Shenzhen Business Daily · Reading Client Reporter Zhang Guofeng
From September 26th to September 29th, the 2024 Tokyo Game Show (TGS) was held at Makuhari Messe, Chiba Prefecture, Japan, which is known as the second largest game show in the world, attracting the attention of game developers, industry elites and game enthusiasts from all over the world. A total of nearly 80 Chinese game companies appeared at the exhibition, among which Nanshan enterprise iDreamSky made its debut with its self-developed game "Strinova", which attracted the enthusiastic attention of countless domestic and foreign players.
The Strinova booth was packed – photo courtesy of the interviewee
The "Strinova" booth was equipped with three exhibition areas, including the e-sports area, the check-in area, and the interactive experience area, with a total area of 109 square meters, which perfectly restored the classic scenes in the game to the scene, bringing players an unprecedented immersive interactive experience. On the first day of the show's public day, the crowd was overwhelming, and even after more than 90 minutes of queuing, the enthusiasm of the players remained undiminished, fully demonstrating the extraordinary charm of Strinova.
"Strinova" (Strinova) is the pinnacle of competition, and the fierce battle ignites the whole TGS audience
In order to make players feel the competitive charm of "Strinova" more intuitively, iDreamSky specially planned an esports exhibition match and invited players to participate in the Esports World Cup (EWC). At the same time, the addition of Yasuuku Hiraiwa, a former TV host and current e-sports anchor, added more highlights to the game with his professional commentary and humorous typhoon.
Players queue for 90 minutes to experience Strinova – photo courtesy of the interviewee
At the competition site, the contestants launched a fierce duel. As the competition progressed, the players' superb operation, tacit cooperation, and the high-mobility combat brought by Strinova's unique "stringing" mechanism made the audience dizzy and amazed. Yasuyu Hiraiwa's professional commentary pushed the atmosphere of the game to the top, and every wonderful kill and every wonderful cooperation ushered in bursts of applause from the audience.
The producers are on hand to reveal the story behind the game
During the exhibition, Strinova producer Sledgehammer came to the scene to have a face-to-face exchange with players, sharing the concept of the game and the story behind it. He said that the R&D team is an avid fan of shooters and anime. Strinova, on the other hand, is the perfect blend of anime art and shooting fun.
"Strinova" producer Sledgehammer shares developer story – courtesy of interviewee
In terms of creative concept, Sledgehammer emphasized three key words: "distinctiveness, sportsmanship, and benign socialization". He said that in the world of competitive shooters, most games rely on cover, static walking, and slow combat at different times. However, Strinova's innovative "stringing" mechanic allows players to enjoy the excitement and excitement of the game in a highly mobile and fast-paced attack and defense.
Through the innovative "stringing" mechanism, Strinova has also derived a variety of body gameplay, the game character can freely switch between 2D and 3D states, and become a "paper man" with one click, so as to reduce the hit surface, and even move against the wall, floating and flying. In order to cooperate with this unique stringing mechanism, the R&D team has made more breakthroughs in design. For example, in terms of trajectory, skills, props, and map design, ingenious ideas have been made to make the "body method" shine in the competition.
Sledgehammer also said that the spirit that anime conveys to people is hard work and cooperation, which is consistent with the spiritual qualities of teamwork, never give up, and fighting to the end to finally achieve a turnaround against the wind advocated by e-sports. Whenever I witness the players who have experienced countless setbacks, but are still able to bravely overcome their inner struggles, and work together with the team to achieve transcendence and common growth, I can't help but feel a deep joy and incomparable pride in my heart. He sincerely hopes that Strinova will become a bridge between players around the world, so that the power of unity and struggle can cross borders.
The overseas version of CBT2 is launched, and the global trial boom is coming
At the exhibition, "Strinova" producer Sledgehammer also announced an exciting news for players around the world: the PC side of Strinova, the overseas version of "Calabichu", will officially launch the second round of closed beta (CBT2) on October 10. This news undoubtedly brings new expectations to players around the world, indicating that this "next-generation anime shooter" is about to set off a new round of trial craze around the world.
The appearance at the 2024 Tokyo Game Show (TGS) not only provides a stage for Strinova to be presented globally, but also allows players around the world to witness the game's competitive potential and infinite possibilities. It is believed that in the near future, "Strinova" will lead a new trend of anime shooters with its unique charm and become a bridge connecting players around the world.