(1) At the top of the best-seller list of the Korean App Store, the past month has been exceptionally calm. Since its launch on March 24, The DNF mobile game that started with Tianhu has taken the top spot in the best-selling list. In Google Play, which occupies the majority of the Korean market, this game has always ranked in the top three of the best-seller list, showing strong staying power. From the perspective of revenue dimension, the revenue of "DNF Mobile Game" in the Korean market in the first month of its launch reached about 250 million yuan, ranking third in the Korean mobile game market, second only to "Paradise M" and "Paradise W".
(2) Gamma Data released the "Game Industry Report for January-March 2022", and from January to March 2022, the actual sales revenue of China's game market was 79.474 billion yuan, an increase of 10.08% month-on-month. The actual sales revenue of the mobile game market was 60.432 billion yuan, an increase of 2.72% year-on-year. In the top 10 mobile game flow calculation list in the first quarter, Tencent products accounted for 50%, and "Glory of kings" and "Peace Elite" still occupied the top two in terms of flow.
(3) On the 12th day after getting the version number, the self-developed fighting game "Party Star" national costume was officially launched. Soon after the game was launched, it was on the TapTap top 3, and as early as February this year, the game was the first to land in Japan.
(4) The Supreme People's Court announced 50 typical IP cases in Chinese courts in 2021, including a dispute between Perfect World and Shanghai Youqi Company over the "Sunflower Treasure Book" trademark. The retrial court ruled that Shanghai Youqi Company had subjective malice in seizing the trademark, which affected the rights and interests of Perfect World's "Smiling Pride", and finally ruled that the trademark was invalid.
(5) Hangzhou NetEase Leihuo v. Guangzhou Safari Entertainment and Guangzhou Yue Play Network "Infringement of Works Information Network Dissemination Dispute" case recently opened in court. The software involved in the case is the resource community "Mustard Space", the reason is "borrowing the cracked version of "Light encounter" of NetEase Game Agent". In response to the defendant's infringement, NetEase claimed 8 million yuan.
(6) Baotong Technology released its 2021 financial report, with a total revenue of 2.759 billion yuan and a net profit attributable to shares of 402 million yuan last year, down 7.81% year-on-year. The mobile game business generated revenue of 1.527 billion yuan last year, accounting for 55.36% of the overall revenue.
(7) Gigabit announced the 2022 Q1 financial report, with revenue of 1.229 billion yuan, an increase of 9.98% year-on-year, and net profit attributable to shares of 349 million yuan, down 4.27% year-on-year. The financial report said that one of the reasons for the decline in profits was that the profit contributed by "Ghost Valley Eight Wilds (PC Version)" decreased significantly compared with the same period last year.
(8) In the past week, the metacosm has once again become the focus of the industry. Game companies have intensively disclosed the relevant plans of the meta-universe, and the developer of the magic domain, NetDragon, said that it will launch the meta-universe organization V1.0 in May, which is the first version of its meta-universe strategy announced at the end of last year. At the same time, 360 also launched a meta-universe product, and 37 Interactive Entertainment announced a cooperation with Zhidu Co., Ltd. to build a meta-universe game art museum in the latter's "Meta Other Side".
(9) The Game Working Committee released the first batch of research topics for the innovation and development of China's game industry, with a total of 15 selected topics selected, including 2 topics for Tencent, 1 topic each for NetEase, Perfect World and 37 Interactive Entertainment, involving game going to sea, industrial public opinion ecology and industrial chain structure.
(10) After the blockbusters of various major factories were bombarded in turn, in April, the independent game began to take over, and in late April alone, there were many activities to help the solo tour team promote and display. For example, Enter The Dragon domestic solo travel exhibition brings the domestic solo travel team and excellent products to the world. On the evening of April 22, the preview live broadcast of the "High-energy Video Game Festival 2022" of Station B also officially kicked off the prelude to the three-day high-energy video game festival, in which products including the independent game "The Hidden Corner" adapted from the well-known TV series of the same name, the domestic martial arts independent game code name "JinyiWei", and Cuba's first independent game "SAVIORLESS" have appeared, bringing a big feast for domestic players.
(11) In the face of increasingly fierce domestic competition in China's game market, games going overseas has become an effective path for many game companies to find growth points. NetDragon, one of China's earliest national game companies to go global, saw its revenue overseas increase by 7.9% year-on-year last year, and NetDragon said it would continue to replicate and expand Conquest's successful operating model in Egypt to the Philippines, the United States, Canada and Saudi Arabia in addition to consolidating the domestic business of flagship games such as "Magic Domain". NetDragon also said it plans to launch the first overseas version of the Final Oath in the Southeast Asian market in the second half of 2022.