三 消息循環
看服端的主體:live555MediaServer.cpp中的main()函數,可見其建立一個RTSPServer類執行個體後,即進入一個函數env->taskScheduler().doEventLoop()中,看名字很明顯是一個消息循壞,執行到裡面後不停地轉圈,生名不息,轉圈不止。那麼在這個人生的圈圈中如何實作RTSP服務和RTP傳輸呢?别想那麼遠了,還是先看這個圈圈中實作了什麼功能吧。
[cpp] view plain copy print ?
- void BasicTaskScheduler0::doEventLoop(char* watchVariable) {
- // Repeatedly loop, handling readble sockets and timed events:
- while (1) {
- if (watchVariable != NULL && *watchVariable != 0)
- break;
- SingleStep();
- }
- }
void BasicTaskScheduler0::doEventLoop(char* watchVariable) {
// Repeatedly loop, handling readble sockets and timed events:
while (1) {
if (watchVariable != NULL && *watchVariable != 0)
break;
SingleStep();
}
}BasicTaskScheduler0從TaskScheduler派生,是以還是一個任務排程對象,是以依然說明任務排程對象是整個程式的發動機。
循環中每次走一步:SingleStep()。這走一步中都做些什麼呢?
總結為以下四步:
1為所有需要操作的socket執行select。
2找出第一個應執行的socket任務(handler)并執行之。
3找到第一個應響應的事件,并執行之。
4找到第一個應執行的延遲任務并執行之。
可見,每一步中隻執行三個任務隊列中的一項。下面詳細分析函數SingleStep():
[cpp] view plain copy print ?
- //循壞中主要執行的函數
- void BasicTaskScheduler::SingleStep(unsigned maxDelayTime) {
- fd_set readSet = fReadSet; // make a copy for this select() call
- fd_set writeSet = fWriteSet; // ditto
- fd_set exceptionSet = fExceptionSet; // ditto
- //計算select socket們時的逾時時間。
- DelayInterval const& timeToDelay = fDelayQueue.timeToNextAlarm();
- struct timeval tv_timeToDelay;
- tv_timeToDelay.tv_sec = timeToDelay.seconds();
- tv_timeToDelay.tv_usec = timeToDelay.useconds();
- // Very large "tv_sec" values cause select() to fail.
- // Don't make it any larger than 1 million seconds (11.5 days)
- const long MAX_TV_SEC = MILLION;
- if (tv_timeToDelay.tv_sec > MAX_TV_SEC) {
- tv_timeToDelay.tv_sec = MAX_TV_SEC;
- }
- // Also check our "maxDelayTime" parameter (if it's > 0):
- if (maxDelayTime > 0
- && (tv_timeToDelay.tv_sec > (long) maxDelayTime / MILLION
- || (tv_timeToDelay.tv_sec == (long) maxDelayTime / MILLION
- && tv_timeToDelay.tv_usec
- > (long) maxDelayTime % MILLION))) {
- tv_timeToDelay.tv_sec = maxDelayTime / MILLION;
- tv_timeToDelay.tv_usec = maxDelayTime % MILLION;
- }
- //先執行socket的select操作,以确定哪些socket任務(handler)需要執行。
- int selectResult = select(fMaxNumSockets,
- &readSet, &writeSet,&exceptionSet,
- &tv_timeToDelay);
- if (selectResult < 0) {
- //#if defined(__WIN32__) || defined(_WIN32)
- int err = WSAGetLastError();
- // For some unknown reason, select() in Windoze sometimes fails with WSAEINVAL if
- // it was called with no entries set in "readSet". If this happens, ignore it:
- if (err == WSAEINVAL && readSet.fd_count == 0) {
- err = EINTR;
- // To stop this from happening again, create a dummy socket:
- int dummySocketNum = socket(AF_INET, SOCK_DGRAM, 0);
- FD_SET((unsigned) dummySocketNum, &fReadSet);
- }
- if (err != EINTR) {
- //#else
- // if (errno != EINTR && errno != EAGAIN) {
- //#endif
- // Unexpected error - treat this as fatal:
- //#if !defined(_WIN32_WCE)
- // perror("BasicTaskScheduler::SingleStep(): select() fails");
- //#endif
- internalError();
- }
- }
- // Call the handler function for one readable socket:
- HandlerIterator iter(*fHandlers);
- HandlerDescriptor* handler;
- // To ensure forward progress through the handlers, begin past the last
- // socket number that we handled:
- if (fLastHandledSocketNum >= 0) {
- //找到上次執行的socket handler的下一個
- while ((handler = iter.next()) != NULL) {
- if (handler->socketNum == fLastHandledSocketNum)
- break;
- }
- if (handler == NULL) {
- fLastHandledSocketNum = -1;
- iter.reset(); // start from the beginning instead
- }
- }
- //從找到的handler開始,找一個可以執行的handler,不論其狀态是可讀,可寫,還是出錯,執行之。
- while ((handler = iter.next()) != NULL) {
- int sock = handler->socketNum; // alias
- int resultConditionSet = 0;
- if (FD_ISSET(sock, &readSet)
- && FD_ISSET(sock, &fReadSet))
- resultConditionSet |= SOCKET_READABLE;
- if (FD_ISSET(sock, &writeSet)
- && FD_ISSET(sock, &fWriteSet))
- resultConditionSet |= SOCKET_WRITABLE;
- if (FD_ISSET(sock, &exceptionSet)
- && FD_ISSET(sock, &fExceptionSet))
- resultConditionSet |= SOCKET_EXCEPTION;
- if ((resultConditionSet & handler->conditionSet)
- != 0 && handler->handlerProc != NULL) {
- fLastHandledSocketNum = sock;
- // Note: we set "fLastHandledSocketNum" before calling the handler,
- // in case the handler calls "doEventLoop()" reentrantly.
- (*handler->handlerProc)(handler->clientData, resultConditionSet);
- break;
- }
- }
- //如果尋找完了依然沒有執行任何handle,則從頭再找。
- if (handler == NULL && fLastHandledSocketNum >= 0) {
- // We didn't call a handler, but we didn't get to check all of them,
- // so try again from the beginning:
- iter.reset();
- while ((handler = iter.next()) != NULL) {
- int sock = handler->socketNum; // alias
- int resultConditionSet = 0;
- if (FD_ISSET(sock, &readSet)&& FD_ISSET(sock, &fReadSet))
- resultConditionSet |= SOCKET_READABLE;
- if (FD_ISSET(sock, &writeSet)&& FD_ISSET(sock, &fWriteSet))
- resultConditionSet |= SOCKET_WRITABLE;
- if (FD_ISSET(sock, &exceptionSet) && FD_ISSET(sock, &fExceptionSet))
- resultConditionSet |= SOCKET_EXCEPTION;
- if ((resultConditionSet & handler->conditionSet)
- != 0 && handler->handlerProc != NULL) {
- fLastHandledSocketNum = sock;
- // Note: we set "fLastHandledSocketNum" before calling the handler,
- // in case the handler calls "doEventLoop()" reentrantly.
- (*handler->handlerProc)(handler->clientData, resultConditionSet);
- break;
- }
- }
- //依然沒有找到可執行的handler。
- if (handler == NULL)
- fLastHandledSocketNum = -1; //because we didn't call a handler
- }
- //響應事件
- // Also handle any newly-triggered event
- // (Note that we do this *after* calling a socket handler,
- // in case the triggered event handler modifies The set of readable sockets.)
- if (fTriggersAwaitingHandling != 0) {
- if (fTriggersAwaitingHandling == fLastUsedTriggerMask) {
- // Common-case optimization for a single event trigger:
- fTriggersAwaitingHandling = 0;
- if (fTriggeredEventHandlers[fLastUsedTriggerNum] != NULL) {
- //執行一個事件處理函數
- (*fTriggeredEventHandlers[fLastUsedTriggerNum])(fTriggeredEventClientDatas[fLastUsedTriggerNum]);
- }
- } else {
- // Look for an event trigger that needs handling
- // (making sure that we make forward progress through all possible triggers):
- unsigned i = fLastUsedTriggerNum;
- EventTriggerId mask = fLastUsedTriggerMask;
- do {
- i = (i + 1) % MAX_NUM_EVENT_TRIGGERS;
- mask >>= 1;
- if (mask == 0)
- mask = 0x80000000;
- if ((fTriggersAwaitingHandling & mask) != 0) {
- //執行一個事件響應
- fTriggersAwaitingHandling &= ~mask;
- if (fTriggeredEventHandlers[i] != NULL) {
- (*fTriggeredEventHandlers[i])(fTriggeredEventClientDatas[i]);
- }
- fLastUsedTriggerMask = mask;
- fLastUsedTriggerNum = i;
- break;
- }
- } while (i != fLastUsedTriggerNum);
- }
- }
- //執行一個最迫切的延遲任務。
- // Also handle any delayed event that may have come due.
- fDelayQueue.handleAlarm();
- }