Hello everyone, I'm at the tip of my fingers.,It's been three days since the new version was updated.,The golden cicada that blew before is still at the bottom of the winning rate.,So is it still overestimated his strengthening this time.,In fact, the golden cicada is still an extremely crotch-pulling hero?
I have played a lot of experience servers, but I often say that the game environment of the experience server is not comparable to the official server at all, so all I feel is the intensity, and when I get to the official server, after the in-depth experience, I think Jin Cicada is still a strong hero, but it doesn't go so smoothly.
First of all, it's not easy for Jin Cicada to get a high score, especially in the mid lane, I think it may be easier to get a high score in the support, because there is a vision weight and a weight of the ultimate to open a buff to teammates, and the damage and kill reference value in the middle lane are low, just like I only got a silver medal with 41% hero damage, 12.1 points, and 70% participation rate.
Jin Cicada has some gameplay problems, if you don't pay attention to it, then you really can't play the effect that heroes should have, pay attention to the following problems, I believe your win rate will not be particularly low.
Points to note in the gameplay of the golden cicada
(1) Don't force combos
Jin Cicada is a hero with a mid-range output.,Because the ultimate usually has to add a buff to teammates.,Or play joint control with 1 skill.,So it's not a starting skill.,Your combo is generally 1 skill set.,After that, 23 hit the full damage.。
The old version of the golden cicada is like this, the ultimate move is opened first, in order to let the 2 skills be full of passive superposition to the limit damage, and release the second stage of the ultimate to play full of summer and promote Hu, this habit has been continued by many people.
In fact, because the range of activity of skill 1 is larger, if the limit distance of skill 1 is used to follow 2 and then large, the enemy is likely to be empty in the case of constantly moving back, and the early and middle stages are fine, and the late stage is seconds at every turn, and you don't dare to take one more step, so you lose the ultimate move in vain.
The correct combo should be 132, first fill the control, and the 2 skills can be filled later, because the enemy can't do without the range of the hoop, and the duration of the 2 skill and the disappearance time of the hoop are just right.
In addition, don't force 1 skill to be in the big move to connect with the control, many people are killed because they are too forced, and it's not bad to use only 12 skills to play consumption.
(2) The timing of the release of the ultimate
It's true that the damage of the late Golden Cicada's ultimate with skill 1 is very high, but in team battles, his group buff is sometimes stronger than his own individualism, especially if there is a team control hero on the opposite side.
1 skill you can give to the front row in the later stage, but the ultimate really can't be easily given to the front row, I'd rather pinch the ultimate to save my life, protect my teammates, add a buff, and not hand it over to the front row, the damage can't be played, not to mention, people are just a meat shield, and I hope to consume your core skills.
So either the teammate pushes the person away when they are cut, or the buff is released before the key control is eaten.
(3) Outfitting
Jin Cicada's previous outfit must have been the gameplay of the magic ball consumption flow, the Pain Mask and the Ice Breath set, but now the AP bonus of the Golden Cicada is much higher, and the income from the original set of outfits is not high, so you must take the AP method to force the current.
The outfit is pasted on the top, you can refer to it, the staff of reverberation and the boots of the swift step increase the support efficiency in the early stage, and the support of the golden cicada is generally just a 12-move combo consumption, and everyone is very cautious now.
If you need to come out of the Nightmare Fang, you can go directly behind the Demon Path Stone, and then resound and walk, and finally don't come out of the Book of Devouring Gods.
The damage of this outfit is very powerful after it is formed, and only a small crispy set of magic resistance outfits can be used in seconds, but it's still the same sentence, the later it is, the more cautious the mid-range output of the golden cicada, and the hero who has no displacement, and being reversed is just a matter of moments, don't take your block too seriously.
If you master the above three points, I believe that your golden cicada can play a good score.
Jin Cicada's choice, should we consider the opponent's group control lineup?
I've also been thinking about this for a while, because the group control effect of the ultimate is the most restraining group control heroes, and it has an effect close to Zhuang Zhou, and it can directly abolish the core of some heroes, but I think about it and feel that there is no need to force it.
To put it bluntly, Jin Cicada's personal strength is not only in the ultimate, the amount of damage, and the imprison effect of skill 1 also has a good effect, so it is also good that we can use him as a regular archmage, so there is no need to worry about the lineup.
What are your thoughts on this? Tell me what you think.