1. 创建 Context.cs
using System;
using System.Threading.Tasks;
namespace MyPipeline
{
public class Context{
}
}
2. 创建 RequestDelegate.cs
using System;
using System.Threading.Tasks;
namespace MyPipeline
{
public delegate Task RequestDelegate(Context context);
}
3. 具体实现
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace MyPipeline {
class Program {
public static List < Func < RequestDelegate, RequestDelegate >> _list = new List < Func < RequestDelegate, RequestDelegate >> ();
static void Main(string[] args) {
Use(next => {
return context => {
System.Console.WriteLine("1");
return next.Invoke(context);
};
});
Use(next => {
return context => {
System.Console.WriteLine("2");
return next.Invoke(context);
};
});
RequestDelegate end = (context) => {
System.Console.WriteLine("end ... ");
return Task.CompletedTask;
};
_list.Reverse();
foreach (var middleware in _list) {
end = middleware.Invoke(end);
}
end.Invoke(new Context());
Console.ReadLine();
}
public static void Use(Func < RequestDelegate, RequestDelegate > middleware) {
_list.Add(middleware);
}
}
}
4. 运行结果
1
2
end ...
为系统而生,为框架而死,为debug奋斗一辈子; 吃符号的亏,上大小写的当,最后死在需求上。