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Fantasy Journey to the West: I only met once in two and a half months, and the Nightmare Yaksha was given a soul bead and five mutations

The meaning of the game is that it can bring happiness to people, hello everyone, I am a junior, and I share gossip and interesting stories in the game with you every day.

If you have enough 99999 points of Phantom Crystal Aura, can you add money when you sell your account?

Fantasy Journey to the West: I only met once in two and a half months, and the Nightmare Yaksha was given a soul bead and five mutations

Phantom spar is an item that players can get when completing various gameplay on the pocket version, if the aura of the glow spar can accumulate to 99,999, you can exchange it for a gold ID, but the exchange quota for gold ID is limited. There is only one exchange place per day in each large group, so players who make 99,999 Phantasmal Crystal Aura may not be able to grab it. The player above couldn't grab it for a long time, so he thought of selling the 99,999 points of aura with the number. Do you think that the 99,999 points of aura can be sold together with the number, and you can add money to the character?

The new district helps others to correspond to the gang, and the other party does not give money after the gang is successfully created

Fantasy Journey to the West: I only met once in two and a half months, and the Nightmare Yaksha was given a soul bead and five mutations

When creating a gang in the Fantasy Journey to the West, there is a certain player response, and only when a certain number is reached can the gang be created, the server played by the player above is a new area, and most of the gangs in the new area need to spend money to find others to respond, the player above is interested in the 300,000 fantasy coins that the other party wants to give, but what the player above did not expect is that when the player above completes the response to the other party and successfully creates a gang, the other party chooses to play and disappear directly.

The encounter of brushing the copy, just because of a few more questions, the other party directly stopped brushing

Fantasy Journey to the West: I only met once in two and a half months, and the Nightmare Yaksha was given a soul bead and five mutations

Some players in the Fantasy Journey to the West chose to play 5 open in order not to be pitted by those teammates, but these 5 open players did not expect that in the Fantasy Journey to the West, there are not only pit teammates but also pit five opens. However, what this player didn't expect was that just because of these two more questions, the other team directly gave up the task, and all 5 characters went offline.

I only met once in two and a half months, and Nightmare Yaksha was given a soul bead and five mutations

Fantasy Journey to the West: I only met once in two and a half months, and the Nightmare Yaksha was given a soul bead and five mutations

See the reward this player received above? The reward that the player above got was the Soul Orb, not only the player above got the Soul Orb, but the rewards obtained by the other 4 characters were also very good, and these rewards for this player were obtained in the Nightmare Yaksha gameplay. You need to encounter 5 mutated dragon turtles in the Nightmare Night game. Only in this way can you get this kind of reward, and the chance of a mutant dragon turtle in the Nightmare Yaksha gameplay is very low, let alone 5, and the player above has only encountered it once in two and a half months.

When the character is listed in the Treasure Cabinet, the timelock freezes, and you need to wait again to remove it

Fantasy Journey to the West: I only met once in two and a half months, and the Nightmare Yaksha was given a soul bead and five mutations

If the player's character has experienced the transfer area and it is less than half a year, then there is a transfer time lock on the role, if the players want to put the character on the treasure cabinet during this time, it is also possible, but the handling fee that needs to be paid when this kind of character is on the shelf treasure cabinet transaction, and the other is that everyone's character is consigned on the treasure pavilion, and the transfer time lock during this period is frozen, that is, if the remaining time of the player's transfer time lock is 80 days, Then after the treasure cabinet is put on the shelves, the character can't be sold, so take the character down again. The remaining time of the transfer timelock is still 80 days, and the remaining time of the transfer timelock will not be reduced during the time when it is consigned on the Treasure Pavilion.