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CSAPP 六個重要實驗 lab1CSAPP && lab1

CSAPP && lab1

--------------------------------------------------------------------實驗要求--------------------------------------------------------------------

The Bit Puzzles

                             This section describes the puzzles that you will be solving in bits.c. More complete (and definitive, should there be any inconsistencies) documentation is found in the bits.c file itself.

Bit Manipulations

                 The table below describes a set of functions that manipulate and test sets of bits. The Rating column gives the difficulty rating (the number of points) for each puzzle and the Description column states the desired output for each puzzle along with the constraints. See the comments in bits.c for more details on the desired behavior of the functions. You may also refer to the test functions in tests.c. These are used as reference functions to express the correct behavior of your functions, although they don't satisfy the coding rules for your functions.

CSAPP 六個重要實驗 lab1CSAPP && lab1

Two's Complement Arithmetic

                    The following table describes a set of functions that make use of the two's complement representation of integers. Again, refer to the comments in bits.c and the reference versions in tests.c for more information.

CSAPP 六個重要實驗 lab1CSAPP && lab1

-------------------------------------------------------------------以上為實驗要求-------------------------------------------------------------

實驗材料: bits.c

/* 
 * CSE 351 HW1 (Data Lab )
 * 
 * <Please put your name and userid here>
 * 
 * bits.c - Source file with your solutions to the Lab.
 *          This is the file you will hand in to your instructor.
 *
 * WARNING: Do not include the <stdio.h> header; it confuses the dlc
 * compiler. You can still use printf for debugging without including
 * <stdio.h>, although you might get a compiler warning. In general,
 * it's not good practice to ignore compiler warnings, but in this
 * case it's OK.  
 */

#if 0
/*
 * Instructions to Students:
 *
 * STEP 1: Read the following instructions carefully.
 */

You will provide your solution to this homework by
editing the collection of functions in this source file.

INTEGER CODING RULES:
 
  Replace the "return" statement in each function with one
  or more lines of C code that implements the function. Your code 
  must conform to the following style:
 
  int Funct(arg1, arg2, ...) {
      /* brief description of how your implementation works */
      int var1 = Expr1;
      ...
      int varM = ExprM;

      varJ = ExprJ;
      ...
      varN = ExprN;
      return ExprR;
  }

  Each "Expr" is an expression using ONLY the following:
  1. Integer constants 0 through 255 (0xFF), inclusive. You are
      not allowed to use big constants such as 0xffffffff.
  2. Function arguments and local variables (no global variables).
  3. Unary integer operations ! ~
  4. Binary integer operations & ^ | + << >>
    
  Some of the problems restrict the set of allowed operators even further.
  Each "Expr" may consist of multiple operators. You are not restricted to
  one operator per line.

  You are expressly forbidden to:
  1. Use any control constructs such as if, do, while, for, switch, etc.
  2. Define or use any macros.
  3. Define any additional functions in this file.
  4. Call any functions.
  5. Use any other operations, such as &&, ||, -, or ?:
  6. Use any form of casting.
  7. Use any data type other than int.  This implies that you
     cannot use arrays, structs, or unions.

 
  You may assume that your machine:
  1. Uses 2s complement, 32-bit representations of integers.
  2. Performs right shifts arithmetically.
  3. Has unpredictable behavior when shifting an integer by more
     than the word size.

EXAMPLES OF ACCEPTABLE CODING STYLE:
  /*
   * pow2plus1 - returns 2^x + 1, where 0 <= x <= 31
   */
  int pow2plus1(int x) {
     /* exploit ability of shifts to compute powers of 2 */
     return (1 << x) + 1;
  }

  /*
   * pow2plus4 - returns 2^x + 4, where 0 <= x <= 31
   */
  int pow2plus4(int x) {
     /* exploit ability of shifts to compute powers of 2 */
     int result = (1 << x);
     result += 4;
     return result;
  }

FLOATING POINT CODING RULES

For the problems that require you to implent floating-point operations,
the coding rules are less strict.  You are allowed to use looping and
conditional control.  You are allowed to use both ints and unsigneds.
You can use arbitrary integer and unsigned constants.

You are expressly forbidden to:
  1. Define or use any macros.
  2. Define any additional functions in this file.
  3. Call any functions.
  4. Use any form of casting.
  5. Use any data type other than int or unsigned.  This means that you
     cannot use arrays, structs, or unions.
  6. Use any floating point data types, operations, or constants.


NOTES:
  1. Use the dlc (data lab checker) compiler (described in the handout) to 
     check the legality of your solutions.
  2. Each function has a maximum number of operators (! ~ & ^ | + << >>)
     that you are allowed to use for your implementation of the function. 
     The max operator count is checked by dlc. Note that '=' is not 
     counted; you may use as many of these as you want without penalty.
  3. Use the btest test harness to check your functions for correctness.
  4. Use the BDD checker to formally verify your functions
  5. The maximum number of ops for each function is given in the
     header comment for each function. If there are any inconsistencies 
     between the maximum ops in the writeup and in this file, consider
     this file the authoritative source.

/*
 * STEP 2: Modify the following functions according the coding rules.
 * 
 *   IMPORTANT. TO AVOID GRADING SURPRISES:
 *   1. Use the dlc compiler to check that your solutions conform
 *      to the coding rules.
 *   2. Use the BDD checker to formally verify that your solutions produce 
 *      the correct answers.
 */


#endif
// Rating: 1
/* 
 * bitAnd - x&y using only ~ and | 
 *   Example: bitAnd(6, 5) = 4
 *   Legal ops: ~ |
 *   Max ops: 8
 *   Rating: 1
 */
int bitAnd(int x, int y) {
  return 2;
}
/* 
 * bitXor - x^y using only ~ and & 
 *   Example: bitXor(4, 5) = 1
 *   Legal ops: ~ &
 *   Max ops: 14
 *   Rating: 1
 */
int bitXor(int x, int y) {
  return 2;
}
/* 
 * thirdBits - return word with every third bit (starting from the LSB) set to 1
 *   Legal ops: ! ~ & ^ | + << >>
 *   Max ops: 8
 *   Rating: 1
 */
int thirdBits(void) {
  return 2;
}
// Rating: 2
/* 
 * fitsBits - return 1 if x can be represented as an 
 *  n-bit, two's complement integer.
 *   1 <= n <= 32
 *   Examples: fitsBits(5,3) = 0, fitsBits(-4,3) = 1
 *   Legal ops: ! ~ & ^ | + << >>
 *   Max ops: 15
 *   Rating: 2
 */
int fitsBits(int x, int n) {
  return 2;
}
/* 
 * sign - return 1 if positive, 0 if zero, and -1 if negative
 *  Examples: sign(130) = 1
 *            sign(-23) = -1
 *  Legal ops: ! ~ & ^ | + << >>
 *  Max ops: 10
 *  Rating: 2
 */
int sign(int x) {
    return 2;
}
/* 
 * getByte - Extract byte n from word x
 *   Bytes numbered from 0 (LSB) to 3 (MSB)
 *   Examples: getByte(0x12345678,1) = 0x56
 *   Legal ops: ! ~ & ^ | + << >>
 *   Max ops: 6
 *   Rating: 2
 */
int getByte(int x, int n) {
  return 2;
}
// Rating: 3
/* 
 * logicalShift - shift x to the right by n, using a logical shift
 *   Can assume that 0 <= n <= 31
 *   Examples: logicalShift(0x87654321,4) = 0x08765432
 *   Legal ops: ~ & ^ | + << >>
 *   Max ops: 20
 *   Rating: 3 
 */
int logicalShift(int x, int n) {
  return 2;
}
/* 
 * addOK - Determine if can compute x+y without overflow
 *   Example: addOK(0x80000000,0x80000000) = 0,
 *            addOK(0x80000000,0x70000000) = 1, 
 *   Legal ops: ! ~ & ^ | + << >>
 *   Max ops: 20
 *   Rating: 3
 */
int addOK(int x, int y) {
  return 2;
}
/* invert - Return x with the n bits that begin at position p inverted 
 *          (i.e., turn 0 into 1 and vice versa) and the rest left 
 *          unchanged. Consider the indices of x to begin with the low-order
 *          bit numbered as 0.
 *   Example: invert(0x80000000, 0, 1) = 0x80000001,
 *            invert(0x0000008e, 3, 3) = 0x000000b6,
 *   Legal ops: ! ~ & ^ | + << >>
 *   Max ops: 20
 *   Rating: 3  
 */
int invert(int x, int p, int n) {
  return 2;
}
// Rating: 4
/* 
 * bang - Compute !x without using !
 *   Examples: bang(3) = 0, bang(0) = 1
 *   Legal ops: ~ & ^ | + << >>
 *   Max ops: 12
 *   Rating: 4 
 */
int bang(int x) {
  return 2;
}
// Extra Credit: Rating: 3
/* 
 * conditional - same as x ? y : z 
 *   Example: conditional(2,4,5) = 4
 *   Legal ops: ! ~ & ^ | + << >>
 *   Max ops: 16
 *   Rating: 3
 */
int conditional(int x, int y, int z) {
  return 2;
}
// Extra Credit: Rating: 4
/*
 * isPower2 - returns 1 if x is a power of 2, and 0 otherwise
 *   Examples: isPower2(5) = 0, isPower2(8) = 1, isPower2(0) = 0
 *   Note that no negative number is a power of 2.
 *   Legal ops: ! ~ & ^ | + << >>
 *   Max ops: 20
 *   Rating: 4
 */
int isPower2(int x) {
  return 2;
}
           

對于這種神級bit operation還不能hold住,有些函數并未實作, 歡迎交流讨論 : D

我的解:(update 2015.10.10 原來的solution優點不規範,删了,以托管到github的為準)

https://github.com/jasonleaster/CSAPP/blob/master/lab1/bits.c

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CSAPP 六個重要實驗 lab1CSAPP &amp;&amp; lab1