laitimes

Next, play Three Kingdoms Kill and go to learn high math first!

author:LK Linlang

As a card game, the R&D cycle of the Three Kingdoms Kill can be regarded as entering a new stage, from the perspective of skill mechanism, after the development of the mini-game generals and the Mou series of generals, it is difficult to design a military general with novel gameplay, and the military general invented from the card itself came out.

Next, play Three Kingdoms Kill and go to learn high math first!

For example, as early as the standard wind period, it was designed to take the skills of dabbling in four suits, and designed from the perspective of suits, and the Nioh Shield, the old Yizhong, and the martial saint of the second master of Megatron Huaxia were all designed from the perspective of suits. The suit angle design is a good solution, which can not only reflect the game content simply and clearly, but also have a very simple trigger mechanism, this kind of skill is primitive and simple, and it is more fun.

Next, play Three Kingdoms Kill and go to learn high math first!

Later, it was designed with the skills related to the number of points, such as puzzle points will be related to the number of points every time, as well as Cao Chong's image, the sum of the points should be less than 13, and the sum of the points of Mizhu should be equal to thirteen, starting from the number of points, it will involve a series of calculations, in addition to the size, there are also conventional addition and subtraction, which naturally enriches the gameplay, but also does not add too much difficulty.

After all, even the addition of Mi Zhu is only a familiar knowledge of the opponent's cards, and the addition equal to 13 is still relatively easy to calculate. Later, there was a psychological game, and the military generals of the Mou series are directly similar to the rock-paper-scissors gameplay, and the skills are reflected in each other's mutual guesses.

Next, play Three Kingdoms Kill and go to learn high math first!

Such a design is also novel, and the difficulty is not high, but the design of a military general like the great mathematician Pei Xiu undoubtedly hardcore the gameplay of the Three Kingdoms to a certain extent.

The mechanics are more hardcore gameplay is also more common, such as Lao Yuji, who needs to play many times in the Three Kingdoms Kill, and Pan Jun, who can additionally trigger the card stage, and the mechanism needs to be Xi a little before it can be officially started.

And from the beginning of the use of cards is very hardcore generals, Pei Xiu is still considered a unique, even if it is frustrated, it is only a simple judgment between the suit and the number of points, the same or equal use can touch the card, and Pei Xiu is the introduction of a new concept of divisor.

Next, play Three Kingdoms Kill and go to learn high math first!

Although the approximation is relatively early for players, they have been learned as early as elementary school, but most of the subsequent scenarios used are used to reduce and pass scores, and Pei Xiu's skills need to judge the divisor many times, which undoubtedly brings the player back to the elementary school classroom again, but it is to re Xi gain knowledge in actual combat.

Next, play Three Kingdoms Kill and go to learn high math first!

Since the concept of approximate numbers has introduced the Three Kingdoms Kill, I believe that other mathematical concepts are not far away, and when they join the matrix in the future, players also need to turn out the relevant courses of high numbers and Xi the matrix again. This kind of design is interesting, but it still needs to be contacted by more hardcore players in order to give full play to the strength of these generals and the charm of the design itself.

I think hard just for Bojun to smile, if you like it, please pay attention to it, it will not disappoint you! If you think it's fun, please leave a message in the comment area and discuss it with the editor!

Read on