一、勻速運動
public Transform from;
public Transform to;
public float mMoveTime = f;
private float t = f;
void Update()
{
t += f / mMoveTime * Time.deltaTime;
from.position = Vector3.Lerp(from.position, to.position, t);
}
二、彈簧運動
public Transform from;
public Transform to;
public float mLerpRate = f;
private float t;
void Update()
{
t = mLerpRate * Time.deltaTime;
from.position = Vector3.Lerp(from.position, to.position, t);
}