In the new edition of the Steam Weekly Sales Chart, Warhammer 40K: Space Marines 2 developed by Saber Interactive topped the Steam Weekly Sales List for the second week in a row, beating Black Myth: Wukong. As a third-person shooter game, Warhammer 40K: Space Marines 2 has been praised by players for its splashing of blood and the super cool shooter action experience of Musou Mowing Lawn.
And for fans, this game is still the best game to restore Astarte to date. The elaborate armor, weapons, and excellent feedback of the execution and shooting feel are all unprecedented. If I had to use one word to describe Warhammer 40K: Space Marine 2, it would be "simple and pure". There are no bells and whistles, and all the way to the end is the romance of a real man.
The success of Warhammer 40K: Space Warrior 2 is inseparable from its own excellent development concept, and the CEO of Saber Interactive recently left a message under a video praising Warhammer 40K: Star Warrior 2: "When we signed the contract to develop Warhammer 40K: Star Warrior 2, we wanted to make a classic old-school style game, and now there are too many games that I simply can't understand. ”
As a veteran of the games industry who worked on Halo, the CEO of Saber Interactive mentions a few things from the past. At the time, he was still the CEO of Embracer, only to be asked to force some extra information and impose morality on the player. But the studio just wanted to make something that would make the player's heart beat faster and feel refreshed.
For the gaming industry, he hopes to see more titles like Warhammer 40K: Space Marines 2 and Black Myth: Wukong in the future, where games exist to provide entertainment and immersion.
In recent years, the European and American game industry zzzq has become popular. Under pressure from the outside world, many works have to add these elements, otherwise they will be criticized verbally and penually. Even Warhammer 40K: Space Marines 2 has come under fire in the Steam community.
A player with the ID PixelPerfect posted in the Steam community: "What's the big deal about adding an intersex Space Marine, LGBTQ Space Marine, or female Space Marine? Just one! Just add one of these characters, and he will only be on the screen for 5 seconds and will not hurt you at all. ”
If it were on Twitter, this statement might have been supported by LGBT people, but in the player-dominated Steam community, it is not surprising that it has been ridiculed. For everyone, the success of Warhammer 40K: Space Marines 2 lies precisely in its purity.
Entering 2024, players' antipathy towards ZZZQ has peaked. Some of the most popular games since the beginning of the year, such as Phantom Beast Palu, Jedi Diver 2, Black Myth: Wukong, and Warhammer 40K: Space Marines 2, are all based on gameplay content.
On the contrary, Sony's masterpiece "Star Attack", which cost hundreds of millions of dollars to build in 8 years of development, has a peak of less than 700 people online because the character image is too typical and the gender division is too detailed, and it also creates a record of "the fastest shutdown". Even manufacturers may have to think about the impact of zzzq on games in the future.
Sales and word-of-mouth don't lie, and there's never been a game that succeeds without being accepted by players. Next, I also look forward to the emergence of more and more works that take the gameplay itself as the starting point and are not mixed with private goods, so that the overall game environment will return to normal.