.c源檔案
#define _CRT_SECURE_NO_WARNINGS
#include"game.h"
void game()
{
char ret = 0;
char board[ROW][COL] = { 0 };
initboard(board, ROW, COL);//建立函數初始化棋盤,全為空格
//列印棋盤
displayboard(board, ROW, COL);
//下棋
while (1)
{
//玩家1下棋
player1move(board, ROW, COL);
displayboard(board, ROW, COL);
//判斷輸赢
ret = iswin(board, ROW, COL);
if (ret != 'C')
{
break;
}
//玩家2下棋
player2move(board, ROW, COL);
displayboard(board, ROW, COL);
ret = iswin(board, ROW, COL);
if (ret != 'C')
{
break;
}
}
if (ret == '*')
{
printf("恭喜玩家1勝利!\n");
}
else if (ret == '#')
{
printf("恭喜玩家2勝利!\n");
}
else
{
printf("平局。\n");
}
}
void menu()
{
printf("\n");
printf(" 1.play 0.exit \n");
printf("\n");
}
void test()
{
int input = 0;
srand((unsigned)time(NULL));
do {
menu();
printf("請選擇:>");
scanf("%d", &input);
switch (input)
{
case 1:
printf("開始遊戲,三子棋。\n");
game();
break;
case 0:
printf("退出遊戲。\n");
break;
default:
printf("輸入錯誤,請重試。\n");
break;
}
} while (input);
}
int main()
{
test();
return 0;
}
#define _CRT_SECURE_NO_WARNINGS
#include "game.h"
void initboard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void displayboard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");//列印一行的資料
}
printf("\n");
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
printf("\n");
}
}
}
void player1move(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家1下棋。\n");
while (1)
{
printf("請玩家1輸入棋盤坐标:>");
scanf("%d%d", &x, &y);
//判斷x,y坐标的合法性
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("該坐标被占用。\n");
}
}
else
{
printf("坐标非法,請重新輸入:>\n");
}
}
}
void player2move(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家2下棋。\n");
while (1)
{
printf("請玩家2輸入棋盤坐标:>");
scanf("%d%d", &x, &y);
//判斷x,y坐标的合法性
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '#';
break;
}
else
{
printf("該坐标被占用。\n");
}
}
else
{
printf("坐标非法,請重新輸入:>\n");
}
}
}
//傳回1表示棋盤滿了,傳回0表示棋盤未滿
int isfull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}
char iswin(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)//判斷橫三行
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
return board[i][0];
}
for (i = 0; i < col; i++)//判斷豎三列
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
return board[0][i];
}
//判斷兩個對角線
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
return board[1][1];
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
return board[1][1];
//判斷是否平局
if (1 == isfull(board, ROW, COL))
{
return 'Q';
}
return 'C';
}
#define ROW 3
#define COL 3
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
//聲明
void initboard(char board[ROW][COL], int row, int col);
void displayboard(char board[ROW][COL], int row, int col);
void player1move(char board[ROW][COL], int row, int col);
void player2move(char board[ROW][COL], int row, int col);
void computermove(char board[ROW][COL], int row, int col);
//四種遊戲狀态
//1玩家勝利--‘*’
//2電腦勝利--‘#’
//3平局--‘Q’
//4繼續遊戲--‘C’
char iswin(char board[ROW][COL], int row, int col);