Speaking of the most popular game elements at the moment, the open world absolutely can not escape, starting from the trend of Zelda, until the later Watanabe, the original god and various codename new games that have not yet been launched, no matter what the platform or which kind of biased game has begun to try the gameplay of open world games, and then compare a lot of MMO to feel that the difference is a line, is the MMO really eliminated?
In fact, MMO and open world games have similarities, but it is clear that MMOs focus on social, if you are the kind of single player who does not want to go together in the game, then eighty or ninety percent of the MMOs on the market are not suitable for you, many players who abandon pit MMOs have a common point, that is, they hate the same guild battle daily tasks as work, some extreme one or two days have things not been online, idle to see that they have been kicked... This is especially evident in the early MMO games, which are heavily kryptonic and livery, and properly rich second-generation games.
With the improvement of everyone's requirements for game quality now, many MMO that are not so long ago have also made appropriate changes, but they are not far from their origins, the soft binding of gamers' play time, and the exaggeration of fashion charges have deterred many players, but there are also individual MMOs that are still "driving against the wind", and even highly praised.
Guild Wars 2
This game is heard that very conscientious into the pit, no fee, only the follow-up expansion film to pay, free content is enough for you to play for a long time and decide whether to pay, a lot of props can be their own liver out, graduation equipment will not be like many other MMO months to change a set, I did not play this game for a long time, just get started to experience it, the style and operation I personally am not very accustomed to, but can feel the game itself is still quite interesting, plus the general evaluation is very high, If you want to talk about the disadvantage, it may be that there are fewer people playing it.
FF14
The Final Fantasy series is also a big name, but unfortunately I have not experienced other games in the Final Fantasy series, but during that time I suddenly wanted to play MMO, I only touched Guild Wars and Chu Liuxiang before, I wanted to play another game, I was ff14 by the people around me, and after entering the pit, plus the previous Guild Wars 2, these two games made me change my understanding of MMO, especially FF14, although the early plot was extremely protracted, But after 2.0 will be much better, music and art style I like, the game atmosphere is also good, most of the fashion and mounts can be directly liver out, there is no need to charge money, paid mode monthly card point card have, liver emperor and leisure party are very comfortable.
Compared with many MMO on the phone, whether it is the famous Warcraft or the later Guild Wars 2 and FF14 to have a lot of conscience, don't look at the MMO on the mobile phone side basically does not exist for a long time to pay, but as the saying goes, free is the most expensive, and the MMO itself has a lot of skill keys that also lead to its adaptability on the phone is not very good, or more suitable for the PC side, if you look at PVP some of the requirements for operation and are willing to fiercely liver then choose Guild Wars 2, If you are more demanding of art style and like PVE and plot, it is recommended to experience FF14.
These two games play for ten days and half a month without going online and don't have to worry about not being able to keep up with the version, but if you have no interest in MMO, then forget it, after all, it is still half a social game in essence, and the nature of the game will not change.
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