#头条创作挑战赛# In the gaming community, Dr. often sees controversies over the composition of the player group of Black Myth: Wukong, and everyone argues over the proportion of Chinese and foreign players. Personally, I think that when looking at problems, you don't have to go to extremes. Whether it is a simple statistical inference from the proportion of Steam Chinese Simplified Chinese messages, or referring to the data of some market research agencies, or the fact that the change curve of the number of active players on the third-party statistical website SteamDB is in line with the work of Chinese players, you can know that the main group of this game is definitely Chinese players.
However, the players of Black Myth: Wukong are certainly not all from China. The game has topped the best-selling charts in many countries, has a large audience on the overseas live streaming platform Twitch (the average viewership in this section was over 170,000 at the time of its debut, and it is still around 15,000 today), and it is also a hot topic in the overseas community, attracting many players to participate in discussions. If you have to say that these people are all Chinese or international students, it would be too arbitrary, but the doctor knows that some overseas UP masters who use English to introduce "Journey to the West" have recently become popular!
Earlier, Elon Musk, one of the richest people in the world with many titles and prominent status, also seemed to notice Black Myth: Wukong, and he posted: This is an impressive AAA game from China! In addition, he even replaced the face of the "Destiny Man" in the game with his own appearance, and sighed: Seems oddly familiar.
Was it the game's creator Feng Ji who carried two boxes of eggs and a carton of milk to the door, or did Game Science send a business order that showed enough sincerity to make Elon Musk take the time to promote "Black Myth: Wukong"? As ordinary netizens, we have no way of knowing the truth behind it. However, Elon Musk playing games, by the way, is actually a fairly normal thing, because he is a veteran player himself, from "Halo" to "Idol Master Cinderella Girl", from "Elden Ring" to "Diablo 4", the big guy often exchanges game experience and skills with fans.
The above post has accumulated more than 50 million views, 370,000 likes, and 28,000 retweets, which on the one hand reflects Elon Musk's influence, and on the other hand, it shows that "Black Myth: Wukong" definitely has a certain market overseas. Dr. Personally: Elon Musk's move has the benefit of killing three birds with one stone, first of all, he combined himself with the image of the protagonist in the game, not only expressing his love for the game, but also using this opportunity to show his sense of humor, further strengthening the character of "senior player", especially won the favor of many domestic players!
Secondly, the image released by Musk should have been generated using his own artificial intelligence technology. By demonstrating the capabilities of AI technology, Musk is not only able to promote his own technological prowess, but also to generate public interest and discussion about AI technology. From this point of view, Musk has actually rubbed the hot spot of "Black Myth: Wukong", if the black monkey is not popular overseas, he should make the character P in "Star Attack" himself.
Finally, some netizens and commenters pointed out that Musk and Destiny (the Monkey King behind him) have similarities in some ways, they both have extraordinary abilities, and both have challenged authority and tradition, and pursued freedom and innovation. This similarity made Musk feel "déjà vu" after seeing Monkey King. Who wouldn't want to be a superhero who defies power and innovation?
According to an interview with Wu Dan, president of Hero Games, the largest shareholder of game science, Bloomberg, the six-year development of "Black Myth: Wukong" cost about $70 million, and 18 million units have been sold in two weeks, and Wu Dan also pointed out that with the launch of future expansions (developers are making DLC), it is expected to eventually reach 30 million units. Even if only 10% of overseas players are accounted for (which is estimated to be less), it will still have a result of 1.8 million sets, which is also very good.