▲ El Alamein Airport
Hello World of Tanks players, El Alamein Airport, a map themed around the desert combat environment of North Africa, has always been one of the most talked about maps among players. Due to its complex terrain and tactical requirements, this map often leads to a stalemate between players on both sides, and the battle time is long, and it is nicknamed the "squatting pit map" by players. In order to improve the game experience, the developers have made several changes to "El Alamein Airport". The most recent change is particularly noticeable, and this article will take a closer look at the change and analyze how it will actually affect player combat.
▲ The area involved in this revision
The purpose of the major experimental changes to the El Alamein Airfield map is to improve the overall gameplay experience by optimizing the course of combat and providing more opportunities for all types of tanks to engage each other. We wanted the best solution to optimize the pace of combat on this map, so all changes were fundamental.
Modified in the middle of the map
▲Comparison before and after the modification of the central combat point1
The location of the first modification is in the middle of the map, that is, on the side of the coast near the sea. This area was originally relatively fragmented, with a large number of low bunkers, and the overall height was insufficient, making it easy to be suppressed by tank destroyers and artillery.
▲Comparison before and after the modification of the central combat point 2
After the modification, several routes have been added and the height of the bunker has been raised. It can be seen that SPGs and tank destroyers will be more difficult to suppress here, giving players more avenues to attack, helping players to take the initiative instead of jamming each other here.
Ambush points reduced
▲Comparison before and after the modification of the A direction in the central area of the map
A prominent feature of the "El Alamein Airport" map is that there are a large number of high and low drop points in the map, as well as a considerable amount of mountainous terrain, which is "easy to defend and difficult to attack" for tanks on both sides.
▲Comparison before and after the modification of the B direction in the central area of the map
In order to increase the pace of combat and encourage players to attack, an important principle of this map revision of "El Alamein Airport" is to reduce the number of ambush points along the base and map borders.
▲Comparison before and after the modification of the C direction in the central area of the map
This change is intended to encourage more open, fluid combat and less static, defensive-focused gameplay. So we can see that this map modification makes the map that originally looked broken and even a little messy more "soft". In fact, this is also in line with the characteristics of the terrain in North Africa, and it also makes players charge more confidently.
Base area optimization
▲Comparison of base A before and after the modification 1
▲Comparison of base A before and after the modification 2
The location of the bases on both sides of the map has also been revised, as there was previously a town in each place, with intricate earthen houses that not only did not provide actual cover, but could also be detected by the enemy if crushed.
▲Comparison of base B before and after the modification 1
▲Comparison of base B before and after modification 2
The base has become cleaner and cleaner, and presumably more intense firefights will occur between the two teams if they approach the base, rather than playing hide and seek in the house. In addition, there is a sniper station on the sideline behind the base that can guard the base, providing some advantages to the team guarding the base.
TD sniper station
▲Comparison of sniper station A before and after the modification
In the "El Alamein Airport" map, there are two special "professional sniper pad" positions, both of which can be aimed at places where middle heavy tanks often fight. It is precisely because the tank destroyers are aiming at this place that the heavy tanks are tied up and do not want to attack here, but prefer to wait for the enemy to "send them to death".
▲Comparison of sniper station B before and after modification
The modified sniper pad position has some misalignment with the heavy tank engagement area, so that they can't shoot directly at the engaged heavy tank. Only after the end of the engagement of the heavy tanks can they attack the enemy who continues the attack from the point. According to the developers, at the newly adjusted points, the SPG will not be able to easily fire heavy tanks in the main combat areas, and the combat environment will become more balanced and fair.
▲Looking forward to the new "El Alamein Airport"
The latest changes to El Alamein Airport from the developers have undoubtedly improved the overall combat experience of the map. By optimizing the terrain and adjusting the layout of key areas, players have more options in battle, and the pace of battle has become tighter and more intense. These changes not only reduce stalemate, but also increase the variety and tactics of combat. Hopefully, these changes will bring you a new experience and inspire more enthusiasm for combat. The optimization of the rest of the place is also conducive to the balance of the two teams. What do you think about the modification of the "El Alamein Airport"? Let's look forward to it together!