preface
In Update 1.25.1, the "Extreme Firepower" arcade mode will return with the Cannon Tank, which is a light-hearted and fun experience that will also provide a warm-up for the upcoming J-Series Cannon Light Tank.
- Where do you need any tactics, cooperation? Rush up and hold down the left button to pour all the shells, and you're done!
The density of the cannon mechanic's firepower is evident in the Extreme Fire mode: even active tanks that have increased their health will not survive for a few seconds under the rain of shells.
However, among all the main cannon mechanisms, the machine gun is actually not the optimal solution, and even its instantaneous burst ability is not as good as that of a certain predecessor......
Who is it? Don't go away, reveal right away!
Highest lower limit: single-shot guns
Minimum guarantee: ★★★★★
Play cap: ★★★ ☆☆
Explosive ability: ★ ☆☆☆☆
代表坦克:E100、IS-7等
It's as simple as one shot, one shot, and then the one when you're done—it's the first and most used main gun fire mechanic in World of Tanks to date.
Although it seems a bit simple and boring, the single shot basically has the most balanced loading, damage, accuracy and fire control coefficient, and at the same time, it does not require the commander to judge the timing of the various reload mechanisms, only needs to repeat the process of firing-reloading-firing.
Because of this, the single-shot main gun is undoubtedly the highest firing mechanism, and if you don't know how to get started, you can't go wrong with playing single-shot tanks!
The most popular: the magazine gun
Minimum Guarantee: ★★★ ☆☆
Play Cap: ★★★★ ☆
Explosive ability: ★★★ ☆☆
代表坦克:TVP50/51、VZ.55 等
"Load a shuttle, hit a shuttle", this long-standing saying is not about someone else, it is the mechanism of firing the main gun of the magazine.
The Chadilon 25T, the protagonist of the "Generation of Versions of Gods" of the Ancient Era, and its successor, the Chadilon Tempest, are typical magazine-mechanism tanks, which can obtain the ability to fire multiple shells continuously with a single long load.
It looks beautiful, but the embarrassment of writing "long reload" as "empty window" in actual combat, and whether to sacrifice the remaining ammunition for long reloading, these two questions have always plagued the magazine tank.
The upper and lower limits of the magazine mechanism tank in actual combat are almost all clamped down by these two problems, how to make the window period not embarrassing, or make the right choice between long reloading and non-reloading in an instant, I am afraid that many commanders are striving for the goal!
King of Explosions: Burst Cannon
Minimum Guarantee: ★ ☆☆☆☆
Play Cap: ★★★★ ☆
Explosive ability: ★★★★★
Representative tank: Charr 75
The single-shot main gun is a one-shot load, and the point-fire gun, as the name suggests, is to press the mouse and fire more than one shell.
Taking the Charr 75 as an example, within one second after pressing the fire button, its point-fire gun can fire three 100 mm shells, causing considerable 3X200 point damage.
It should be noted that the main gun mechanism of the Charr 75 is actually a mixture of "point gun" + "magazine gun", which undoubtedly improves its burst output ability, but also increases the difficulty of its upper limit, coupled with the limited number of shells, the Charr 75 can hardly use the opportunity to fire from a long range in actual combat, and it is destined to only be a deep melee outbreak kill.
Highest Ceiling: Drum Cannon
Minimum guarantee: ★★ ☆☆☆
Play limit: ★★★★★
Explosive ability: ★★★ ☆☆
Representative tanks: PM40/65 "Rhino", etc
It can not only "load one shot, hit one shot", but also empty the drum like a magazine tank, and can also load a few rounds to shoot a few rounds, and the drum firing mechanism tank is the best spokesperson for "master" and "knife" from the moment it was born.
The I-series tank, which features drums, has been nerfed more than once, and the reload time of the first shell can be said to be outrageous - but even after several nerfs, the drum tank always has enough shells in the hands of the tank players who are at ease, receives tolls at every intersection, and can also be put into battle at critical moments to kill strong enemies;
However, if you don't learn the art well, the drum tank can only fall into the unfavorable situation of non-stop loading, always lacking ammunition, and being pressed and beaten by people with insufficient DPM, so the drum tank is listed as the highest ceiling, which should be regarded as deserved, right?
Best in melee: Inverted drums
Minimum Guarantee: ★★★★ ☆
Play cap: ★★★ ☆☆
Explosive ability: ★★★★ ☆
代表坦克:IS-3A、590工程
The so-called positive drum means that the first shell has the longest reload time, and the more shells left in the drum, the shorter the reload time.
The inverted drum does the opposite, the fewer the shells are loaded, the faster the load, and there is no panic after the fight, just play as a single-shot tank, and the IS-3A is a typical player under this mechanism.
The IS-3A in actual combat does not need to talk about any strategy and pulling, it can rush into the enemy formation with a full drum pinch, and after a pass of output, it can also exchange blood with a high DPM and single damage, and the lower limit and explosive ability are good.
However, it should be noted that this type of tank generally sacrifices some of the rest of its performance because of the inverted drum, such as the IS-3A's long-range accuracy and fire control, which can be said to be frighteningly poor, which also drags down its upper limit.
Strongest stats: Double-barreled cannon
Minimum Guarantee: ★★★ ☆☆
Play Cap: ★★★★ ☆
Explosive ability: ★★★ ☆☆
Representative tank: ST-II ISU-122-II
I like it willingly, hate it and stay away, this is the double-barreled gun tank, among which the author is inclined to the former - there is nothing more refreshing than charging up in advance and firing a salvo from the probe!
As mentioned above, the premise of a salvo fired by a double-barreled tank is "charging", and a salvo can only be fired after holding down the specified button for a certain period of time, of course, it can also be fired single-shot, but there is also a "change gun" cooldown time as a penalty between the two barrels switching reloading, and there is also a cooling time after the salvo as a balance, but their main guns are generally extremely accurate, and the fire control coefficients such as three expansions cannot be summarized as excellent, which can be called "against the sky".
Compared with inverted drums and point-fire cannons that are inaccurate in long-range shooting; Magazine guns with deadly window periods, as well as drum guns with poor ability to continue combat, double-barreled guns can really be described as all-round, this is the charm of enough values!
Most anticipated: cannons
Minimum guarantee: ★★ ☆☆☆
Play Cap: ★★★★ ☆
Explosive ability: ★★★★ ☆
Representative tank: J-series cannon tank
Pushing the concept of "one shuttle" to the limit, it is the J series cannon tank, which may not be as good as its existing competitors in terms of instantaneous bursts from the current data, but it can completely "chase and fight", fire continuously in pursuit, and turn crispy targets into scrap metal.
Since the Cannon Tank is not yet available in Standard Mode, it is difficult to assess the level of the Cannon Tank other than the Crispy Killer, but it is absolutely true that the most anticipated new tech tree and new mechanic of the year is the Cannon Tank!
The most pity: multiple turrets
Minimum Guarantee:?
Play Cap:?
Explosive ability: ?
Representative tanks: Franken, Stein
The multi-turret tank first appeared as an event tank on Halloween 2017, but no one could have imagined that its debut test would already be its swan song.
There is a lot of evidence that the two F-series multi-turret tanks have more siblings, enough to form an exclusive tech tree; At the same time, the mechanics of multi-weapon fire have been tested, and there seems to be nothing difficult to overcome......
But in the end, the multi-turret tanks and the multi-weapon fire mechanic are still silent, and we just hope that they will see the light of day again in the future.
The most mysterious: the flamethrower
Minimum Guarantee:?
Play Cap:?
Explosive ability: ?
Representative tank: flamethrower bunkers
Didn't you say that the tank was good? Why did the bunkers come too?
In fact, there are only two tanks in World of Tanks, one that can move and the other that does not move, and the flamethrower bunker that appears in the "Strategic Art" mode is also a tank in essence, and it also uses a modified tank gun mechanism.
Compared with the general main gun, its gravity coefficient is increased, the damage per shot is reduced, and a layer of fire effect is added, but in fact it is an AP shell with a short range, obvious ballistic curve, and great penetration.
Such a mechanism has appeared only once in the "art of strategy", will there be a chance to reuse it in the future? Heck, I don't know about this.
epilogue
If you really want to fight, I'm afraid that the firing mechanism can be talked about for a day.
For example, the "CC Lion" is actually a hybrid of a forward drum and an inverted drum, and the extreme fire activity is mixed with a hybrid hybrid of various point guns + magazine guns.
Commanders have a soft spot for which firing mechanism and what unique opinions they have, please leave your voice in the comment area, and we'll see you next time!