As the leader of RPG games, the Final Fantasy series has received unique expectations from players. Like Final Fantasy XIV, I still remember a lot of scolding from players when it was released, like one of the players said, if it's another game, it can be said to be a masterpiece, but it's Final Fantasy.
And the release of "Final Fantasy: Origins" has once again touched the hearts of many players, after completing this game, this game book will talk to everyone about this game!
I remember that when the previous demo version was released, many players commented on the similar "Ren Wang", and after this game, I also had this feeling. Mission level maps, equipment drops, Rubik's Cube settings, range creation during battles, etc., are indeed very similar, but their core is always Final Fantasy.
The game is really not very detailed in terms of graphics, especially the textures and art styles in the level map that are not very fine. But these are also some small flaws in my personal opinion, the picture is not very good, but the gameplay is rich enough.
Origins fuses part of the Renwang Battle System while adding 27 classes to the game, and players can unlock more classes by adding points to the skill tree. Different classes of fighting methods and weapons are also different, this game has a strange hunting-like weapon gameplay, different weapons will not change because of the class, after each continuous attack skills can be freely changed.
Classes in the game have their own characteristics, but they also interact with weapons. Players can equip two classes at the same time, and they can switch between the two classes at will in battle to play their own combos and skills at the same time. Each class has special skills, attacks, and commands are different, and this game is really careful in terms of combat depth.
Normal players generally can't experience all classes in one week, after all, the experience of all classes with full level requirements is really not low.
In addition to the class system, the battle mechanics of Origin and Renwang are also different, and Origin cancels the setting of energy points to add a concept of mana points.
Mana is something that players need to use to unleash skills and special abilities, which can be understood as anger, which can be restored by attacking enemies, and the player can also increase the mana limit of the character in the game by executing or shielding back.
In Origins, once the player's slot is cleared, it will be unable to move for a short time, may be killed by a single hit, and will also face the trigger of a decrease in the mana limit. The same goes for enemies, with creeps and elites breaking their shields once, and bosses only breaking their shields twice, accompanied by a bloody CG spike that is completely different from the Final Fantasy style. At the same time, it also has the same shield function as the shield return, and it can be used in the other way to return the body.
The most representative restraint relationship in Final Fantasy is naturally also among them, there is restraint in weapons, there is restraint in attributes, and it is possible to use attributes and weapons to quickly empty the enemy's position slot for execution.
The most exciting thing about the origin is the setting mechanism on the battle, but what makes many players confused is its plot, from the beginning of the game is basically the global riddle man, but in the last few chapters is to instantly solve all the puzzles and connect with the original plot, which is also one of the reasons why the game is called "Origin".
I don't know how to evaluate this kind of plot, but it is indeed a bit uncomfortable in the early stages. If I had to sum up the plot, in order to protect the world, I incarnated as the source of darkness!
summary
The biggest highlight of the origin is undoubtedly the game's combat mechanics and transfer system, which is not a soul-like game but an action game. The disadvantage is that the screen and game optimization problem, the mobs are not too many kinds, the plot is not touching points, and the drag is too long. Overall, it is still a masterpiece, and fans of the final series can start with peace of mind!