class Temp
{
public:
Temp() { ++ N; Sum += N; }
static void Reset() { N = 0; Sum = 0; }
static unsigned int GetSum() { return Sum; }
private:
static unsigned int N;
static unsigned int Sum;
};
unsigned int Temp::N = 0;
unsigned int Temp::Sum = 0;
unsigned int Sum_Solution1(unsigned int n)
{
Temp::Reset();
Temp *a = new Temp[n];
delete []a;
a = NULL;
return Temp::GetSum();
}
class A;
A* Array[2];
class A
{
public:
virtual unsigned int Sum (unsigned int n)
{
return 0;
}
};
class B: public A
{
public:
virtual unsigned int Sum (unsigned int n)
{
return Array[!!n]->Sum(n-1) + n;
}
};
int Sum_Solution2(int n)
{
A a;
B b;
Array[0] = &a;
Array[1] = &b;
int value = Array[1]->Sum(n);
return value;
}
typedef unsigned int (*fun)(unsigned int);
unsigned int Solution3_Teminator(unsigned int n)
{
return 0;
}
unsigned int Sum_Solution3(unsigned int n)
{
static fun f[2] = {Solution3_Teminator, Sum_Solution3};
return n + f[!!n](n - 1);
}
template <unsigned int n> struct Sum_Solution4
{
enum Value { N = Sum_Solution4<n - 1>::N + n};
};
template <> struct Sum_Solution4<1>
{
enum Value { N = 1};
};
template <> struct Sum_Solution4<0>
{
enum Value { N = 0};
};