public Coroutine StartCoroutine(string methodName, object value = null);
Description
Starts a coroutine named methodName.
In most cases you want to use the StartCoroutine variation above. However StartCoroutine using a string method name allows you to use StopCoroutine with a specific method name. The downside is that the string version has a higher runtime overhead to start the coroutine and you can pass only one parameter.
// In this example we show how to invoke a coroutine using a string name and stop it
function Start () {
}
function DoSomething (someParameter : float) {
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
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