Hello everyone, I'm at the tip of my fingers,25 King of Glory S37 season officially came,How is everyone's game experience?
A total of 13 heroes have been adjusted in the new version, so how did these heroes perform on the first day of the update? Let's take a look at it from your fingertip perspective.
PS: Because Ao Yin only adjusted the linkage with Yao, he won't mention it for the time being.
Lu Bu
Adjust direction: Strengthen 1 skill
Added an unenchanted 20% penetration trait to skill 1, aiming to slightly increase Lu Bu's development speed and increase the damage of the starting hand when fighting.
I'm actually not optimistic about this adjustment, because in terms of development alone, the benefits of 20% penetration are minimal, and I don't think 100% penetration is enough to solve the problem, and in terms of fighting, it still depends on the real injury.
However, a large number of players chose to return because they saw Lu Bu's strengthening, so the appearance rate of all segments and top rows soared, while bringing a 1.1%-1.2% increase in win rate.
Because the win rate base is too low, this win rate increase is insignificant.
PS: Because on the first day of the season, there is no data for the peak game, and the sample is too small, and the top ranking is the top 100,000 games with the highest number of games in the whole server, which is almost the top peak game at the end of the season, so the whole segment is a low segment, and the top row is really the top game.
The Great Priest's Order
Adjust the direction: reduce the probability of stealing people's heads, and adjust the damage of 1 skill.
The overall direction is balance, and it may be considered a numerical enhancement for the pure meat big priest, but when the slash of the god and witch state is triggered, the setting of no longer having to grab the head has a certain impact on his development and KDA, so the overall value is downward.
The appearance rate fluctuates regularly, and the win rate has also decreased slightly, and the overall change is not much.
Han Shin
Adjust the direction: increase the super sweep, adjust the skill value, and increase the extra damage and health regeneration of the fourth hit of the basic attack.
I'm not surprised at all by Han Shin's reduced win rate, because what extra damage is added to the strong pu to return blood, the new mechanic of super sweeping, and the adjustment of values don't seem to be so important after the weakening of skill control at 1.
Of course, you can't arbitrarily look at the data on the first day and say that this is a weakening, because most of Han Xin's gameplay was pure meat before, and adjusting the outfit requires a process of adaptation, so let's look at the subsequent changes in the win rate.
Li bai
Adjust direction: Strengthened ultimate damage
Li Bai's adjustment has been shared with you in more detail before, and it is almost a situation of strengthening the whole period, and the ultimate move can do more damage in the later stage.
From the data level, the increase in the appearance rate is not necessarily caused by this enhancement, but some players are "preparing for a rainy day" for the new skin in the future and practicing in advance.
The winning rate has increased to a certain extent, which is still relatively gratifying, but the high-end game may still be at a low level, and the strengthening is strengthened, but the strengthening is not so much.
Zhao Yun
Adjusted direction: Strengthened the damage of the second skill
If you are meat Zhao Yun, then this strengthening has little to do with you, half meat, and will break the army, and the benefits will be greater.
From the data level, the appearance rate has hardly changed, and the win rate, the win rate of all segments has returned to more than 50%, but the high-end game is only a little over 48%.
It shows that Zhao Yun is at a medium to high level of intensity under the condition of average game quality, but it is difficult to play when high-end games need to grab the rhythm.
This time, the value given by the second skill is still relatively generous.,It's still the same sentence.,The more AD is out.,The higher the proportion of reinforcement you enjoy.,Hurry up and arrange a broken army.。
Yingzheng
Adjust the direction: Decrease the late cooldown of skill 1 and increase the ultimate damage
I've calculated it for you before.,The increase in the damage in the late stage of the ultimate is still relatively obvious.,1 skill late cooldown reduction of 1 second actually has little effect.,Because Ying Zheng will come out with some cooling equipment.,After dilution, the gap between a few tenths of a second before the adjustment can be ignored.,So the focus of this strengthening is the ultimate.。
I'm still very pleased to see the data of Ying Zheng, as an old Ying Zheng player, how long has it been since I saw his win rate reach the level of about 50% in the high-end game, and now the damage has increased, and the threat of the ultimate move has increased, so I may really consider playing it.
Lan
Adjust the direction: Adjust the CD mechanism to increase the ease of use of the second skill and the strength of heads-up.
Lan's adjustment is very bold.,The adjustment of the cooldown time,Cleverly make him faster when he is heads-up.,It's almost no effect when hitting multiple targets.,Adjust the setting of blood regeneration.,Adjust the composition of damage.,Obviously,Lan, who has been so weak that he can't do it.,Must be a strengthened resident.。
After the data was announced, the appearance rate and win rate increased in both directions, and the increase was not small.
The win rate has finally returned to the 50% mark in the whole section, and the top game ranking has also reached the threshold of 48%, which is optimistic about the follow-up to continue to improve.
Jiang Ziya
Adjustments: Weaken the benefits of supporting gods, weaken the 1 skill slowdown buff, and increase the release speed of ultimate.
I didn't expect Jiang Ziya to be able to weaken me, but when I saw the data before his adjustment, I suddenly understood, it turned out that Jiang Ziya was so easy to use?
After the adjustment, Jiang Ziya's data has declined across the board, the top row appearance rate has dropped by as much as 5.6%, and the winning rate has also dropped from more than 50% to more than 48%.
Galo
Adjustment content: The ultimate attack speed is changed to movement speed, the proportion is weakened, and half of it can be effective outside the circle for three seconds.
Originally, I thought it was a good thing to change the attack speed and move speed, but I didn't think it was weakened, or even strengthened, but I didn't expect the data that has not changed from the experience server to the preemptive server, and the proportion of the movement speed has been weakened before the official server.
At present, the impact of Galo in the whole segment is minimal, and the top game ranking win rate has decreased, although only 1.2%, but overall it is indeed weaker, cut off that attribute back, it is estimated that it can become positive, but maybe this is the result of the plan, the data before the adjustment is 52%-53%, it is indeed slightly higher.
Agudo
Adjustments: Unified range, reduced mob damage, increased the ratio of two and three skill shields, and weakened fixed shield values
Agudo's adjustment, at first I thought it should be strengthened if only pure meat was produced, but I didn't expect the win rate to drop so much.
It may be because there are still a large number of players out of the output, resulting in thinner shields for the second and third skills, or it may be that this adjustment is really weakened, of course, players are not very comfortable with the weakening of the range after splitting, and it may also affect the feel, thereby reducing the win rate, Agudo here needs to wait for the gameplay to be fixed It may be the real strength.
However, the original win rate of all segments and top rows is indeed exaggerated, and it is reasonable to maintain the current data.
Son of Genryu (Mage)
Adjustments: Weapon Switch CD lowered, Ultimate Beam comes with a bend lock (non-hero)
This wave of ironclad must be strengthened, when clearing the soldiers, you don't necessarily have to stand on the same line with the soldier line, it's no problem to be crooked, it's more convenient for the development of the Qing soldiers, and it's the same for fighting jungle monsters, before the tower can only fight one pig sweeper, and now the two are fighting together, increasing the speed of development.
Golden Cicada
Adjust the direction: Almost completely reworked, the values are refilled, and the passive ultimate effect is adjusted.
I'm very optimistic about the new version of the golden cicada, but the data on the first day is not particularly satisfactory, but the win rate increase of nearly 15% at the top is a bit exaggerated, perhaps because of the influx of a large number of players, so the win rate increase is not high.
In addition, there is also a factor, originally the golden cicada was just a costume out of the consumption stream, but he didn't know that the gameplay of the nuclear stream could be played as an archmage, and his win rate would definitely have room to rise in the future.
The above is the data change of heroes after this update, welcome to leave a message in the comment area to discuss, and tell us your opinion.