Hello everyone, I'm at the tip of my fingers, the gold medal of the S37 season is actually something that every player flocks to, MVP doesn't matter, it doesn't matter if there is a gold medal or not.
The winner adds stars, and the loser does not lose stars, but everyone knows that the gold medal is good, but winning the gold medal can only be resigned to fate, is it really impossible to control it? If we understand the mechanism of the gold medal, will we be able to score faster?
What gets the gold medal?
Rating, or post-game rating, according to the post-game rating, to judge whether you have reached the hero, the top XX of the position, and whether you win the gold medal in the end, depends on the ranking of this score.
Because the rating weight of each hero is different, it is also 12 points, some heroes are gold medals, and some heroes may only be a silver medal, so how to give full play to the characteristics of each hero and be added by the system is a problem we need to think about.
Previously, when the planner was talking about the new score, he made it clear that the weight ratio of KDA was reduced, but after the actual measurement of this season, I can say that the weight of KDA may have decreased, but it still accounts for a very high proportion.
For example, before the adjustment, the hero score may be KDA accounted for 7 percent and personal performance accounted for 3 percent, and after the adjustment, it may be KDA accounted for 6 percent and personal performance accounted for 4 percent, of course, it is just an analogy, but you need to know that KDA is still very important.
Therefore, we are trying to ensure the premise of KDA, and try to make the 4 percent as full as possible, so the probability of high score is higher.
What we need to do is to ensure our KDA on the premise of winning as much as possible, and at the same time complete the high-rated actions of each hero in the class we are in.
Each hero has a different scoring criteria, but according to the role of the class in the team, it may be possible to increase the probability of gold medals, so what are the core roles of each class?
Confrontation Road
Push Tower: As a single-line hero, Push Tower accounts for a large proportion of the gameplay, and I personally feel that the more you push, the earlier you push, the higher the score will be.
Single kill: The confrontation lane is the position where there are the most single kills, and the counterpoint single kill is played without the help of teammates, which is equivalent to taking the initiative to open the rhythm.
Containment with a line: This is very important to keep your own lane in the upper hand, and I think it also accounts for a large proportion of the rating, which means that you can continue to put pressure on the opposing lane.
Participation rate: The participation rate of the confrontation road is generally the lowest, but there must be this option in the rating, try to participate in the group more while ensuring the excellent line, even if it is just to open up a vision for teammates.
Mid lane
Defend the tower: The longer the middle of a tower is guarded, the higher the score will be, if you don't believe you can try, the first few minutes of the middle is broken, it is very likely that you will miss the gold medal, because this tower is the most important of all the towers, which is equivalent to the goalkeeper not keeping the ball, of course, many times it is a problem of operation, but it is indeed closely related to the score of the mage.
Join the group: The middle lane is a free man in the lane period, and the pressure can be formed when you support the side, and the level of participation determines whether you have done something.
Output/control: According to the gap of heroes, this data is also necessary, such as the archmage cadre Mo Xie and Ying Zheng, the higher the damage, the better, and Xi Shi This kind of function mage, the hit rate of the skill will also refer to the score, especially whether it caused a kill after control.
Jungler
Counter-economic difference: Where does the economic difference come from? It is the wild area of their own country, the line of troops and the enemy's wild area, and the economic difference is higher, especially the frequent anti-enemy wild area, so what it brings is to eliminate the advantages of the other, and contribute to the survival of their own rear row in disguise.
Critical Kills/Kills: Assassins have a higher kill rate and fewer deaths, which is back to the topic of KDA, but this is indeed the best way for Assassins to get a high score, and the key kill is whether you can kill the back row in a teamfight, and the streak is a new attribute this season, and the proportion is also very high.
Dragon robbery/dragon stealing: I think the weight of these two points is very high, especially after your own headwind, it will add a lot of points for yourself, which is also planned to encourage everyone to "seek wealth and danger" The fighting spirit is specifically mentioned.
Lead-line containment: Like the confrontation lane, the jungler also has this attribute, because most of the junglers are flexible and relatively suitable for the lead-line, if it is a meat tank, then this attribute may be vision and injury-bearing.
auxiliary
Participation rate: The first indicator must be the participation rate, an auxiliary participation is theoretically the highest, because there is no need to lead the line, and the halo equipment can also rub the assist.
Key Skills/Group Starts
:Teammates are dying.,The key redemption is given a shield.,Or the healing is completed to continue life.,It will add points.,And the key opening of the group is also an important indicator.,Functional support.,The hit rate of skills.,And the timing of the use of buffs may be referenced.,Of course,I don't think the output level of this thing has any weight at all.。
Vision: A fairly high-weighted attribute, what is vision? It means that when there is no local vision, you find the enemy's movement through your perspective, this is the vision, because the vision of five people is shared, so this vision of yours helps the whole team get the enemy's movement, how to increase the proportion of vision? Squat on the grass to anticipate where the enemy will appear and share it with the whole team.
In addition, it is not only when the enemy appears on the map that he can gain vision, Sun Bin loses 1 hit the target in the grass, even if he does not share the whole team, even if he doesn't know who it is, he also has a vision bonus.
Assist in pushing the tower: The shooter is the tower pushing position, and the assistant should assist in pushing the tower next to him, and he does not need to directly participate in the point tower, and he uses skills or positions to suppress the enemy.
shooter
Survival/average output per game: The most important attribute in KDA is survival, the shooter has to be targeted by everyone, so you live well to have output, the higher the average damage per game in low death conditions, the higher the score, and the number of kills is second.
Damage conversion: The shooter has money, which proves that you can brush it, and you can also play high damage, and the economy will not necessarily directly participate in the weight, but it is indeed a necessary attribute for you to get the gold medal, and after getting the money, whether you can play the damage that matches it is the key.
Push: The number of towers and tower damage are very important, because the shooter is the hero with the fastest tower push, and at least the whole team must be the first to push the tower.
Summary: The above fingertip summary of the weight of each occupation rating is just some of my personal opinions, which I think are the most important attributes for these occupations, of course, the content of the rating reference should be more, but I think, do the above mentioned ones, while ensuring KDA, the score should be higher, what do you think about this?