ExecuteInEditMode
Unity中預設情況下,腳本隻有在運作的時候才被執行,加上此屬性後,不運作程式,也能執行腳本。
例如 ,不運作unity,VideoPlayer元件也會播放視訊
using UnityEngine;
using UnityEngine.Video;
[ExecuteInEditMode]
[RequireComponent(typeof(VideoPlayer))]
public class VideoPlayerPlayFromStreamingAssets : MonoBehaviour
{
public bool LoadFromStreamingAssets = true;
public string URL;
private void Start()
{
VideoPlayer vp = gameObject.GetComponent<VideoPlayer>();
if (vp != null)
{
vp.source = VideoSource.Url;
vp.playOnAwake = true;
vp.url = Application.streamingAssetsPath + "/" + URL.Replace(@"\", "/");
vp.Play();
}
}
}