在当前的不少电商或者物流等应用程序中,为了清晰的表明某些事件的当前状态,以及历史时序记录情况,经常可以看到一个步骤条控件,它分成几个节点,每个节点代表一个核心状态,每个状态之间通过线条进行连接,以经过的节点高亮显示,未经过的线条灰度显示。其中,每个节点下可以通过文字进行简要的描述。本文将利用C#中的GDI+技术,自动绘制相关的UI元素,实现Window Form的步骤条控件。
1 项目结构
利用Visual Studio 社区版,创建一个Window应用程序项目WinControls,其中在资源文件中添加一个图形,用于绘制经过步骤条节点的✔ 状态。并添加几个类,具体项目结构如下图所示:
其中的check_lightblue.png图片代表的是✔ 状态。可以通过Properties.Resources.check_lightblue进行访问。eumStepState.cs是一个枚举类型,表示节点的状态信息,核心代码如下:
namespace WinControls
{
public enum eumStepState
{
Waiting,
Completed,
OutTime
}
}
而 StepEntity.cs 文件是代表一个步骤条节点的实体对象,其中具备的属性有节点ID,节点名称,节点状态,节点顺序,节点描述等,核心代码如下:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace WinControls
{
public class StepEntity
{
public string Id { get; set; }
public string StepName { get; set; }
public int StepOrder { get; set; }
public eumStepState StepState { get; set; }
public string StepDesc { get; set; }
public object StepTag { get; set; }
public StepEntity(string id, string stepname, int steporder,
string stepdesc, eumStepState stepstate, object tag)
{
this.Id = id;
this.StepName = stepname;
this.StepOrder = steporder;
this.StepDesc = stepdesc;
this.StepTag = tag;
this.StepState = stepstate;
}
}
}
2 步骤条实现
在项目WinControls中添加一个名为StepViewer的用户控件,具体如下图所示:
核心代码如下:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace WinControls
{
public partial class StepViewer : UserControl
{
public StepViewer()
{
InitializeComponent();
this.Height = 68;
this.Paint += StepViewer_Paint;
}
private List<StepEntity> _dataSourceList = null;
private Color _Gray = Color.FromArgb(189, 195, 199);
private Color _DarkGray = Color.FromArgb(149, 165, 166);
private Color _Blue = Color.FromArgb(52, 152, 219);
private Color _Red = Color.FromArgb(231, 76, 60);
[Browsable(true), Category("StepViewer")]
public List<StepEntity> ListDataSource
{
get
{
return _dataSourceList;
}
set
{
if (_dataSourceList != value)
{
_dataSourceList = value;
Invalidate();
}
}
}
private int _currentStep = 0;
public int CurrentStep {
get
{
return _currentStep;
}
set
{
if (_currentStep != value)
{
_currentStep = value;
Invalidate();
}
}
}
private void StepViewer_Paint(object sender, PaintEventArgs e)
{
if (this.ListDataSource != null)
{
int CenterY = this.Height / 2;
int index = 1;
int count = ListDataSource.Count;
int lineWidth = 120;
int StepNodeWH = 28;
//this.Width = 32 * count + lineWidth * (count - 1) + 6+300;
//defalut pen & brush
e.Graphics.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality;
Brush brush = new SolidBrush(_Gray);
Pen p = new Pen(brush, 1f);
Brush brushNode = new SolidBrush(_DarkGray);
Pen penNode = new Pen(brushNode, 1f);
Brush brushNodeCompleted = new SolidBrush(_Blue);
Pen penNodeCompleted = new Pen(brushNodeCompleted, 1f);
int initX = 6;
//string
Font nFont = new Font("微软雅黑", 12);
Font stepFont = new Font("微软雅黑", 11, FontStyle.Bold);
int NodeNameWidth = 0;
foreach (var item in ListDataSource)
{
//round
Rectangle rec = new Rectangle(initX, CenterY - StepNodeWH / 2, StepNodeWH, StepNodeWH);
if (CurrentStep == item.StepOrder)
{
if (item.StepState == eumStepState.OutTime)
{
e.Graphics.DrawEllipse(new Pen(_Red, 1f), rec);
e.Graphics.FillEllipse(new SolidBrush(_Red), rec);
}
else
{
e.Graphics.DrawEllipse(penNodeCompleted, rec);
e.Graphics.FillEllipse(brushNodeCompleted, rec);
}
//白色字体
SizeF fTitle = e.Graphics.MeasureString(index.ToString(), stepFont);
Point pTitle = new Point(initX + StepNodeWH / 2 - (int)Math.Round(fTitle.Width) / 2, CenterY - (int)Math.Round(fTitle.Height / 2));
e.Graphics.DrawString(index.ToString(), stepFont, Brushes.White, pTitle);
//nodeName
SizeF sNode = e.Graphics.MeasureString(item.StepName, nFont);
Point pNode = new Point(initX + StepNodeWH, CenterY - (int)Math.Round(sNode.Height / 2) + 2);
e.Graphics.DrawString(item.StepName, new Font(nFont, FontStyle.Bold), brushNode, pNode);
NodeNameWidth = (int)Math.Round(sNode.Width);
if (index < count)
{
e.Graphics.DrawLine(p, initX + StepNodeWH + NodeNameWidth, CenterY, initX + StepNodeWH + NodeNameWidth + lineWidth, CenterY);
}
}
else if (item.StepOrder < CurrentStep)
{
//completed
e.Graphics.DrawEllipse(penNodeCompleted, rec);
//image
RectangleF recRF = new RectangleF(rec.X + 6, rec.Y + 6, rec.Width - 12, rec.Height - 12);
e.Graphics.DrawImage(Properties.Resources.check_lightblue, recRF);
//nodeName
SizeF sNode = e.Graphics.MeasureString(item.StepName, nFont);
Point pNode = new Point(initX + StepNodeWH, CenterY - (int)Math.Round(sNode.Height / 2) + 2);
e.Graphics.DrawString(item.StepName, nFont, brushNode, pNode);
NodeNameWidth = (int)Math.Round(sNode.Width);
if (index < count)
{
e.Graphics.DrawLine(penNodeCompleted, initX + StepNodeWH + NodeNameWidth, CenterY, initX + StepNodeWH + NodeNameWidth + lineWidth, CenterY);
}
}
else
{
e.Graphics.DrawEllipse(p, rec);
//
SizeF fTitle = e.Graphics.MeasureString(index.ToString(), stepFont);
Point pTitle = new Point(initX + StepNodeWH / 2 - (int)Math.Round(fTitle.Width) / 2, CenterY - (int)Math.Round(fTitle.Height / 2));
e.Graphics.DrawString(index.ToString(), stepFont, brush, pTitle);
//nodeName
SizeF sNode = e.Graphics.MeasureString(item.StepName, nFont);
Point pNode = new Point(initX + StepNodeWH, CenterY - (int)Math.Round(sNode.Height / 2) + 2);
e.Graphics.DrawString(item.StepName, nFont, brushNode, pNode);
NodeNameWidth = (int)Math.Round(sNode.Width);
if (index < count)
{
//line
e.Graphics.DrawLine(p, initX + StepNodeWH + NodeNameWidth, CenterY, initX + StepNodeWH + NodeNameWidth + lineWidth, CenterY);
}
}
//描述信息
if (item.StepDesc != "")
{
Point pNode = new Point(initX + StepNodeWH, CenterY + 10);
e.Graphics.DrawString(item.StepDesc, new Font(nFont.FontFamily, 10), brush, pNode);
}
index++;
//8 is space width
initX = initX + lineWidth + StepNodeWH + NodeNameWidth + 8;
}
}
}
}
}
其中,首先定义了一组颜色,代码如下:
private Color _Gray = Color.FromArgb(189, 195, 199);
private Color _DarkGray = Color.FromArgb(149, 165, 166);
private Color _Blue = Color.FromArgb(52, 152, 219);
private Color _Red = Color.FromArgb(231, 76, 60);
其次,由于步骤条的节点有多个,是一个列表,因此这里用private List<StepEntity> _dataSourceList = null;进行定义一个数据源。[Browsable(true), Category("StepViewer")]则表示ListDataSource属性在控件的属性列表中可见。在赋值后会调用 Invalidate()方法进行UI重绘。
再次,此控件初始化时,执行如下代码:
public StepViewer()
{
InitializeComponent();
this.Height = 68;
this.Paint += StepViewer_Paint;
}
即限定控件的高度为68,同时绑定绘制事件Paint,实现绘制的方法为 StepViewer_Paint,这是控件的核心,其中使用了 e.Graphics下的API可以绘制圆形,线条和图片,以及文本信息。
3 步骤条效果
将控件添加到Form1窗口上并在初始化方法中维护数据源信息,核心代码如下:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace WinControls
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
this.BackColor = Color.White;
}
private void Form1_Load(object sender, EventArgs e)
{
List<StepEntity> list = new List<StepEntity>();
list.Add(new StepEntity("1", "新开单", 1, "这里是该步骤的描述信息", eumStepState.Completed, null));
list.Add(new StepEntity("2", "主管审批", 2, "这里是该步骤的描述信息", eumStepState.Waiting, null));
list.Add(new StepEntity("3", "总经理审批", 3, "这里是该步骤的描述信息", eumStepState.OutTime, null));
list.Add(new StepEntity("2", "完成", 4, "这里是该步骤的描述信息", eumStepState.Waiting, null));
this.stepViewer1.CurrentStep = 3;
this.stepViewer1.ListDataSource = list;
}
private void button1_Click(object sender, EventArgs e)
{
this.stepViewer1.CurrentStep--;
}
private void button2_Click(object sender, EventArgs e)
{
this.stepViewer1.CurrentStep++;
}
}
}
执行项目,Form1界面具体如下图所示: