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仿IOS版QQ的下拉重新整理頭實作原理

一直很好奇蘋果版QQ的下拉重新整理頭,那種水滴狀的感覺,特别有彈性的感覺,于是趁着項目比較松的時候也來實作一下,這是實作後的圖

仿IOS版QQ的下拉重新整理頭實作原理

最主要的要知道這個圖形的畫法,我使用的是Path路徑來做的,然後使用填充畫筆,把他全部填充

主要使用兩個半圓和兩條二次曲線構成

仿IOS版QQ的下拉重新整理頭實作原理

于是引入關鍵代碼

補充一下,path中繪制圓弧用的是arcTo方法,不僅可以繪制圓弧也可以繪制橢圓圓弧,傳入矩形區域和角度變化即可,值得注意的是圓弧的方向,用法不當會導緻曲線無法閉合。至于二次曲線就不說了

protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);

         //路徑重置
        mPath.reset();

        //繪制大圓圓弧
        mPath.arcTo(new RectF(viewwdith / 2 - GreatCircleRadius, GreatCircleY - GreatCircleRadius,
                viewwdith / 2 + GreatCircleRadius, GreatCircleY + GreatCircleRadius), 0, -180);
        //繪制左邊的二次曲線
        mPath.quadTo(viewwdith / 2 - SmallCircleRadius, (GreatCircleY + SmallCircleY) / 2, viewwdith / 2 - SmallCircleRadius, SmallCircleY);
        //把點移動到大半圓的右邊
        mPath.moveTo(viewwdith / 2 + GreatCircleRadius, GreatCircleY);
        //繪制右邊的二次曲線
        mPath.quadTo(viewwdith / 2 + SmallCircleRadius, (GreatCircleY + SmallCircleY) / 2, viewwdith / 2 + SmallCircleRadius, SmallCircleY);
        //繪制小圓圓弧
        mPath.arcTo(new RectF(viewwdith / 2 - SmallCircleRadius, SmallCircleY - SmallCircleRadius,
                viewwdith / 2 + SmallCircleRadius, SmallCircleY + SmallCircleRadius), 0, 180);

        canvas.drawPath(mPath, mPaint);
    }
           

這就是主要的繪制方法,剩下的就好辦啦,重寫觸摸事件,使他下拉時,移動小圓的圓心位置,并且根據兩個圓的圓心距,改變兩個圓的半徑,初始時,兩個園大小是一緻的,随着距離的增大,小圓半徑縮小的更快。當手擡起後,開啟線程重置重新整理頭。

下面是所有的代碼:

package com.example.kaifa.myapplication;

import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.RectF;
import android.util.AttributeSet;
import android.util.Log;
import android.view.MotionEvent;
import android.view.View;

/**
 * TODO: document your custom view class.
 */
public class MyView extends View {


    private Paint mPaint;
    /**
     * 下拉進度
     */
    private float progress = 0;
    /**
     * view的寬高
     */
    private int viewheight, viewwdith;

    /**
     * 大圓半徑
     */
    private float GreatCircleRadius = 50;
    /**
     * 小圓半徑
     */
    private float SmallCircleRadius = 50;
    /**
     * 大圓和小圓分别Y軸的坐标
     */
    private float GreatCircleY = 60, SmallCircleY = 60;
    /**
     * 繪制路徑
     */
    private Path mPath;
    /**
     * 第一次按下的Y軸坐标
     */
    float firstY = 0;

    public MyView(Context context) {
        super(context);
        init(null, 0);
    }

    public MyView(Context context, AttributeSet attrs) {
        super(context, attrs);
        init(attrs, 0);
    }

    public MyView(Context context, AttributeSet attrs, int defStyle) {
        super(context, attrs, defStyle);
        init(attrs, defStyle);
    }

    private void init(AttributeSet attrs, int defStyle) {
        // Load attributes
        mPaint = new Paint();
        mPaint.setAntiAlias(true);
        mPaint.setColor(0xff0000ff);
        mPaint.setStyle(Paint.Style.FILL);
        mPath = new Path();

    }

    @Override
    protected void onSizeChanged(int w, int h, int oldw, int oldh) {
        super.onSizeChanged(w, h, oldw, oldh);
        viewwdith = w;
        viewheight = h;

    }

    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        super.onMeasure(widthMeasureSpec, heightMeasureSpec);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);

         //路徑重置
        mPath.reset();

        //繪制大圓圓弧
        mPath.arcTo(new RectF(viewwdith / 2 - GreatCircleRadius, GreatCircleY - GreatCircleRadius,
                viewwdith / 2 + GreatCircleRadius, GreatCircleY + GreatCircleRadius), 0, -180);
        //繪制左邊的二次曲線
        mPath.quadTo(viewwdith / 2 - SmallCircleRadius, (GreatCircleY + SmallCircleY) / 2, viewwdith / 2 - SmallCircleRadius, SmallCircleY);
        //把點移動到大半圓的右邊
        mPath.moveTo(viewwdith / 2 + GreatCircleRadius, GreatCircleY);
        //繪制右邊的二次曲線
        mPath.quadTo(viewwdith / 2 + SmallCircleRadius, (GreatCircleY + SmallCircleY) / 2, viewwdith / 2 + SmallCircleRadius, SmallCircleY);
        //繪制小圓圓弧
        mPath.arcTo(new RectF(viewwdith / 2 - SmallCircleRadius, SmallCircleY - SmallCircleRadius,
                viewwdith / 2 + SmallCircleRadius, SmallCircleY + SmallCircleRadius), 0, 180);

        canvas.drawPath(mPath, mPaint);
    }

    @Override
    public boolean onTouchEvent(MotionEvent event) {

        switch (event.getAction()) {
            case MotionEvent.ACTION_DOWN:
                firstY = event.getY();
                break;
            case MotionEvent.ACTION_MOVE:
                float dy = event.getY() - firstY;
                if (Math.abs(dy) > 2 &&(SmallCircleY-GreatCircleY)<viewheight) {
                    if (dy<0&&SmallCircleY<GreatCircleY){

                    }else{

                        SmallCircleY = SmallCircleY + dy;
                        if (SmallCircleY<GreatCircleY)
                            SmallCircleY=GreatCircleY;
                    }
                    jisuanR();
                }
                firstY = event.getY();
                Log.v("xingyun", "dy=" + dy);
                invalidate();
                break;

            case MotionEvent.ACTION_UP:
                //開啟線程勻速傳回
               new MyTread().start();
                break;

        }
        return true;
    }

    /**
     * 根據下拉的距離來計算兩個圓的半徑
     */
    private void jisuanR(){
        float dy=SmallCircleY-GreatCircleY;

        progress=dy/(viewheight);
        SmallCircleRadius=(float)(50*(1-0.9*progress));
        GreatCircleRadius= (float) (50*(1-0.5*progress));

    }

    /**
     * 回彈的線程
     */
    class MyTread extends Thread{
        @Override
        public void run() {
            while (SmallCircleY-GreatCircleY>0){
                SmallCircleY=SmallCircleY-10;
                if (SmallCircleY<GreatCircleY){
                    SmallCircleY=GreatCircleY;
                }
                jisuanR();
                postInvalidate();
                try {
                    Thread.sleep(10);
                } catch (InterruptedException e) {
                    e.printStackTrace();
                }

            }
        }
    }


}
           

如想用用在下拉重新整理處也是非常簡單的,監聽到下拉的距離,用此來設定圓心距即可、~

如有問題,或者更好的實作方法也可以分享一下,謝謝~