天天看點

swift4.0 确定手勢滑動方向

enum PanDirection {
        case unknown
        case horizontal
        case vertical
    }

    // 最小移動距離
    private let leastDistance: Float = 15

/// 确定滑動方向
    func determinePanDirection(touchPoint: CGPoint,
                               beginPoint: CGPoint) -> PanDirection {
        // 不确定方向,先判斷滑動方向
        let dragX = touchPoint.x - beginPoint.x
        let dragY = touchPoint.y - beginPoint.y
        if fabsf(Float(dragX)) > leastDistance + 30 {
            return .horizontal
        }
        if fabsf(Float(dragY)) > leastDistance {
            return .vertical
        }
        return .unknown
    }

           

繼續閱讀