import android.os.Bundle;
import android.widget.ImageView;
import android.app.Activity;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.drawable.BitmapDrawable;
import android.graphics.drawable.Drawable;
public class MainActivity extends Activity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
ImageView iv = (ImageView) findViewById(R.id.imageView);
//為簡單期間,就使用Android原生的小機器人為目标圖檔
Drawable drawable = getResources().getDrawable(R.drawable.ic_launcher);
// Drawable -> Bitmap:Drawable 轉換成 Bitmap。
BitmapDrawable bd = (BitmapDrawable) drawable;
Bitmap bmp = bd.getBitmap();
// 為Bitmap添加水印
Bitmap bitmap = createWatermark(bmp, "@ Zhang Phil");
iv.setImageBitmap(bitmap);
}
// 為圖檔target添加水印文字
// Bitmap target:被添加水印的圖檔
// String mark:水印文章
private Bitmap createWatermark(Bitmap target, String mark) {
int w = target.getWidth();
int h = target.getHeight();
Bitmap bmp = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(bmp);
Paint p = new Paint();
// 水印的顔色
p.setColor(Color.RED);
// 水印的字型大小
p.setTextSize(10);
p.setAntiAlias(true);// 去鋸齒
canvas.drawBitmap(target, 0, 0, p);
// 在左邊的中間位置開始添加水印
canvas.drawText(mark, 0, h / 2, p);
canvas.save(Canvas.ALL_SAVE_FLAG);
canvas.restore();
return bmp;
}
}