At the beginning of 2022, the "Qin Yan" developed by the target software was officially released on the Steam platform. Originally released 20 years ago, this action-playing game has instantly evoked memories from veteran players. In order to be able to adapt to modern computer equipment, the official has made many optimizations and changes, and the price of 3.6 yuan is cheaper than pirated copies.
Although the clarity of the game itself is the gap between 360P and 4K HD graphics compared to today's games, there are still many players who are on the spot. In the hearts of many veteran players who reminisce about the past, the name of another classic ARPG game, "Sword seal magic", is often mentioned, and many people hope to see a remake of this game.
Just recently, the domestic ARPG game "Sword Seal Magic Record" developed by pixel software launched a page on the Steam platform, and it was determined that it will be released on February 24, when it will also support simplified and traditional Chinese Chinese and English subtitles.
Sword Seal (2003) and Qin Yan (2002) appeared in the same era, and because pixel software was the company founded after the game development team of the target software left, the two games have commonalities in style and charm. At that time, the most popular game in the international market was "Diablo", which also had a 2.5D screen and a rough painting style of "Sword seal magic", which was naturally called "domestic Diablo" by many players. ”
Of course, this statement is actually not very valid, because there is a big difference between the two, whether it is the gameplay or the setting, and their core is different.
Unlike Western culture, which always combines fantasy themes with magic, Sword and Magic has chosen a very different path from Diablo. The latter can rely on skills to clean up the gameplay of the enemy with a click of the mouse, which is very different from the concept of the domestic development team. Chinese bones, there is still a chivalrous spirit.
How does chivalry manifest itself? Naturally, it depends on sharp movements and moves, so in that era, "Sword Sealing Magic Record" contributed a stunning action system for the majority of players.
In the eyes of some people, "Sword Sealing Magic Record" is more like a 2.5D fighting game, dodging, blocking, breaking defense, single move, continuous skill, must kill skill, a whole set of actions can be customized to adjust the articulation order, and rely on clicking the mouse to cast it, knife to flesh full of sense of blows.
Players can also choose to set shortcuts to connect skills, and eventually you can play a smooth combo in this "pixel wind" game. It is hard to imagine that this kind of picture of constantly floating enemies through combos will appear in a domestic ARPG game 20 years ago.
"Sword Seal Magic Record" can still be remembered by everyone after 20 years, which is enough to show that it has left players with too many deep memories. It is only as a "tear of the times", like "Qin Yan", which was affected by piracy, it only sold 70,000 copies that year, far from meeting expectations.
With the price of "Qin Yan" of 3.6 yuan a month ago, "Sword Sealing Demon Record" is unlikely to give an excessively high price at that time. So when the game is released, will everyone choose to make up the ticket?