Speaking of the things that Genshin Impact players are most proud of, it must be the open world of the big map, and Genshin Impact can also make the style of the map distinctive, which is something that many games can't do, in Genshin Impact, the characteristics and characteristics between the maps are very good, so there is the situation we see, the most important thing is that the painting style is completely different, so, this is also the most powerful part of Genshin Impact, but, I think the real best invention is the mode of the big and small monthly cards.
In Genshin Impact, if you want to get a better experience, you have to draw characters, the strength of various characters is different, and the experience brought is also different, which has triggered a new round of card drawing, but the question is what if there is a kryptonite player who has a full level of the character, and ordinary players have no experience, what should I do if it goes on like this? As a result, Genshin Impact innovatively invented a model, which is the system of large and small monthly cards, which allows players to be strongly bound to Genshin Impact.
How good was the invention of this model? First of all, the strength of krypton is not very large, and the opposition of players to this will not be very large, and there will be no such thing as having a game experience, which must be paid for by large krypton, not to mention this monthly card mode, but also gives players an excuse to play the game in disguise, so that if players want to have a game experience, they must be forced to log in to the game online, and in doing so, it has directly created a large number of daily active players for Genshin Impact, which is really blood earning.
In the past, what was the charging model adopted in the domestic game market? It's nothing more than that the game is free, props are charged, the advantage of this model is that the probability of players paying money on their own is very large, through some props to enhance their own strength, at first this set of models benefited many players, but later, this set of models began to gradually deviate, there was a forced krypton, heavy krypton, ordinary players and those who spend money slightly, there is no experience at all, so that this set of models is criticized by players.
So,The benefits of this set of modes are much better than before,And because of this set of modes,The player's other contributions to the game are also great,The daily activity mentioned above is just one of them,Because Genshin Impact is a single-player game,Once there is no content output,The game will fall into a boring state,The appearance of the monthly card,It can also greatly improve the player's subjective initiative,Let the player take the initiative,Instead of the system forcing the player to go online the game。
Therefore, I said that the Genshin Impact Moon Card is the greatest invention of Genshin Impact, and it doesn't seem to be a big problem, you know, if a game wants to operate, it must have money to invest in it, but the problem is that most of the funds invested belong to real money, and the investment of these real money must have players to pay for it, and the model of the monthly card greatly reduces the contradiction between Genshin Impact and players, and achieves a disguised balance mechanism, which can be regarded as an innovation.