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Unity3D說明文檔翻譯-CamerasCameras

Cameras

錄影機

Just as cameras are used in films to display the story to the audience, Camerasin Unity are used to display the game world to the player. You will always have at least one camera in a scene, but you can have more than one. Multiple cameras can give you a two-player splitscreen or create advanced custom effects. You can animate cameras, or control them with physics. Practically anything you can imagine is possible with cameras, and you can use typical or unique cameras to fit your game’s style.

就像錄影機在電影中用于向觀衆展示故事一樣,錄影機在Unity中是用來展示遊戲世界給玩家的.你将總是有至少一個錄影機在場景内,但你可以有多個.多個錄影機可給你一個兩玩家的分區平面或建立進階自定義效果.你可以給錄影機做動畫,或使用實體原理控制它們.事實上錄影機能幾乎做任何你能想像的,并且你可以使用典型或特殊的錄影機迎合你的遊戲風格.

For further information on how Cameras work, see the Cameras page in the Graphics Overview section.

更多關于錄影機如何工作的資訊,參考”錄影機”頁面,在圖形概述部分.

For further information about the Camera Component, see the Camera Component reference page.

更多關于錄影機元件的資訊,檢視計算機元件參考頁面.

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