modifies Storm Summoner's critical strike chance.
Tempest Fury is now correctly linked by Storm Summoner and Wrath of Nature.
element
Reduced the need to activate the Tempest's Wrath vortex from 400 to 300.
intensifier
Tempest Fury damage reduced by 21%.
Ascension's initial damage is now correctly blessed by Storm Summoner.
Wind Strike is now correctly blessed by Storm Summoner and Wrath of Nature.
Torim's Spell now correctly limits Tempest's maximum damage to 5 Vortex weapon stacks instead of the 10 stacks that can be achieved with Wind Shear.
Totem Priest (Enhanced/Restored)
intensifier
Scorching Volley's damage has been reduced by 50%.
Scorching Arrow's damage has been reduced by 50%.
Surging Arrows are now correctly blessed by Wrath of Nature.
Scorching Arrows are now correctly blessed with Fire and Ice Strikes.
Scorching volleys are now correctly blessed with Fire and Ice Strikes.
Tremor is now correctly blessed by the Fire and Ice Strike.
recover
Earth Rush now increases healing by 15% (up from 10%).
The downpour heals by 20% and reduces mana cost by 20%.
Fixed an issue where Totem Rebound's healing chain reset the amount of healing stored by Heavy Rain.
Fixed an issue where Elemental Reactions were not increasing the amount of healing stored in Heavy Rain.
Fixed an issue where Surging Totem would not continue to sustain Healing Rain when using Totem Throw in a Transport Attack.
element
Lightning Bolt damage increased by 3%.
Lava Burst damage reduced by 25%.
Elemental Blast damage reduced by 25%.
Earthquake damage reduced by 15%.
Reduced Flame Shock damage by 15%.
Thunder Strike enchantment damage increased by 150%.
Fragment now provides 10% haste (up from 20%).
Earthquake damage increased by 25%.
Vortex Force now has a 60% chance to trigger (up from 25%).
Magma Totem now has a cooldown of 30 seconds (instead of 1 minute).
Ice rage damage increased by 85%.
Earthfury damage increased by 60%.
Origin Tide's additional lava surge now deals 50% of normal damage (up from 80%).
Fixed an issue where Lava Surge would have an increased chance of triggering when selecting the Scorching Flame talent.
Fixed an issue where Momentary Lightning did not reduce the cooldown of the Stone Wall Totem and Origin Tide.
Fixed an issue where Elemental Shock from Elemental Fusion was consuming Magma Sources.
Fixed an issue where Elemental Blending Elemental Blast triggered Storm Fury.
Fixed an issue where lava catapults were not benefiting from Storm Fury.
Fixed an issue where Thunder Strike enchantments were not triggering from lava projectiles.
Fixed an issue where the Ice Fury aura was hidden. It will now correctly display as an aura and appear in the personal resource display.
Fixed an issue where Seismusmo's overload damage was higher than expected.
intensifier
Fragment now provides 10% haste (up from 20%).
recover
All treatment volumes were reduced by 5%. PvE only
Wellcoming Soul healing reduced by 35%.
Ancestral resuscitation now treats 25%/50% of the healing amount (previously 15%/30%).
Fixed an issue where Instant Lava Burst in the spell queue after Surge of Healing was incorrectly consuming Elemental Grandmasters.
Fixed an issue where the Ancestral Protector Totem was not benefiting from Totem Concentration or Giant Totem.
Warrior Monk
Celestial Master
Celestial Body (Active): Heal reduced by 6%
Hearts of the Four (passive green): 3% reduced to 2%
Retreat: Reduced Vital Blood Healing boost from 10% to 6%
Brewmaster
Increases damage of all skills by 15%.
Weaving fog
Jade Dragon's Whisper (Spray): Heal increased by 30%
Emerald Bonds: The CD reduction provided by each Mist Wind has been increased from 0.3 to 0.5 seconds, and the Soothing Mist bonus to the Green Dragon has been increased from 300% to 500%.
Morning Dew: Reduced the bonus to 10% (15%→ 12%, → 10%).
The Invigorating Mist and Golden Sore Elixir in the Talent Tree have been replaced.
Treading the wind
Tiger Paw Touch (Tiger Damage Increase): Bonus increased from 25% to 40%
Hardened Soles: Increased bonus to Kick of Disillusionment critical strike chance from 5% to 10%. (Previously 5% Critical Strike Chance, 10% Critical Damage)
Jasper Blast: Increases damage by 30%.
Like the Wind (Wind Strike CD Reduction and Damage Increase): Wind Strike damage bonus increased from 80% to 100%.
Zen Monastery (Tiger Paw Gives Haste): Tiger Paw proc free disillusionment kick chance bonus increased from 15% to 25% (base 8%, so 9.2→10%)
Snow Fury Bond: Damage bonus to Snow Fury increased from 15% to 30%
Strength of the Brave (reduced Sunburst Cooldown and Disillusionment Damage Increase): Reduced damage bonus to Disillusionment Kick from 15% to 12%.
Crane Dance Tornado: Increased damage bonus to Crane Kick from 20% to 30%.
Superb Punch: Cooldown reduction for Samsara when triggering a combo has been increased from 0.35 to 0.6 seconds. (This and Yongfu are the decision points)
The trigger rate of Swift Lan (Wind Strike minus Tiger Palm GCD 2 times, other skills have a chance to trigger 1 time) has been increased.
Trick (Disillusionment increases damage to next Tiger): Reduces Tiger Paw damage bonus from 10% to 8% and stack cap from 12 to 20% per stack
The activation effect of True Qi Burst can now be stored for 2 shots, and the duration increase has been increased from 20 seconds to 30 seconds.
Reduces the damage of True Qi Burst by 20%. (Treading Wind's True Qi Burst has been changed to be unavailable at normal times, and requires skill trigger activation)
True Airwave's damage is increased by 80%.
Rising Star damage bonus against Sunrise Kick increased from 10% to 15%.
Snow Fury (Trigger Tiger) stack buff duration increased from 20 to 30 seconds.
The available hittime of the Ascending Dragon is slightly increased, and does not immediately disable the Ascending Dragon when the cooldown of the Rising Sun or Raging Thunder is improved.
Fixed an issue where True Energy would be reduced to 1 at the start of a Boss Battle (instead of 2 for Battle Elites).
Fixed an issue where "Tiger Might" (passive 2% critical hit, double the effect while the tiger is alive) could not get an enhanced effect during the "Snow Fury" trigger.
Fixed an issue where "Jasper Blast" was lasting longer than expected.
Demon Hunter
Odach Marauders
Marauder's Mark now increases damage taken by 7% (up from 12%).
Chilling Blade now increases the damage of Chaos Strike by 10% (from 15%).
Odach's Wrath (Blade Dance's Extra Slash) damage is increased by 40%.
revenge
Warblade Art now requires 20 Soul Shards to activate (up from 30).
Evil Scar Hero
Reduces Demon Surge's damage by 6%.
When Focus Aggro hits a single target, Demon Surge's damage is now increased by 50% (from 35%).
Burning Blade now causes Auto Attack and Chaos Strike to deal 60% additional Fire Damage for 6 seconds (instead of 15%).
catastrophe
Eye Ridge damage increased by 100%.
Flame Born from the Heart has a chance of returning the number of times the Sacrifice Aura is used to 30% (from 25%).
Fixed an issue where the Nilubal Palace 2-piece set doubled against Blade Dance (and One Blood).
revenge
Damage of all skills increased by 15%.
warrior
Shield Slam deals 8% increased damage.
Titan (Protection/Weapon)
Tides of Battle increases Revenge damage by 10% per stack (up from 5%).
Skillful Strikes increase the damage dealt by Fatal Strikes by 15% (from 20%).
Forge of Battles increases all damage by 4% (up from 5%).
Protection
Giant's Majesty increases damage dealt to targets by up to 20% (up from 10%).
Hilllord (Protection/Fury) Thunder Strike deals 5% reduced damage.
Lightning Strike deals 30% increased damage.
Reduces damage from Ground Piercing Currents by 25%.
Slayer (Fury/Weapon)
100% increased Damage with Slayer Strike
Each stack of the Seal of Execution increases the damage of slashes by 15% (up from 10%).
Ruthless increases Slash Critical Chance and Critical Damage by 15% (up from 10%).
Suppressive Edge's Vulnerability now stacks up to 12 stacks (up from 10).
Ferocious Pursuit increases the damage of the next lethal blow and bloodlust by 20% (instead of 10%).
Taking advantage of the situation increases Suppression and Enrage Strike Critical Strike Chance and Critical Strike Damage by 30% (from 10% and 15%), respectively.
Slayer's Wrath increases the damage dealt by Suppression and Rage by 30% (from 20%).
weapons
Damage from Fatal Strike is reduced by 15%.
Reduces Suppressed Damage by 20%.
Protection
30% increased melee attack and all skill damage.
Revenge deals 25% increased damage.
Slash damage is increased by 50%.
Exterminator damage is increased by 25%.
Shield Charge deals 25% increased damage to primary targets.
Saboteur deals 25% increased damage.
Warlock
Fixed an issue where Life Blood was getting more lifesteal than expected.
Demon Apostle (Destruction/Demon Knowledge)
Evil Quest deals 360% increased damage.
Chaos Volley deals 420% increased damage.
Evil Slash deals 830% increased damage.
70% increased Damage dealt by Annihilation.
Infernal Rockets deal 70% increased damage.
destroy
The duration of the Ritual is now 14 seconds (up from 20 seconds).
Hell Summoner (Destruction/Suffering)
Blight deals 15% increased damage.
suffering
Blight deals 35% increased damage.
Fixed an issue where Blight benefited from the devastating effects of Socresa's trickery and Savis's sigil.
destroy
Blackened Souls deal 45% increased damage.
Soul Reaper (Demon Knowledge/Pain)
Soul Eater Curse deals 35% increased Damage.
Demon's Souls deals 35% increased damage.
Vicious Reap deals 50% increased Damage.
Fixed an issue where the tempting soul still existed after changing the specialization.
Fixed an issue where Soul Feast would not gain Alluring Souls when obtaining Soul Shards.
suffering
Increases Pain Impermanence damage by 45%.
Blackeye deals 55% increased damage.
Fixed an issue where Warped Phantoms would not properly apply weakness to secondary targets.
Demonic knowledge
Wild Imps deal 15% increased damage.
Demon's Arrow deals 55% increased Damage.
Demon Cores now have a 50% chance to gain a Demon Core when the Dreadhound you summoned despawns (up from 35%).
Fixed an issue where Shadow Touch would not benefit Insatiable Seekers, Implosions, Dark Cleave, or Soul Breakers.
Fixed an issue where demonic ferocity would not increase your demon's critical damage.
destroy
Chaos Arrows deal 20% increased damage.
Shadow Burn deals 25% increased damage.
Burns 25% increased damage.
Burn damage is increased by 15%.
Ritual of Destruction is now activated after consuming 20 soul shards (up from 15).
Fixed an issue where Rain of Fire could damage enemies through walls.