Hello everyone, I'm at the tip of my fingers.,The Wushuang lottery is here again.,Gongsun Li's Liyan hates everyone's special effects.,I think it's still quite exquisite.,Aside from other external factors.,The quality of the skin itself is extremely high.,As for the way to get the matchless, whether you can accept it.,It's a personal problem.。
After the event was put on the shelves, the fingertips hurriedly came to 50 pumps, and then suddenly woke up, those useless fragments, special effects have not been decomposed, and the 40 draws of the skin have not been replaced with fragments, but the fragments have been changed enough and found that there is one more skin, so I had no choice but to choose the Supreme Treasure.
In the end, the fragments were exchanged for the unequaled skin, Minghuiyi!
That's right, it's not good to play Gongsun Li with your fingertips, so in fact, the goal is Minghuiyi, and this time the cost is 1 draw 1 yuan, and 5 times ten consecutive draws, just a peerless skin + a supreme treasure, so the price is for reference only, mainly because the first to send out an existing legendary skin and epic skin, transformed a lot of fragments, otherwise it is estimated that it will be drawn more than 5 times, for reference only.
Is Minghuiyi worth pumping?
How to say it,As the first Musou skin,There are still a lot of missing characteristics.,Although this time a new form of expression has been added to the second skill.,But the new bones that the Musou skin should have.,This skin doesn't have it.,The unique release action of the skill.,This skin doesn't either.。
So in terms of quality, it's hard to match the quality of other new Musou skins, but it seems to be a very heavy feel in the game, but it's actually quite light to use, so it's worth it or not, it all depends on whether you play this hero or not.
Are the three returning limited skins worth swapping?
Following the return of Zhao Yun's Baimu Heart Gun, Gentian also returned with this skin.
As a Zhao Yun full-skin player, the Gentian skin was quite amazing when it was first launched, and the guardian spirit effect of the ultimate move was very eye-catching, but when you use it, you will find that the sense of blow is not so clear, and it will give me a feeling of short hands.
The special effects of the skill are now difficult to hang with the excellent side, it can only be said that it is a decent epic skin, in terms of the actual feel of use, it may not be as good as the Baimu heart gun, at least the sound feedback of that skin is clear, and the special effects are smooth.
I like the goddess of Baiheliang very much, but I almost don't play this hero, plus with the cat and dog diary, I don't think there is any need to put the icing on the cake on the skin.
I've never been stingy with praise for the quality of the skin.,The invincible poster is already the most eye-catching one here.,And there are a lot of special effects details in the game.,But because it's more suitable for the floor of the canyon.,In actual use,It's easy to cause illusions.,To put it bluntly,The recognition of skills is not high enough.。
As a result, taking this skin may not be so good in actual combat.
As for the Supreme Treasure, my evaluation is the ancient god-level skin, just in terms of the feel of use, it is still the first place in Brother Monkey, but the special effects are bland, and there is even a sense of déjà vu of a brave skin, but the lines are uninhibited, and it sounds very cool.
Qiangpu's sense of blow is incomparable, the sound of the hollow iron rod is extremely crisp, there is an illusion of a stick crit, and the feel of this skin actually comes mostly from this excellent sound effect, and an epic skin has an independent bone, and it was produced in that era, how can it not be excellent.
Among the three skins, in terms of special effects alone, Baiheliang is invincible, in terms of practicality, the Supreme Treasure is preferred, as for Gentian, no matter what kind of attribute it is, it is in between, this is my evaluation.
Summary: Wushuang skin is not used many times, this should be understood, the king has developed so far, the needs of players have long changed from "have" to "many" and "fine", but it is limited to some players, the pursuit of practicality, there is really no need to deliberately charge.