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Phased summary of the condition of the Dark Shepherd monomer in the Warcraft 9.0: Beta test

author:NGA Player Community

Author: NGA-Milk Tea Special Cup

Phased summary of the condition of the Dark Shepherd monomer in the Warcraft 9.0: Beta test

Thanks to Monkey and NGA for the testing opportunity. The content of this article comes from the test suit, there will be many changes, everything is subject to the official service. At present, the B test is nearing the end, I also want to make a summary of my own dark pastoral B test experience, the entire summary series contains a single body, AOE, multi-target 3 posts I hope not to pigeon, with the group as the main, supplemented by rice. Of course, because it is my personal experience, it is inevitable that blind people will touch the elephant, and everyone will look at it dialectically.

This time for everyone to bring is a phased summary of the situation of the dark pastoral monomer, SL first regimental a total of 10 BOSSes, of which 4 bosses are almost pure monomers, 1 BOSS is pseudo-multi-line (multi-target hanging resources to play monomers), can be the ability of the first regimental performance of the important assessment point. The simcraft simulation in this article is provided by the great Draco and GBA students.

Talent choice

Phased summary of the condition of the Dark Shepherd monomer in the Warcraft 9.0: Beta test

Ancient Madness VS The Relics of the Void

The talent of the Dark Shepherd begins with the contrast between the ancient madness and the relics of the Void.

Of course, there have been some changes in the last few patches that have led to a decrease in the benefits of the Void Relic: the Night Covenant no longer reduces the energy infusion CD, and the weakening of the Heartbreaker Orange Suit has caused the Void Form to not be able to release 2 Heartbreakers at a time. I personally understand that when we enter the Epic Regiment, the Void Relic is ideally better than the ancient madness.

What about exceptions?

For example, tuanben Crimson Council, the boss battle has a boss transition, P2 you can only dance can not fight the boss, so the Void Relic may be dissatisfied.

For example, Tuanben Mud Fist, there is a periodic BOSS vulnerability mechanism in this BOSS battle, and ancient madness may be a better choice to deal with boss vulnerability.

Choosing Ancient Madness or Void Relic will have an impact on the earnings of other talents, and in turn, other talents will also have an impact on this level of talent, and finally choose Ancient Madness or Void Legacy formal clothes to see.

Fate vs. grief

In SL, since the Void Form BUFF coverage is much lower than that of the BFA version, there are very few Void Arrows, so we need to make up DOT frequently.

In BFA formal suits, the ill-fated situation in the case of a single body is our choice.

In the SL version, however, the revenue from grief rises due to frequent DOT patches. Especially when choosing the Ancient Crazy Talent, the benefits of mourning > ill-fated.

When choosing grief as shown in the figure:

Phased summary of the condition of the Dark Shepherd monomer in the Warcraft 9.0: Beta test

When choosing a destiny:

Phased summary of the condition of the Dark Shepherd monomer in the Warcraft 9.0: Beta test

Barrier of Will VS Darkness

The simulation results of the first layer of will barriers and teleportations are also interesting, when our rapidity was lower at the beginning of the version, especially when we chose to mourn, even if the benefits of single teleportations were equal to or less than the barriers.

The Teleportation Talent can be understood as a damage skill that gains a 186% SP (144% SP compared to the Dark Shepherd's regular maximum single skill Heart Burst) for 15 seconds and can replenish dots, especially considering that the actual combat cannot barrier pure standing pile, making it very advantageous in the early stages. As our equipment gets better and the rapid increases, the number of whips and heart bursts per unit of time will also increase, and the benefits of the barrier will exceed the instantaneous touch.

Select the transient touch as shown in the figure:

Phased summary of the condition of the Dark Shepherd monomer in the Warcraft 9.0: Beta test

Selection barrier:

Phased summary of the condition of the Dark Shepherd monomer in the Warcraft 9.0: Beta test

Auspicious vs Shadow Clash

After blizzard's 3 patches in a row, Shadow Rush still seems to be a cerebral palsy skill. 45 second CD (with Rapid Bonus), Expected Damage is 169% SP. There is no sense of getting into this skill for the time being. Auspicious omen is the best choice for this layer.

Heartbreaker VS Void Torrent

After the Void Torrent CD BUFF, the damage is from 360% SP BUFF for 4 seconds to 500% SP, and the benefit of the Void Torrent is similar to the benefit of the Heartbreaker, regardless of the Spirit Guide or even slightly better than the Heartbreaker. After being cut, the Heartbreaker Orange suit should not be our individual orange suit choice. Therefore, there is no absolute advantage in the benefits of the Demon Demon Talent.

It should be noted that the Void Torrent needs to be at a low level of Frenzy and the end of the Plague DOT to maximize the benefits of this talent. The simcraft simulation didn't pay attention to this, so it was on the low side. There is also a problem, the current BETA test suit, the Void Torrent actually has 600% SP damage, but the Void Torrent does not match the Void Remnant, and it is better to destroy the Heart Demon when the Void Remains.

Covenant selection

In the current monomer situation, Grian may be the best choice. The Psychic Lords Covenant is an AOE skill, so I won't say more about the other 3 skills here.

Grian

Grian is a nice covenant, it's a CD long, but a single burst of good covenant skills. And if Grian is used with energy infusion and ancient madness, it can increase the explosive power of the Gryn Covenant. Based on both simulated and actual stakes, Glen can provide more than 5% DPS.

Another feature of Grian is that he can handle ADD while the single output is promoted. For example, in the battle of the regimental technician, although this is a single boss, if the boss skill is not handled properly, your teammates will be controlled, so there may be a small amount of ADD, if this time coincides with the promotion explosion, then Grian's DPS return becomes a little higher.

Glen is also a great covenant to use in the Great Secret Realm, and the suffix of the first season of SL is arrogance, which requires us to kill a monster at 20%, 40%, 60%, 80%, 100% progress. This monster will periodically AOE, and the damage is getting more and more painful, so the SL's Great Secret Realm also requires the individual ability of DPS. If we choose Grian, then the usual mob AOE is mainly based on group pain, and only arrogance and boss use Glen to make up for the individual ability in the Dark Shepherd Great Secret Realm. Of course, the Grian Covenant also has great shortcomings, and it does not fit well with the Void Relic.

Winsell

Winsil is a 300% SP skill with a shorter CD (45 seconds) that generates 10 Rampage points (20 in special cases). The method of use is also relatively simple compared to Grian, so use it as an oversized heart burst. Winsell's share is about 3%, and even considering the additional Frenzy Acquisition, it is still slightly weaker than Grian.

Dharma Night

Fa-Night includes two effects, one is to subtract CD. Since the Heart Destroyer Orange suit is cut, we should take 2 minutes as a fixed cycle, so that the Void Burst, the Heart Destroyer, and the Energy Infusion are aligned, so that the Night Reduction CD seems to be useless. Another effect is to return to frenzy, usually no more than 1 plague in a single night return, which is inferior to Grian and Winsell.

Orange suit options

After the Heartbreaking Demon Orange suit was cut, the single body ranked: Tentacle Orange > Heart Burst Orange > Extinguishing Orange > Heart Demon Orange,

Phased summary of the condition of the Dark Shepherd monomer in the Warcraft 9.0: Beta test

But there are a few problems illustrated:

At present, the tentacle orange PPM = 2, which is the strongest simulation. However, there is a BUG in the current test suit tentacle orange, and the measured tentacle orange is far weaker than the simulation.

Therefore, in actual combat, the heart burst orange should be the orange outfit with the largest single lift, and the proportion of the current heart burst is about 20%, so the orange outfit is about 6%. Heart burst orange and will barrier, plague guide have linkage, is a good choice.

Spirit Guide

The strength of the spirit guide is related to the level of the spirit guide, and the growth of each spirit guide is not the same. As far as the current low-level spirit guides are concerned, the plague spirit guide and the heart-destroying demon spirit guide are the two best spirit guides in the single case.

The free plague given away by the Plague Guide in the early days is very strong, because the frenzy acquisition is not surplus after being slashed by Blizzard a few times. And the heart burst injury part is linked to the heart burst orange. So it's the best single spirit guide at the moment.

Phased summary of the condition of the Dark Shepherd monomer in the Warcraft 9.0: Beta test

The Heart destroyer has declined in status after the Heart Destroyer Orange NERF, and if you choose the Heart Destroyer Talent, then it is still very competitive.

Phased summary of the condition of the Dark Shepherd monomer in the Warcraft 9.0: Beta test

The Void Arrow Spirit Guide, Shadow Spirit Guide, and Covenant Spirit Guide are not prominent for the time being due to numerical reasons.

attribute

Since Dark Shepherd is proficient in BUILD35679, your damage will increase by x% for every secret word on the target: Pain, Vampire Touch, spirit eater. When the Void Form is activated, you get the maximum damage bonus for all targets. In SL, every 35 critical hit = 1% critical hit, every 35 mastery = 1% mastery, and the dark shepherd has a mastery coefficient of 0.5. Since the 3DOT is almost fully covered when the monomer is used, every 35 mastery points is about 1.5% for the Dark Shepherd DPS, which is higher than the 35 critical hit. Therefore, the benefits of dark shepherd's attributes were changed from the original rapid critical hit to rapid mastery.

summary

Equipment/Talents/Covenants/Spirits/Orange Suits will all affect each other, so the above summary will mainly look at the trend and feasibility. For example, when discussing the Orange Suit earlier, I mentioned that the Heartbreaker Orange was the weakest, but if I had a level 15 Heartbreaker, it would be completely different. Similarly, after equipping the high-level Heart Destroyer Demon Guide, the benefits of the Heart Destroyer Demon Talent will be significantly greater than that of the Void Torrent. Therefore, the current discussion is not complete, to borrow the GBA's words "ideally should wait for the BIS template to come out before the so-called version of the answer." In practice, simulating yourself directly with raidot is currently the personal answer.

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