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Fifth Personality IVL: DOU5 wins two games a day! Reach the Finals again

author:Fifth Intelligence Sauce

On January 15, 2022, the third day of the Fifth Personality IVL Fall Finals began, in which DOU5 defeated the MRC with a score of 3 wins, 1 draw and 1 loss (23:19), the following is the report of the match.

First half of the first round: MRC Survivor vs DOU5 Regulator

Fifth Personality IVL: DOU5 wins two games a day! Reach the Finals again

The survivors of MRC chose "psychologists", patients, forwards, and mercenaries; DongX, the regulator of DOU5, chose sculptors. (BAN Mechanic, Prophet)

The opening sculptor chose to chase the striker and use the flash to knock him down to the chair.

The mercenaries in the chair guard battle saved the forwards with wounds, and when the forwards were knocked down again, the code machines on the field were deciphered close to four. The mercenary saved the striker unharmed, and the striker was knocked out without success.

In the middle of the sculptor turn point knocks the patient down to the chair, the mercenary saves the patient without injury and carries the wound, and the code machine is deciphered when the mercenary is beaten into a strong state.

In the opening battle, the sculptor eliminates the "psychologist" and completes the second grasp.

In the first half of the first round, the two sides drew 2-2.

Fifth Personality IVL: DOU5 wins two games a day! Reach the Finals again

Second half of the first inning: DOU5 Survivor vs. MRC Regulator

Fifth Personality IVL: DOU5 wins two games a day! Reach the Finals again

Dou5's survivors chose The Striker, The Mechanic, the Tomb Keeper, and the "Psychologist"; MRC's Regulator XC chose the Dream Witch. (BAN Mercenary, Prophet)

The Witch of the Opening Dream chose to pursue the mechanic, who was knocked down and sent to the chair after being knocked down after the 60s with the help of the forward.

During the chair guard battle, the tomb keeper carried an injury to save the mechanic, and soon after the mechanic was knocked down and sent to the chair. The forward hits the mechanic unharmed, the Witch of Dreams switches her skill to flash to knock the striker down, and the cipher is deciphered when the forward and the mechanic are sent to the balloon.

In the opening battle, the Witch of Dreams eliminated the mechanic and the forward, and completed the second grab.

In the second half of the first set, the two sides drew 2-2.

Fifth Personality IVL: DOU5 wins two games a day! Reach the Finals again

First half of the second inning: MRC Survivor vs DOU5 Regulator

Fifth Personality IVL: DOU5 wins two games a day! Reach the Finals again

The survivors of the MRC chose priests, patients, mercenaries, insectologists (BAN Dream Witches) ;D OU5 regulator DongX chose to break the wheel. (BAN Mechanic, Striker, Prophet)

The opening round of the broken round chose to pursue the priest, who was knocked down and sent to the chair after being dragged down for 45s with the help of the insect swarm.

During the chair guard battle, the mercenary saves the priest unharmed, and soon the priest is knocked down and sent to the chair. The mercenary again saved the priest unharmed, and then the priest was knocked out.

The mid-term breaking rotation point knocked the patient down to the chair, and turned the point to control the operation of the field, and finally won the four grabs.

In the first half of the second set, DOU5 took advantage of the score of 5:0.

Fifth Personality IVL: DOU5 wins two games a day! Reach the Finals again

Second half of the game: DOU5 Survivor vs. MRC Regulator

Fifth Personality IVL: DOU5 wins two games a day! Reach the Finals again

The survivors of DOU5 chose mercenaries, mechanics, air forces, and patients (BAN Dream Witch); MRC's regulator XC chose to break the wheel. (BAN Priest, Striker, Prophet)

The opening wheel chose to pursue the mechanic, and the mechanic was knocked down and sent to the chair after restricting the 60s with the help of the air force signal gun.

During the chair guard battle, the mercenary saved the mechanic unharmed, and soon after the mechanic was knocked down and sent to the chair. The mercenary again saves the mechanic unharmed, and then the mechanic is knocked out.

The mid-term breaking point knocked the Air Force down to the chair, and the sick saved the Air Force without injury, and soon after the code machine was deciphered.

In the opener battle, the Air Force used the wrist guard cellar to escape, and the survivors completed three runs.

In the second half of the second round, DOU5 gained an advantage of 3:1.

Fifth Personality IVL: DOU5 wins two games a day! Reach the Finals again

First half of the third inning: DOU5 Survivor vs. MRC Regulator

Fifth Personality IVL: DOU5 wins two games a day! Reach the Finals again

The survivors of DOU5 chose the forward, the priest, the "psychologist", the painter (ban the witch of dreams, the crying ghost); the regulator of MRC XC chose the sculptor. (BAN mercenaries, mechanics, patients, prophets)

The opening sculptor chose to pursue the striker and use the statue to knock him down to the chair.

During the chair guard battle, the priest saved the striker with a wound, and then the priest was knocked down and sent to the chair.

Mid-range striker Kaman was unharmed to save the priest, and then the priest was knocked down and sent to the chair. The sculptor turns the point control field and completes the four grasps

In the first half of the third inning, the MRC led 5-0.

Fifth Personality IVL: DOU5 wins two games a day! Reach the Finals again

Second half of the third inning: MRC Survivor vs DOU5 Regulator

Fifth Personality IVL: DOU5 wins two games a day! Reach the Finals again

The survivors of the MRC chose the Mechanic, the "Psychologist", the Mercenary, the Overseer of the Air Force (BAN Dream Witch, Broken Wheel) ;D OU5, DongX, who chose the Red Lady. (BAN Patients, Priests, Forwards, Prophets)

The Opening Red Lady chooses to pursue the "psychologist" and uses the mirror image to knock him down and send him to the chair.

During the chair guard battle, the mercenary carried an injury to save the "psychologist", and soon after the "psychologist" was knocked down and sent to the chair. The mechanic carried the wound to save the "psychologist", the "psychologist" was knocked down after the air force chose to treat the "psychologist", and the code machine was deciphered when the air force was knocked down.

In the opening battle, the Red Lady eliminated the "psychologist" and the survivor completed the three runs

In the second half of the third inning, the MRC gained an advantage of 3:1.

Fifth Personality IVL: DOU5 wins two games a day! Reach the Finals again

First half of the fourth inning: MRC Survivor vs DOU5 Regulator

Fifth Personality IVL: DOU5 wins two games a day! Reach the Finals again

The survivors of MRC chose mercenaries, patients, savages, adventurers (BAN Dream Witch, Broken Wheel, Fisher Girl) ;D OU5 regulator DongX chose Red Butterfly. (BAN Mechanic, Priest, Striker, Prophet, Air Force)

At the beginning, Red Butterfly chose to teleport to chase the patient, and the patient was knocked down to the chair after holding back the 60s.

During the chair guard battle, the mercenary carried the wound to save the patient, and soon after the patient was knocked down and sent to the chair. The wild man saved the sick and carried the wounded without injury, and when the patient was knocked out again, the code machine deciphered close to four.

In the middle of the red butterfly turn point control field, when the mercenary is knocked down, the code machine is deciphered.

In the opening battle, Red Butterfly eliminates the mercenaries and completes the second catch.

In the first half of the fourth inning, the two sides tied 2-2.

Fifth Personality IVL: DOU5 wins two games a day! Reach the Finals again

Second half of the fourth inning: DOU5 Survivor vs. MRC Regulator

Fifth Personality IVL: DOU5 wins two games a day! Reach the Finals again

The survivors of DOU5 chose priests, adventurers, air forces, and savages (BAN Dream Witch, Broken Wheel, Spider); MRC's regulator XC chose Fisher girl. (BAN Mechanic, Prophet, Mercenary, Striker, "Psychologist")

At the beginning, the fisherwoman chose to pursue the Air Force, and the Air Force used the flare gun to restrain the 90s after being knocked down and sent to the chair.

In the chair guard battle, the priest saved the Air Force unharmed, and when the Air Force was knocked down again, the field code machine was already pressed. The wildlings saved the Air Force unharmed, and the code machine deciphered when the Air Force fell to the ground.

In the opener, the Fisherwoman eliminated the Air Force, and the Survivor completed the three runs.

In the second half of the fourth set, DOU5 had an advantage of 3:1.

Fifth Personality IVL: DOU5 wins two games a day! Reach the Finals again

First half of the fifth inning: DOU5 Survivor vs. MRC Regulator

Fifth Personality IVL: DOU5 wins two games a day! Reach the Finals again

The survivors of DOU5 chose "psychologists", entomologists, gardeners, and tomb keepers (BAN Dream Witch, Sculptor, Broken Wheel); MRC's regulator XC chose Bangbang. (BAN Air Force, Mercenary, Striker, Mechanic, Prophet)

At the beginning, Bang Bang chose to chase after the "psychologist", and the "psychologist" used the insect swarm to restrain the 45s after Bang Bang chose to chase the gardener and knocked him down to the chair.

In the chair guard battle, the survivors gave up the rescue, and the gardener was eliminated after too long on the chair.

The mid-term BangBang turn point knocks the "psychologist" down, and then the code machine deciphers it.

In the opener," the "psychologist" escapes through the cellar and the survivor completes three runs.

Dou5 led 3-1 in the first half of the fifth inning.

Fifth Personality IVL: DOU5 wins two games a day! Reach the Finals again

Second half of the fifth inning: MRC Survivor vs DOU5 Regulator

Fifth Personality IVL: DOU5 wins two games a day! Reach the Finals again

The survivors of the MRC chose the patient, priest, savage, dancer (BAN Dream Witch, Red Lady, Fisher Girl) ;D OU5 regulator DongX chose "Apostle". (BAN Prophet, Striker, Mercenary, Air Force, Adventurer)

The opening "Apostle" uses a flash to injure the priest, who is knocked down after 45s.

During the chair guard battle, the wild man carried wounds to save the priest, and soon after the priest was knocked down and sent to the chair. The dancers saved the priest unharmed, and soon after the priest was knocked out.

In the middle of the "Apostle" switch skill, the disorder is controlled, and the cipher machine is deciphered when the patient is knocked down.

In the opening battle, the "apostle" eliminated the dancers and completed the second catch.

In the second half of the third set, the two sides drew 2-2.

Fifth Personality IVL: DOU5 wins two games a day! Reach the Finals again

In the end, DOU5 defeated the MRC with a score of 3 wins, 1 draw and 1 loss (23:19) to win the game.

Fifth Personality IVL: DOU5 wins two games a day! Reach the Finals again
Fifth Personality IVL: DOU5 wins two games a day! Reach the Finals again

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