关于 OpenGL GLU 的相关介绍和资源链接
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From Wikipedia, the free encyclopedia
article by introducing more precise citations. (February 2013)
It consists of a number of functions that use the base OpenGL library to provide higher-level drawing routines from the more primitive routines that OpenGL provides. It is usually distributed
polygonal primitives, interpretation of OpenGL error codes, an extended range of transformation routines for setting up viewing volumes and simple positioning of the camera, generally in more human-friendly terms than the routines presented by OpenGL. It also
GLU functions can be easily recognized by looking at them because they all have <code>glu</code> as a prefix. An example
<a target="_blank" href="http://en.wikipedia.org/wiki/Freeglut">freeglut</a>
<a target="_blank" href="http://en.wikipedia.org/wiki/Category:OpenGL">OpenGL</a>
OpenGL Reference Cards
<a target="_blank" href="http://www.khronos.org/files/opengl42-quick-reference-card.pdf">OpenGL 4.2 GLSL 4.20 Reference Card</a>
<a target="_blank" href="http://www.khronos.org/files/opengl4-quick-reference-card.pdf">OpenGL 4.0 GLSL 4.0 Reference Card</a>
<a target="_blank" href="http://www.khronos.org/files/opengl-quick-reference-card.pdf">OpenGL 3.2 GLSL 1.5 Reference Card</a>
GLUT Specifications
GLUT is the OpenGL Utility Toolkit, a window system independent toolkit for writing OpenGL programs. It implements a simple windowing application programming interface for OpenGL. GLUT makes it considerably easier to learn about and explore OpenGL programming
and provides a portable API so you can write a single OpenGL program that works on both Win32 PCs, Mac OS, and Linux/UNIX workstations
Man Pages