此示例根據使用者手指在螢幕的x軸方向上的位置,來選擇頻率并生成音頻樣本。
因為代碼比較簡單,那麼話不多說,直接上代碼。
public class FingerSynthesis extends Activity implements OnTouchListener
{
AudioSynthesisTask audioSynth;//播放音頻樣本的線程
static final float BASE_FREQUENCY = 440;//基準音頻頻率
float synth_frequency = BASE_FREQUENCY; // 440 Hz, 随着手指的移動會發生改變
boolean play = false;//控制是否生成音頻樣本
@Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
View mainView = this.findViewById(R.id.MainView);
mainView.setOnTouchListener(this);
audioSynth = new AudioSynthesisTask();
audioSynth.execute();
}
@Override
public void onPause()
{
super.onPause();
play = false;
finish();
}
public boolean onTouch(View v, MotionEvent event)
{
int action = event.getAction();
switch (action)
{
case MotionEvent.ACTION_DOWN:
play = true;//根據使用者操作将play設定為true或者false
synth_frequency = event.getX() + BASE_FREQUENCY;//跟蹤使用者手指的位置,做出相應的改變
Log.v("FREQUENCY", "" + synth_frequency);
break;
case MotionEvent.ACTION_MOVE:
play = true;
synth_frequency = event.getX() + BASE_FREQUENCY;
Log.v("FREQUENCY", "" + synth_frequency);
break;
case MotionEvent.ACTION_UP:
play = false;
break;
case MotionEvent.ACTION_CANCEL:
break;
default:
break;
}
return true;
}
private class AudioSynthesisTask extends AsyncTask<Void, Void, Void>
{
@Override
protected Void doInBackground(Void... params)
{
final int SAMPLE_RATE = 11025;
int minSize = AudioTrack.getMinBufferSize(SAMPLE_RATE,
AudioFormat.CHANNEL_CONFIGURATION_MONO,
AudioFormat.ENCODING_PCM_16BIT);
AudioTrack audioTrack = new AudioTrack(AudioManager.STREAM_MUSIC,
SAMPLE_RATE, AudioFormat.CHANNEL_CONFIGURATION_MONO,
AudioFormat.ENCODING_PCM_16BIT, minSize,
AudioTrack.MODE_STREAM);
audioTrack.play();
short[] buffer = new short[minSize];
float angle = 0;
while (true)
{
if (play)
{
for (int i = 0; i < buffer.length; i++)
{
float angular_frequency = (float) (2 * Math.PI)
* synth_frequency / SAMPLE_RATE;
buffer[i] = (short) (Short.MAX_VALUE * ((float) Math
.sin(angle)));//生成音頻樣本
angle += angular_frequency;
}
audioTrack.write(buffer, 0, buffer.length);
} else
{
try
{
Thread.sleep(50);
} catch (InterruptedException e)
{
e.printStackTrace();
}
}
}
}
}
}