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Learning Methods - Draw motivating elements from video games to increase your child's motivation to learn

Learning Methods - Draw motivating elements from video games to increase your child's motivation to learn

Most children have a characteristic: play games without teaching. No matter which game it is, from minesweeper to online games, children get started quickly and can communicate without a teacher. There must be some kind of law behind this. Yes, this law is the linkage of three mechanisms: timely feedback mechanism, task mechanism and reward mechanism. Any game can quickly make children fall in love with the game through these three mechanisms, and if the control is not adjusted properly, the child will be addicted to the game and will be difficult to extricate himself.

Everything has two sides, since the game can be addictive through the design of three mechanisms, then the use value of these three mechanisms is very high, and transferring them to learning can improve children's enthusiasm for learning. I'm not a gamer, but in my daily life I've seen a lot of people play games, so I still know a little bit about games.

Learning Methods - Draw motivating elements from video games to increase your child's motivation to learn

Timely feedback mechanism

In the game, when the player eats a drill or knocks down a monster, the game will be stimulated through sound, special effects, scores and other aspects, giving people the most timely feedback, the fastest perception of the player's behavior, making the player feel happy and willing to further experience.

In the child's learning, whether it is a quiz or a daily homework, as long as the child has a positive approach in this learning process, we will give timely feedback. He may be writing posture seriously, or concentrated, or neat handwriting, or actively ask for practice, no matter what the situation, parents affirm where he is doing the right thing, which will further strengthen the child's behavior and motivate the child.

Task mechanism

The first and second levels of the game are often designed to be very simple, but as the level of the game increases, the difficulty of the game also grows rapidly, that is, you need to complete the specified amount of tasks before you can get through the level or upgrade. I once saw a game blogger, probably a middle school student, who tried repeatedly when playing a game because of the difficulty of the level, and it didn't pass until four o'clock in the morning. In his video, he describes his behavior as "as long as the kung fu is deep, the iron pestle is sharpened into a needle.". No matter how obsessive he is, in terms of his mental activity alone, the task mechanism can hone a person's will.

In learning, we may as well take advantage of the task mechanism approach. For example, when doing homework, first do simple homework of interest, so that the child can quickly enter the learning state, and then arrange for the child to do difficult homework for a long time, and finally, do a simple homework. In this way, the child's task is simple - difficult - simple, not only has the sense of achievement of overcoming difficulties to complete the task, but also can ensure that the beginning and end of the homework are a happy mood.

Learning Methods - Draw motivating elements from video games to increase your child's motivation to learn

Reward mechanism

In the game, each level pass will reward a lot of points, props, etc., which makes the player feel that they have gained more powerful energy, but also implies that they have more powerful abilities, so, want to try further, to experience (of course, I have not played online games, these are my conjectures after observation, if not accurate please understand). The reward mechanic is more powerful and broader than the first two, and even guides the player to establish a goal in mind.

In learning, we often use reward mechanisms, such as: eating a big meal or buying a toy or traveling with a good score, which helps to encourage children to continue to study hard. Of course, it is not recommended to reward children for playing games for a long time. On the basis of these rewards, we can also try more meaningful rewards, such as rewarding children to choose their favorite three books within 15 minutes, or rewarding children to cook a meal with parents from the beginning of procurement, or rewarding children to watch musicals, or rewarding children to visit a university, such rewards not only motivate children, but also promote children's construction of ideals and interests.

For good children, learning is not a chore, but a pleasure. The parents of these children attach great importance to learning and do not ignore their children's feelings. Einstein was once considered a mentally handicapped child, but her mother never gave up, overcame many difficulties, and used love, encouragement and companionship to teach Einstein knowledge, and finally let the world meet a scientific giant.

Every child is a piece of precious jade, as a parent, we can not change the social environment, but through our efforts, we will be able to awaken the giant in the child's heart.

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