Hello everyone, I'm at the tip of my fingers.,S37 season has strengthened some weak heroes.,Heroes like Jin Cicada, who are at the bottom all year round, have also been mutated.,Although the win rate hasn't increased much.,But the physical feeling is much stronger than before.。
If the hero is weak, it needs to be strengthened, and if it is too strong, it needs to be weakened, so that the overall data level of the hero can reach a balanced standard, and there will be no comprehensive data upward movement.
Daji can already play after being strengthened by 1 skill, and the two mages who have been at the bottom of the gold cicada all the year round can finally stand up and speak, so rational discussion, who else needs to be strengthened in the middle lane?
Shen Mengxi
I don't forget the back row, but there is not necessarily an "echo".
Old fans know that before the ultimate was weakened, and even before the 2 skills were adjusted, I was crazy about recommending this hero every season, especially the high segments, with its unique support ability, which can help the team quickly open the rhythm.
But with the weakening of the ultimate, Shen Mengxi seems to be able to play a good effect only on the field.
However, the planning doesn't seem to have the meaning of a callback, a maximum of 50 seconds for a shot, the early and mid-term hit rate may only be 30%, and the hit rate in the late group is high, but a shield of the witch's cloak makes you desperate, that's really desperate.
Strengthen the direction
Personally, I think that if Shen Mengxi adds damage, it may be very extreme, or he misses, and the damage is too high to be carried by the opposite side, so it is necessary to adjust the speed of the ultimate move, because there is 2 skills of support and 1 skill of good continuous damage in the early stage, you can not move, and in the later stage, you will be perfectly restrained by the witch cloak, and the damage has no advantage, so the hit rate of strengthening points is also reasonable.
Therefore, it is possible to increase the fall speed by a mana force, such as 1.5% for every 100 mana, which will definitely change his current situation.
Bian Que
The problem of short hands and short legs has accompanied him all his life, not without peak, but too short to remember.
Bian Que's skill mechanism is relatively special.,Healing and output in one.,Since the second skill has been changed.,You don't need to release it on your teammates.,The value has been cut a lot.,Of course,It's also a short period of strength at that point in time.,That's all.。
Short hands, reflected in his need for mid-range output stacking poison and throwing skills, short legs because there is no displacement, running slowly, these two drawbacks plus the problem of no hard control are infinitely magnified, both afraid of being slapped, but also dare not rest assured output, you only use him as a healing hero, do not fight damage, then this hero has no value in existence.
Strengthen the direction
I think Daji's strengthening idea is quite suitable for Bian Que, the same medium-range output, then add a little range, such as increasing the distance of the second skill by 50 yards, even if it only adds poison distance, not healing distance.
In addition, the forward and backward swing of the skill is also the most direct way to change the strength of the hero, and the forward and backward swing of the 12 skill is reduced, and I think Bian Que will stand up, without displacement, and it will not look particularly bulky.
High fade away
I want to play the guitar for you, but I can't catch up with you when you run too fast, and I can't keep my heart when I kneel.
Gao Yuanli is a very special hero, obviously a crispy mage, but he has to rush into the crowd to find a "sense of existence", which may be a natural "performative personality".
The former Gao Yuanli also went to the KPL field, but the data was adjusted, the version was changed, not to mention the field, the passerby bureau has become a rarity, and he may not see it once in a season, which is really a poor hero.
And his biggest problem is two, the difficulty of entering, and the difficulty of entering, I didn't say tongue twisters, but his real situation.
It's difficult to enter.,Reflected in the lack of active displacement means,Previous adjustments,Although the mechanism of kneeling shovel has been added,But the displacement speed is too slow.,Many times you can't get in or can't get in.,You need to go berserk to hit burst damage.,And high blood recovery.,So you can't bring it when you flash it.。
It's hard to get in.,It's a matter of timing.,Sometimes before you enter the field.,It's controlled to set fire and kill in seconds.,So this hero is not brainless to play with the crowd.,The so-called injury-free,There's no sense of existence in the case of being set on fire.,Because you're at most a prophecy of time.。
Strengthen the direction
It's very simple, increase the speed of the kneeling shovel, or increase the distance, at least solve the problem of difficulty in entering the field, and add a 1 second injury-free buff after the end of the kneeling shovel, which lasts for a second is not much, but many times it can really save his life, so that his damage is easier to fill, it is easier to enter the field, and it is easier to break up the enemy's formation.
I think the above three heroes are all weak in the current version and need to be strengthened, what do you think about this?