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Linlang is in the sky, and the ceiling of domestic FPS is about to be pierced

Linlang is in the sky, and the ceiling of domestic FPS is about to be pierced

Little by little, it converges into the sharpest blade of "Operation Delta".

A product capable of changing the FPS landscape, and it's finally going live.

Just last night (September 22), "Operation Delta" launched a preview live broadcast, which not only reviewed the interesting data in the twin tests, but also introduced the version planning of the game after the game was launched, which can be described as a large amount of money. The latest developments have been made in the content that players are more interested in, such as the two major gameplay modes of "Beacon Zone" and "Total Battlefield", as well as the operator design, version update plan (including the content of the single-player campaign for Black Hawk Down), and the economic system.

To be honest, as one of the first players to participate in the test of "Operation Delta", after the first few rounds of testing, the author was deeply impressed by the game's market-leading high quality. Like many domestic hardcore shooters, "go to the delta and have some good fun" has become our heart.

In this live broadcast, Linlang Sky once again let us see the project team's dedication to making high-quality games, sincere and humble attitude towards players, and full of sincerity.

Linlang is in the sky, and the ceiling of domestic FPS is about to be pierced

The gameplay has been innovated, the economic system has been overhauled, and the threshold for searching and withdrawing gameplay has been lowered

To be honest, this year's competition in the shooting track at home and abroad is not without fierceness.

In the overseas market, Bungie's "Marathon", V Company's "Deadlock", Activision's "Call of Duty 20" and other new works from overseas veteran shooter manufacturers have been unveiled. In the domestic market, Tencent, NetEase, Lilith, etc. have also played new trump cards such as "Operation Delta", "Dark Zone Breakout: Infinite", "Seven Days World", and "Yuanguang 84". These products cover multiple subdivisions such as search and withdrawal, tactical shooting, and survival shooting.

The author originally thought that the shooting track had been rolled to the end and lacked freshness. However, after participating in many "Delta Operation" tests, many players are still amazed by the two modes of "Beacon Zone" and "Total Battlefield". It can be said that it makes the longboard of survival evacuation and big battlefield gameplay long enough.

For example, in "Beacon Zone", the in-game highlight experience brought by its emergent interactive design has left a deep impression on many players. It features that when the player obtains the Mandel Brick, the coordinates will be exposed on the map, and the player will face other hostile sieges. However, players can also take advantage of this mechanic in reverse to ambush besieging players in advance.

Linlang is in the sky, and the ceiling of domestic FPS is about to be pierced

The image quality is severely compressed, which does not represent the final quality

The advantage of this design is that it can speed up the pace of attack and defense switching at high resource points, which in turn expands the player's tactical strategy. Based on this, high-skill players can stand out and earn higher in the game. This satisfies the core players' demand for skill expression.

In terms of map design, the four maps in the "Beacon Zone" mode, "Dam Zero", "Longbow Valley", "Space Base", and "Bakshi", have their own scene styles and level designs, which meet the needs of players for CQB, street battles, long-distance lane battles and other shooting battles.

In this preview live broadcast, the project team also made it clear that they will continue to introduce more new gameplay, new maps, and new operators to enrich players' shooting experience.

For example, the project team has planned to bring three phases of new content within four months of the game's official launch. These include two new gameplay methods of "Beacon Zone" in cooperative PVE "Ouroboros" and multi-party PVP, as well as a new gameplay "Fortification System" in "Total Battlefield". In addition, several new maps such as "Tower of Babel" and "Trench War" will be introduced, as well as new operators, as well as the single-player campaign mode "Black Hawk Down". (PS: It's really not a pie this time)

Linlang is in the sky, and the ceiling of domestic FPS is about to be pierced
Linlang is in the sky, and the ceiling of domestic FPS is about to be pierced

These inclusive designs significantly reduce the degree of "hardcore" search, play and withdrawal, effectively alleviate the frustration caused by the "zero-sum game", allow players to hone their skills in each game, and make it easier for light players to transform into core shooters, thus forming a benign competitive ecology.

In view of the "Matthew effect" problem often faced by the "search, fight and withdrawal" product economic system on the market, "Delta Action" also gave its own systematic solution.

In this preview livestream, "Sister Zhang", the chief welfare officer of "Operation Delta", said that Haff can buy almost all the content in the game. This includes but is not limited to the purchase of high-level combat materials, exchanging logistics vouchers to open combat logistics (purple gun skins can be opened), exchanging quantum keys to open mandel bricks to obtain collection skins, etc. At the same time, the core resource Mandel Bricks can also be sold and exchanged for Triangle Coupons, which can be used to purchase top-level cosmetics in the mall.

Linlang is in the sky, and the ceiling of domestic FPS is about to be pierced

So what problems does this friendly economic system solve?

First of all, setting up more ways to consume Haff coins can effectively avoid the situation that the economic gap between players in the search and withdrawal category is too large; Secondly, players can not rely on recharging, and only use Haff coins to achieve higher experience pursuits such as wearing top-level appearances; Finally, the player's demand for top-notch looks will also drive players to compete for the Mandel Bricks. This allows the game to build a benign economic operation ecology.

However, the premise of this economic model is that "Operation Delta" producer Shadow promises that the game will never be sold for money.

Linlang is in the sky, and the ceiling of domestic FPS is about to be pierced

At the same time, in response to the problem of the income gap between players at different levels, Shadow responded positively, saying that after the game is launched, it will improve the efficiency of obtaining Haff Coin in a variety of ways. Including increasing the probability of in-game actions (you can get a lot of resources by completing tasks), reducing the price of key cards, increasing the shipment rate of key rooms, the output of hidden safes, and the higher probability of gold and red, and increasing the probability of mandel brick refresh, etc.

This not only means that the value of the competition for high-risk areas has been further improved, but more importantly, it has achieved the treasure hunting experience of "slipping away and opening big gold". Even cement trucks, manhole covers, and bird's nests in the surrounding area can be searched for high-value items. At the same time, even if you pick up garbage with a "running knife", you can exchange it for various equipment and materials at the secret service. And you can also get equipment coupons through tasks every day, avoiding civilian players from falling into a cycle of no output.

It can be said that whether you are a "gang gun party", a "jungler party" or a "hamster party", you can find yourself a suitable and more refreshing gold search experience in "Operation Delta" - Beacon Zone.

In addition to the changes in the economic system, the game's welfare mechanism is also better than similar games. For example, in many similar track products, the safety box that belongs to the core paid content, "Delta Operation" is launched to give away a free 2x2 safety box. At the same time, players can also obtain the highest specification 3x3 Safe Boxes by completing seasonal missions. In addition, all guns have free skins, and players can also obtain rarer cold weapon skins and high-grade gun skins through the operation of event content.

It is worth mentioning that in early tests it was more difficult to obtain a 3x3 safety box. In order to better demonstrate the concept of "3x3 safe boxes are a reward for all warriors who complete missions", the chief planner Liao Ju said that the team has greatly reduced the difficulty of obtaining them, from the previous 200 to 99 season missions. In addition, players will also be able to obtain a time-limited 3x3 safe box to use during different mission completion stages.

Linlang is in the sky, and the ceiling of domestic FPS is about to be pierced

The 2x2 safe box is free when the server is opened, and the 3x3 safe box can also be obtained through seasonal missions

Linlang is in the sky, and the ceiling of domestic FPS is about to be pierced

Each firearm has a free sprite

Thanks to the combination of the economy and the welfare system, even free-to-play players can have a good gaming experience.

You may be worried about how the game will be profitable, but this is exactly the true long-term attitude of Operation Delta - using its own high-quality content to impress players and make players pay willingly, rather than guiding players to pay through things like game mechanics.

Linlang is in the sky, and the ceiling of domestic FPS is about to be pierced
Linlang is in the sky, and the ceiling of domestic FPS is about to be pierced

Refreshing PVP shooting is only a team competition? A cooler and more realistic battlefield is coming

If the gameplay and economic system innovation of "Operation Delta" "Beacon Zone" are innovative, it is to let more players enjoy the fun of searching, fighting and withdrawing. Then the "full battlefield" gameplay is to satisfy the player's imagination of the real grand battlefield as much as possible. This is also another surprise that the work brought to the author.

Objectively speaking, there have been games in China for a long time that focus on exciting battle gameplay mode, and the most typical is the team competition that can be reborn infinitely. Due to the low difficulty of implementing this mode and being deeply loved by domestic players, "team competition" has once become the standard mode for many domestic shooting products.

From another point of view, this also leads to the refreshing shooting experience of domestic PVP being limited to the "team competition" mode. In the face of foreign head products, multiplayer battlefield mode that can control aircraft and tanks, and carry heavy weapons, the team competition that can only "just shoot" is a few dimensions worse than "cool". This is also an important reason why many core shooters will choose to experience overseas head products.

What Operation Delta is trying to do is complete these missing pieces of the puzzle. First of all, it breaks away from the "small fights" of traditional team competitions, and adopts a 1km*1km battlefield that can accommodate 32V32 (the mobile terminal can accommodate 48 people). With helicopters, tanks, armored vehicles, assault boats and other seven vehicles, as well as anti-tank rocket launchers, shore defense artillery, positional resource guided missiles and other weapons of mass destruction, the battlefield experience is not only "just guns", but also the dimensionality reduction strike of heavy weapon suppression and the tactical release of infantry and tank coordination.

Linlang is in the sky, and the ceiling of domestic FPS is about to be pierced

The image quality is severely compressed, which does not represent the final quality

Operators who have made positive contributions in battle to earn enough points can also call in off-the-field support, such as setting up smoke screens, specifying coordinates for artillery strikes, or calling in cruise missiles, reinforcing the positive feedback of fast-paced battles and keeping players cool.

Linlang is in the sky, and the ceiling of domestic FPS is about to be pierced

The image quality is severely compressed, which does not represent the final quality

As the battle progresses to different stages, the game's battlefield mechanics will also change, for example, at the last moment of the attack, the attacking player can temporarily have unlimited troops, and under the rousing music, further release the highlight experience of the game. It gives people a sense of being on the front line of the battlefield.

In order to polish every detail, "Operation Delta" also specially invited Johan, a former composer of the "Battlefield" series, to compose music for "Total Battlefield". Through the comprehensive design of audio-visual touches, "Operation Delta" gives players a refreshing, exciting and immersive flow experience.

Linlang is in the sky, and the ceiling of domestic FPS is about to be pierced

Of course, being cool in the "full-scale battlefield" does not mean being "brainless". Compared with individual and squad strategies, this mode focuses more on macro tactical games on major battlefields.

The game adopts the differentiated design of the four major arms of "Assault", "Support", "Reconnaissance" and "Engineering", for example, the operators of the "Assault" function have stronger wandering ability and are more adaptable to the complex battlefield environment; The "Engineering" function will have a larger tactical backpack to carry more tactical items to support teammates and so on.

The mutual cooperation of different functions, in the complex combat situations such as attack and defense of strongholds and blocking of key roads, greatly improves the probability of playing wonderful performances.

In addition, the game can also use the large-caliber weapons of vehicles to achieve scene destruction relatively easily, effectively destroying the enemy's defense line, and making it easier for our side to take key strongholds. Through the combination of vehicles and troops, the tactical combination of infantry and tank coordination and air attack point extraction is realized.

It can be said that the innovation in the "comprehensive battlefield" gameplay mode not only enriches the fast-paced PVP gameplay of domestic FPS, but also breaks the situation that hard-core military gameplay has long been exclusive to the PC and console fields, and takes the lead in realizing 24V24 fast-paced battlefield battles on the mobile terminal.

Linlang is in the sky, and the ceiling of domestic FPS is about to be pierced
Linlang is in the sky, and the ceiling of domestic FPS is about to be pierced

"Gun" is the universal language of FPS, if you want to make a gun, you must first understand a gun

Looking at the global market, there are very few vendors that have the strength to innovate on the basis of GaaS. Pure gameplay-driven innovation also tends to mean "uncertainty", which is obviously more risky for GaaS that is more focused on long-term performance.

Perhaps with this in mind, "Delta Action" has chosen a more rational and calm direction of innovation. In addition to continuously improving the quality in the "Beacon Zone" and "Total Battlefield", "Operation Delta" has also added the design of "Operator" to the two gameplay modes, which has a more in-depth combat operation and tactical strategy compared with similar products.

Linlang is in the sky, and the ceiling of domestic FPS is about to be pierced

Operator "Weilong" Power Propulsion Skill (Severely compressed image quality, does not represent the final quality)

If you look back, "Operation Delta" can achieve innovation in many aspects such as gameplay, economic system, and operators, which reflects a deep understanding of the gunfight genre and the team's love for guns.

The mention of this reminds me of an interesting incident that happened recently.

I believe that friends who like guns may know that the well-known living area of Station B is the up master "Captain Li". As an avid firearms enthusiast, he has shared his experience in designing various firearms at overseas shooting ranges. But such a fanatic who "read countless guns" was severely shocked when he visited the "arsenal" of domestic gun enthusiasts. Although it is a 1:1 replica of the gun model, when he saw the M4A1 URGI and Daman SCAR that he had never even touched, it instantly inspired his "soul of firearms" as a firearms enthusiast.

Linlang is in the sky, and the ceiling of domestic FPS is about to be pierced

And this domestic firearms enthusiast is the weapon planner of "Operation Delta". Although this is only a small episode, it can reflect the love of the Linlang Sky team for guns.

What's even more rare is that "Operation Delta" restores this love into the game in detail. For example, the firearm inspection animation shows the loading principle of different firearms, the actual imaging effect of different sights, etc. Even the details of the recoil that causes the body to shake when the firearm is fired are also done in the game.

Linlang is in the sky, and the ceiling of domestic FPS is about to be pierced

The image quality is severely compressed, which does not represent the final quality

In addition, Operation Delta brings authentic tactical action to the game. Because it is too hardcore, many military enthusiasts who are also players also volunteer to be commentators to explain the professionalism and authenticity of the tactical actions in the game. At the same time, the game is equipped with "Empty Position Inspection" and "Non-Empty Warehouse Inspection" for each firearm to show the mechanical principle of the firearm.

Linlang is in the sky, and the ceiling of domestic FPS is about to be pierced

The image quality is severely compressed, which does not represent the final quality

But in the world of FPS games, blindly pursuing authenticity does not mean knowing more about guns. "Operation Delta", in addition to the pursuit of the authenticity of the shooting experience, also combines the adjustment of a large number of accessories to give players more changes to the shooting experience. There are 47 kinds of guns in the game, including K416, SCAR, AWM, etc., as well as thousands of modification accessories. Moreover, accessories are not a single numerical bonus, but more provide different functional effects, and can even directly change the shooting experience of the firearm.

Linlang is in the sky, and the ceiling of domestic FPS is about to be pierced

The image quality is severely compressed, which does not represent the final quality

In this preview live broadcast, Liao Ju showed us the fine tuning of the M4A1 and CAR-15 firearms. Guns and accessories can be combined to create up to a million shooting styles, and players can adjust the gun accessories and "fine-tuning" according to their preferences and battlefield conditions, and finally choose the best match for them.

Linlang is in the sky, and the ceiling of domestic FPS is about to be pierced

Linlang Tianshang was able to fully integrate his understanding of guns into "Operation Delta", which was not achieved overnight and natural, but went through the iteration and accumulation of several games. In the early days, the team successively launched shooting products such as "Gun God Chronicles" and "Counter War". Among them, "Gun God Chronicles" combines TPS and ACT, and the gameplay is very novel, and it still has a stable user base to this day. "Counter War" was developed using the Unreal Engine 3, which was rarely used in the domestic market at that time, and made Tencent's first high-quality PC shooting product.

In the era of mobile games, the team not only came up with an evergreen product like "CrossFire Mobile Game", which has been at the top of the best-selling list for several years, but also relied on the team's deep understanding of "guns" to win the favor of Activision, the big brother of FPS at that time, and got the opportunity to make the "Call of Duty" IP into a mobile game, and successfully created "Call of Duty Mobile" with good performance at home and abroad.

Linlang is in the sky, and the ceiling of domestic FPS is about to be pierced

To this day, Call of Duty Mobile is still performing well in overseas markets

Although they have achieved quite good results in the mobile game era, they have gradually realized that relying only on the path dependence of mobile games, through the "winning formula" of IP+ mobile games, they cannot meet the needs of the core shooting user group, and they are also unable to convince themselves as core FPS players. This is also the reason why Linlang Sky is determined to make "Operation Delta" a high-quality cross-terminal FPS product.

It can be said that this dedication has touched some core FPS players at home and abroad. The data doesn't lie, the game attracted a large number of players at home and abroad during the testing period, with more than 50 million pre-registrations on the whole network, and even many overseas core FPS players also actively gave their opinions. During this year's Cologne Game Festival, the team received recognition from many overseas core players and well-known overseas game review media such as GameSpot.

Linlang is in the sky, and the ceiling of domestic FPS is about to be pierced

There may still be a short distance between Operation Delta and the top FPS products, but it is undeniable that this product does open up a whole new field for domestic FPS.

"Operation Delta" does not just stay at the level of volume quality, but on the premise of continuing to pull high quality, volume innovation, volume sincerity, and lower the threshold of search and withdrawal, so that the multiplayer battlefield is not only exclusive to PC and console platforms, but also innovates the economic system, so that more players can experience it comfortably...... Little by little, it converged into the sharpest blade of "Operation Delta", successfully piercing the ceiling of domestic FPS.

This time, we can finally go through the "FPS Maria Wall" and go head-to-head with European and American shooting giants.

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