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Flutter 33: 图解自定义 View 之 Paint

      Flutter 提供了与 Android 相似的 Paint 和 Canvas 来实现自定义 View,使应用更方便完善。小菜尝试学习和使用自定义 View。

      自定义 View 包括 Paint 画笔与 Canvas 画布,两部分缺一不可;两者通过 CustomPainter 衔接使用。需要实现 paint() 绘制方法与 shouldRepaint() 在刷新布局的时是否需要重绘。

class PaintCustom extends CustomPainter {
  @override
  void paint(Canvas canvas, Size size) {
    // TODO: implement paint
  }

  @override
  bool shouldRepaint(CustomPainter oldDelegate) {
    return true;
  }
}           

Paint 画笔

      Paint 画笔有很多属性,小菜介绍如下常用属性;小菜以一条线和一个圆来测试。一目了然的属性小菜就暂且略过,主要尝试其他属性。

color -> 画笔颜色
strokeWidth -> 画笔粗细
isAntiAlias -> 是否抗锯齿
filterQuality -> 颜色渲染模式质量:高 / 中 / 低
shader -> 着色器,一般用来绘制渐变效果或 ImageShader
strokeCap -> 笔触线帽类型:round / butt / square

      笔触类型包括三种,默认为 butt 即从初始点到终止点;square 在初试点与终止点绘制一个方块;round 即在初试点与终止点绘制一个圆角;

canvas.drawLine(
    Offset(30.0, 30.0), Offset(Screen.width - 30.0, 30.0), Paint());
canvas.drawLine(
    Offset(30.0, 60.0), Offset(Screen.width - 30.0, 60.0), Paint()..strokeWidth = 8.0..isAntiAlias = true);
canvas.drawLine(
    Offset(30.0, 120.0), Offset(Screen.width - 30.0, 120.0), Paint() ..strokeWidth = 8.0 ..isAntiAlias = true..strokeCap = StrokeCap.round);
canvas.drawLine(
    Offset(30.0, 90.0), Offset(Screen.width - 30.0, 90.0), Paint()..strokeWidth = 8.0..isAntiAlias = true..strokeCap = StrokeCap.square);           
strokeJoin -> 线结合处:锐角 / 圆弧 / 直线

      在线的交汇点处,可以设置交叠时样式,包括:锐角,圆弧和直角样式,

官方效果

更直接。

style -> 画笔样式:填充 / 描边

      style 包括两种样式,默认 PaintingStyle.fill 为填充,PaintingStyle.stroke 为描边;用圆来绘制效果更明显;

canvas.drawCircle(Offset(100.0, 200.0), 50.0, Paint()..strokeWidth = 8.0);
canvas.drawCircle(Offset(260.0, 200.0), 50.0, Paint()..strokeWidth = 8.0..style = PaintingStyle.stroke);           
maskFilter -> 模糊遮照效果

      模糊效果包括:nomal 内外模糊;solid 内部填充外边模糊,类似于荧光灯效果;outer 内部透明外边模糊;inner 内部模糊,外边正常;小菜建议大家多尝试效果;

canvas.drawLine(Offset(30.0, 280.0), Offset(Screen.width - 30.0, 280.0),
    Paint()..strokeWidth = 8.0..strokeCap = StrokeCap.round..maskFilter = MaskFilter.blur(BlurStyle.normal, 3.0));
canvas.drawLine(Offset(30.0, 310.0), Offset(Screen.width - 30.0, 310.0),
    Paint()..strokeWidth = 8.0..strokeCap = StrokeCap.round..maskFilter = MaskFilter.blur(BlurStyle.outer, 3.0));
canvas.drawLine(Offset(30.0, 340.0), Offset(Screen.width - 30.0, 340.0),
    Paint()..strokeWidth = 8.0..strokeCap = StrokeCap.round..maskFilter = MaskFilter.blur(BlurStyle.solid, 3.0));
canvas.drawLine(Offset(30.0, 370.0), Offset(Screen.width - 30.0, 370.0),
    Paint()..strokeWidth = 8.0..strokeCap = StrokeCap.round..maskFilter = MaskFilter.blur(BlurStyle.inner, 3.0));           
blendMode -> 颜色混合模式,类型很多
colorFilter -> 颜色渲染模式,一般是矩阵效果来改变

      颜色混合与颜色渲染是两个很神奇的属性,可以通过众多模式调整颜色叠加效果,并与背景色衔接,小菜还无法准确的说明其中叠加的原理;

canvas.drawLine(Offset(30.0, 400.0), Offset(Screen.width - 30.0, 400.0),
    Paint()..strokeWidth = 8.0..blendMode = BlendMode.exclusion..colorFilter = ColorFilter.mode(Colors.white, BlendMode.exclusion));
canvas.drawLine(Offset(30.0, 430.0), Offset(Screen.width - 30.0, 430.0),
    Paint()..strokeWidth = 8.0..blendMode = BlendMode.exclusion..colorFilter = ColorFilter.mode(Colors.yellow, BlendMode.exclusion));
canvas.drawLine(Offset(30.0, 460.0), Offset(Screen.width - 30.0, 460.0),
    Paint()..strokeWidth = 8.0..blendMode = BlendMode.exclusion..colorFilter = ColorFilter.mode(Colors.red, BlendMode.exclusion));
canvas.drawLine(Offset(30.0, 490.0), Offset(Screen.width - 30.0, 490.0),
    Paint()..strokeWidth = 8.0..blendMode = BlendMode.exclusion..colorFilter = ColorFilter.mode(Colors.green, BlendMode.exclusion));           

      小菜对自定义 View 的了解还并不深入,有很多需要继续学习研究的东西,如有问题,请多多指教!

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