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原創譯文 | 區塊鍊技術将引入遊戲中!期待嗎?

上一期了解了關于有感覺力的AI的相關介紹,今天我們來了解一下區塊鍊技術應用到遊戲的相關内容(文末更多往期譯文推薦)

在以往遊戲過程中,購買遊戲内物品的概念已經存在了足夠長的時間,遊戲玩家經常使用這個功能。 但是,隻要你有機會用真錢購買實際物品,騙子,欺詐和物品複制商的大門就會被打開。 但區塊鍊技術提供了一個很好的方法來證明物品所有權,并提供了一個交易透明,記錄和驗證的強大環境。

上周,由遊戲和虛拟貨币行業資深人士Jared Psigoda上司的區塊鍊遊戲平台BitGuild,宣布與Tron建立新的合作夥伴關系,旨在建構一個全球免費内容娛樂系統。

從合作夥伴關系中我們将看到BitGuild為Tron社群提供了一套獨特的限量版遊戲内資産,它将代表Tron品牌和相關的TRX令牌。 這些資産可以使用TRX購買,但該公司表示可能會在稍後的比特币虛拟物品交換中使用這些資産。

BitGuild首席執行官Jared Psigoda告訴我:“區塊鍊和智能合同技術允許玩家擁有自己的物品。”“遊戲開發者的伺服器上不是将某個項目标記為‘屬于’某個玩家,而是将該項目通過區塊鍊發送到該玩家的數字錢包。玩家将擁有該遊戲,并且可以随意使用它,無論是将其出售、交易還是導入到另一個遊戲中。此外,智能合同是開源的,允許玩家驗證物品丢棄率等内容。"

顯而易見,在BitGuild之前,史詩劍隻是一個私人伺服器上的無形資料。通過區塊鍊技術和交換,該武器以區塊鍊上的标記形式屬于玩家。他們擁有它,可以保留它,交易它,做任何他們喜歡的事情。這是他們的選擇。

該系統旨在消除對玩家可以和不能使用虛拟物品的限制。

那麼這與傳統交易所如G2G和其他區塊鍊解決方案如DMarket有何不同呢?

為了換取他們的錢,遊戲玩家正在購買遊戲服務條款和最終使用者許可協定開發者的“使用物品的權利”。

Psigoda說:“傳統的真實貨币交易( RMT )網站參與電子遊戲貨币、物品和力量均衡服務的銷售。”“在這些網站上出售的任何物品在區塊鍊上都沒有标記,買方或賣方在任何時候都不會實際擁有這些物品。作為交換,玩家擁有購買“使用物品的權利”,但須遵守遊戲服務條款和最終使用者許可協定的開發者。"

Psigoda說,這使得遊戲内物品目前是一種不穩定的資源。

Psigoda說:“在任何時候,遊戲開發人員都可以禁止使用者的帳戶,他們将失去他們擁有的所有遊戲物品。”。“這種情況時有發生,特别是在遊戲中,開發商明确表示,從事遊戲内物品交易以換取冷硬通貨是違反ToS的。此外,這些平台還面臨着猖獗的欺詐行為,玩家被可疑的賣家欺騙,賣家被欺詐的買家欺騙。"

BitGuild創始人Jared Psigoda于1999年開始買賣遊戲産品,并且是RMT行業的先驅。

Psigoda說:“像DMarket和WAX這樣的區塊鍊虛拟物品交換解決方案是一家很棒的公司,它允許跨遊戲交易一些頂級遊戲的物品。”“他們主要緻力于與現有遊戲開發商合作,允許其産品的權利通過區塊鍊以無摩擦的方式傳輸。不幸的是,大部分被轉移的資産都不是區塊鍊資産。 BitGuild認為區塊鍊遊戲将是一種全新的遊戲類别,遊戲角色和物品本身被标記并存在于玩家的數字錢包中。“

BitGuild最近宣布其即将推出的ICO,将于3月15日太平洋時間下午7點開始,在此期間,使用者将能夠購買令牌以在BitGuild平台上使用。BitGuild令牌稱為PLAT,其中将建立100億個令牌。

那麼BitGuild和Tron的下一個目标是什麼?

Psigoda說:“我們關注Tron項目已經有一段時間了,我們意識到他們擁有這個行業中最活躍、最具吸引力的社群之一。”“我們相信,在目前的市場環境中,“白皮書和宏偉願景”時代可能即将結束,現在是時候在這一令人驚歎的技術之上開發真正的應用程式,以供終端使用者進行互動。遊戲玩家一直站在擷取新技術的最前沿,一款真正有趣的遊戲,如果能讓新使用者了解區塊鍊和加密貨币,可能對整個行業都有好處。Tron社群是社群年輕且技術精湛,是以他們能夠成為我們在遊戲項目上合作的完美合作夥伴。"

原文

BitGuild and Tron partner to bring blockchain technology to in-game item ownership

The concept of buying in-game items has been around for long enough for it to be ubiquitous to gamers. But any time you open up the opportunity to purchase objects with real money, you also open up the door to scammers, fraud, and item duplicators. But blockchain technology offers a great way to prove item ownership and provide a robust environment where transactions are transparent, recorded, and verified.

BitGuild — a blockchain gaming platform led by gaming and virtual currency industry veteran Jared Psigoda — announced in the last week a new partnership with Tron, a blockchain-based protocol that aims to construct a worldwide free content entertainment system.

The partnership will see BitGuild provide a unique set of limited-edition in-game assets for the Tron community, which will represent the Tron brand and the associated TRX token. These assets will be purchasable using TRX, although the company is stating that it may make them available later on the BitGuild virtual item exchange.

“Blockchain and smart contract technology allows for gamers to own their items,” Jared Psigoda, CEO at BitGuild, told me. “Instead of an item being flagged on a game developer’s server as ‘belonging to’ a certain player, that item will be sent to that player’s digital wallet over the blockchain. The gamer will own it and be free to do with it whatever she or he pleases, whether that be to sell, trade, or import it into another game. In addition, smart contracts are open source and allow for player verification of things like item drop rates.”

Plainly put, before BitGuild, an epic sword was just an intangible piece of data on a private server. Through blockchain technology and the exchange, that weapon belongs to the gamer in the form of a token on the blockchain. They own it, can keep it, trade it, and do whatever they like with it. The choice is theirs.

The system aims to remove the restrictions on what players can and can’t do with virtual items.

So how does this differ from traditional exchanges like G2G and other blockchain solutions like DMarket?

“Traditional real money trade (RMT) websites engage in the sale of video game currencies, items, and power leveling services,” Psigoda said. “None of the items sold on these websites are tokenized on the blockchain, nor does the buyer or seller at any point in time actually ‘own’ the items. In exchange for their money, gamers are purchasing the ‘right to use an item’ subject to the developer of the game’s Terms of Service and End User License Agreement.”

That makes in-game items a volatile resource at present, according to Psigoda.

“At any point in time, the game developer could ban the user’s account, and they would lose all of the game items they owned,” Psigoda said. “This happens all of the time, especially in games where developers have specifically stated it is against the ToS to engage in the trade of in-game items for cold hard cash. In addition, these platforms are subject to rampant fraud, with players getting scammed by shady sellers and sellers getting scammed by fraudulent buyers.”

BitGuild founder Jared Psigoda started buying and selling game items in 1999 and was a pioneer in the RMT industry.

“Blockchain virtual item exchange solutions like DMarket and WAX are great companies which allow for the cross-game trading of items from some of the top games out there,” Psigoda said. “They primarily focus on working with existing game developers to allow for the rights to their items to be transferred in a frictionless manner over the blockchain. Unfortunately, most of the assets being transferred are not blockchain assets.

BitGuild believes that blockchain games will be an entirely new class of games where the game characters and items themselves are tokenized and exist within the players’ digital wallets.”

BitGuild recently announced its upcoming ICO, which starts at 7 p.m. Pacific on March 15, during which users will be able to purchase tokens to be used on the BitGuild platform. The BitGuild token is called PLAT, of which 10 billion total tokens will be created.

So what’s next for BitGuild and Tron?

“We have been following the Tron project for quite a while and realize that they have one of the most active, engaging communities in this industry,”

Psigoda said. “We believe that in the current market environment, the era of ‘white papers and grand visions’ may be coming to an end, and the time has come to develop real applications on top of this amazing technology for end-users to interact with. Gamers have always been on the forefront of picking up new technologies, and a truly fun game, if it is able to educate new users on blockchain and cryptocurrencies, could be beneficial for the whole industry. The Tron community is young and tech-savvy, making them perfect partners for us to cooperate with on gaming projects.”

原文釋出時間為:2018-03-14

本文作者:燈塔大資料

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