首先是 背景類
/// <summary> /// 上傳檔案
/// </summary>
public class UploadFile
{
public UploadFile()
{ }
/// <summary>
/// 根據檔案名、檔案類型與檔案流實作化
/// </summary>
/// <param name="fileName">檔案名</param>
/// <param name="stream">檔案資料流</param>
public UploadFile(string fileName, Stream stream)
{
this.FileName = System.IO.Path.GetFileName(fileName);
this.ContentType = GetContentType(this.FileName);
this.FileStream = stream;
}
/// 檔案名稱
public string FileName { get; private set; }
/// 檔案類型
public string ContentType { get; private set; }
/// 本地檔案路徑
private string FilePath { get; set; }
/// 檔案資料流
public Stream FileStream { get; private set; }
/// 将目前的檔案資料寫入到某個資料流中
/// <param name="stream"></param>
public void WriteTo(Stream stream)
byte[] buffer = new byte[512];
int size = 0;
if (this.FileStream != null)
{
//寫入檔案流
while ((size = this.FileStream.Read(buffer, 0, buffer.Length)) > 0)
{
stream.Write(buffer, 0, size);
}
}
if (!string.IsNullOrEmpty(this.FilePath)
&& File.Exists(this.FilePath))
//寫入本地檔案流
using (System.IO.FileStream reader = new FileStream(this.FilePath, FileMode.Open, FileAccess.Read))
while ((size = reader.Read(buffer, 0, buffer.Length)) > 0)
{
stream.Write(buffer, 0, size);
}
/// 根據檔案擴充名擷取檔案類型
/// <returns></returns>
private static string GetContentType(string fileName)
var fileExt = System.IO.Path.GetExtension(fileName);
return GetCommonFileContentType(fileExt);
/// 擷取通用檔案的檔案類型
/// <param name="fileExt">檔案擴充名.如".jpg",".gif"等</param>
private static string GetCommonFileContentType(string fileExt)
switch (fileExt)
case ".jpg":
case ".jpeg":
return "image/jpeg";
case ".gif":
return "image/gif";
case ".bmp":
return "image/bmp";
case ".png":
return "image/png";
default:
return "application/octetstream";
/// 壓縮圖檔,隻調整品質,不調整分辨率
/// <param name="soucre">圖檔流</param>
/// <param name="quality">品質1-100</param>
public static Stream Compression(Stream soucre)
var quality = 80;
soucre.Seek(0, SeekOrigin.Begin);
var p = quality / 100.0;
var writeableBitmap = PictureDecoder.DecodeJpeg(soucre);
var width = writeableBitmap.PixelWidth * p;
var height = writeableBitmap.PixelHeight * p;
var outstream = new MemoryStream();
writeableBitmap.SaveJpeg(outstream, (int)width, (int)height, 0, quality);
outstream.Seek(0, SeekOrigin.Begin);
return outstream;
}
}
然後是前台的調用
/// <summary> /// 圖檔上傳處理
/// <param name="sender"></param>
/// <param name="e"></param>
private void PhotoChooserTask_Completed(object sender, PhotoResult e)
try
if (e.ChosenPhoto != null)
Stream s = UploadFile.Compression(e.ChosenPhoto);
bytepic = StreamToBytes(s);
Encoding myEncoding = Encoding.GetEncoding("utf-8");
strpic = Convert.ToBase64String(bytepic);
ExistsPic = true;
catch (Exception)
throw;
/// <summary>
/// 位元組流轉換byte
/// <param name="stream"></param>
/// <returns></returns>
public byte[] StreamToBytes(Stream stream)
byte[] bytes = new byte[stream.Length];
stream.Read(bytes, 0, bytes.Length);
// 設定目前流的位置為流的開始
stream.Seek(0, SeekOrigin.Begin);
return bytes;