This example loads an image and then uses a combination of the Bitmap and BitmapData classes to determine the color value under the mouse cursor. Pretty basic, but kind of neat. Maybe? Sorta?
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<?xml version="1.0" encoding="utf-8"?>
<!-- http://blog.flexexamples.com/2007/08/02/finding-a-pixels-color-value-using-the-bitmap-classes-and-getpixel/ -->
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
layout="vertical"
verticalAlign="middle"
backgroundColor="white">
<mx:Script>
<![CDATA[
private var bm:Bitmap;
private var bmd:BitmapData;
private function image_complete(evt:Event):void {
/* Create Bitmap from Image content. */
bm = img.content as Bitmap;
/* Create new BitmapData object. */
bmd = new BitmapData(img.contentWidth, img.contentHeight);
/* Draw Bitmap into BitmapData. */
bmd.draw(bm.bitmapData);
}
private function image_mouseMove(evt:MouseEvent):void {
/* Get the pixel currently under the mouse cursor. */
var color:int = bmd.getPixel(evt.localX, evt.localY);
/* Convert the color value from a number to Hex string. */
var colorStr:String = color.toString(16).toUpperCase();
/* Set the swatch Box instance's backgroundColor style to the color under the mouse cursor. */
swatch.setStyle("backgroundColor", color);
/* Make sure colorStr is at least 6 characters. */
colorStr = "000000" + colorStr;
/* Make sure colorStr is at MOST 6 characters. */
lbl.text = "#" + colorStr.substr(colorStr.length - 6);
]]>
</mx:Script>
<mx:Zoom id="zoom" />
<mx:VBox>
<mx:Image id="img" source="image1.jpg" completeEffect="{zoom}" complete="image_complete(event);" mouseMove="image_mouseMove(event)" />
<mx:HBox>
<mx:Box id="swatch" width="{lbl.height}" height="{lbl.height}" />
<mx:Label id="lbl" width="100" fontFamily="_typewriter" fontSize="16" />
</mx:HBox>
</mx:VBox>
</mx:Application>