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第十七节:从状态机的角度async和await的实现原理(新)

一. 深度剖析

准备:

  先给VS安装一个插件ILSpy,这样更容易反编译代码进行查看,另外要注意反编译async和await的时候,要把C#代码版本改为4.0哦。

1.什么是状态机

 (1).含义:通常我们所说的状态机(State Machine)指的是有限状态自动机的简称,是现实事物运行规则抽象而成的一个数学模型,可以理解成一个状态转换图。(状态机是计算机科学的重要基础概念之一,也可以说是一种总结归纳问题的思想,应用范围非常广泛)

 (2).例子:自动门有两个状态,open 和 closed ,closed 状态下,如果读取开门信号,那么状态就会切换为 open 。open 状态下如果读取关门信号,状态就会切换为 closed .

 (3).涉及到4个相关概念:

  A.状态(State):一个状态机至少包括两个状态.(例如上面自动门的例子,有 open 和 closed 两个状态。)

  B.事件(Event):事件就是执行某个操作的触发条件或者口令.(对于自动门,“按下开门按钮”就是一个事件。)

  C.动作(Action):事件发生以后要执行的动作,一个action对应一个函数.(事件是“按开门按钮”,动作是“开门”)

  D.变换(Transition):从一个状态转换成另外一个状态.(“开门过程”就是一个变换。)

 (4). C#的状态机提供了IAsyncStateMachine接口,里面有MoveNext 和 SetStateMachine方法处理相应业务.

第十七节:从状态机的角度async和await的实现原理(新)

2. 状态机分析

  async关键字标记方法是一个异步方法,编译器通过这个标记去改造这个方法体为创建状态机的方法。await是关键字是为了实现状态机中的一个状态, 每当有一个await,就会生成一个对应的状态。状态机就是根据这个状态,去一步步的调用异步委托,然后回调,包括状态机的解析。

(1).状态机的默认状态都是-1, 结束状态都是-2.

(2).每await一次就会产生一个 TaskAwaiter<int> awaiter; 改变状态机的状态, 当有多个await的时候,每个await都会改变状态机的状态,比如 改为 0,1,2,3,4 等等, 分别表示 代码中await xxx 这句话执行完成。

(3).状态机的执行套路:

  A. 首先创建一个 <xxx>d_num 的方法, xxx代表方法名,num可能是0,1,2,3等,实现IAsyncStateMachine接口。

  B. 在MoveNext方法中, 源代码中每个 await xxxx 都会对应生成是一个 TaskAwaiter<int> awaiter,然后 xxxx.GetAwaiter()

  C. 判断状态机是否执行完if (!awaiter.IsCompleted),没有执行完的话走 <>t__builder.AwaitUnsafeOnCompleted(ref awaiter, ref stateMachine); 代表释放当前线程

  D. 执行完后走,<>s__1 = awaiter.GetResult(); 拿到返回值,继续走后面的代码。

(此处写的比较抽象,看下面3 结合代码编译再分析)

3. 结合代码编译分析

前提:准备1个Index方法,我们把它当做主方法,在该方法里面调用 F1Async-F5Async这五个方法. (要补充截图这里)

代码分享:

第十七节:从状态机的角度async和await的实现原理(新)
第十七节:从状态机的角度async和await的实现原理(新)

public class Home2Controller : Controller
    {

        /// <summary>
        /// 该方法为主方法,用于调用下面的F1-F5的方法
        /// </summary>
        /// <returns></returns>
        public async Task<IActionResult> Index()
        {
            await F1Async();
            await F2Async();
            await F3Async();
            await F4Async();
            await F5Async();

            return View();
        }

        /// <summary>
        /// 没有加async和await的方法
        /// (也是一个计算密集型的异步方法,只是编译的时候本身不会被编译成状态机)
        /// </summary>
        /// <returns></returns>
        public static Task<int> F1Async()
        {
            return Task.Run(() =>
            {
                return 2;
            });
        }

        /// <summary>
        /// 只要标记了async 就会被编译成状态机
        /// 如果方法声明为 async,那么可以直接 return 具体的值,不再用创建Task,由编译器创建 Task: 
        /// </summary>
        /// <returns></returns>
        public static async Task<int> F2Async()
        {
            return 2;
        }

        /// <summary>
        /// 计算密集型的异步方法
        /// (方法本身也会被编译成状态机)
        /// </summary>
        /// <returns></returns>
        public static async Task<int> F3Async()
        {
            return await Task.Run(() =>
            {
                return 2;
            });
        }

        /// <summary>
        /// I/O密集型的异步方法
        /// </summary>
        /// <returns></returns>
        public async Task<int> F4Async()
        {
            AsyncDBContext context = new AsyncDBContext();
            for (int i = 0; i < 10000; i++)
            {
                UserInfor uInfor = new UserInfor()
                {
                    id = Guid.NewGuid().ToString("N"),
                    userName = "ypf",
                    addTime = DateTime.Now
                };
                await context.AddAsync(uInfor);
            }
            return await context.SaveChangesAsync();
        }


      /// <summary>
      /// 没有创建状态机,但是new 了1个新的 task
      /// </summary>
      /// <returns></returns>
       public static Task<int> F5Async()
        {
            //内部是new Task<TResult>(result)
            return Task.FromResult(3);
        }

    }      

View Code

 (1).F1Async:没有加async和await,但它本身也是一个计算密集型的异步方法,该方法本身不会被编译成状态机,但调用它的方法Index会被编译成状态机。

第十七节:从状态机的角度async和await的实现原理(新)

 (2).F2Async:只加了async,会生成状态机,但由于没有加await所以不会涉及到中间状态的变化,从-1默认状态  变为 结束的-2状态。

第十七节:从状态机的角度async和await的实现原理(新)
第十七节:从状态机的角度async和await的实现原理(新)
1   public class Home2Controller : Controller
 2     {
 3 
 4         /// <summary>
 5         /// 该方法为主方法,用于调用下面的F1-F5的方法
 6         /// </summary>
 7         /// <returns></returns>
 8         public async Task<IActionResult> Index()
 9         {
10             await F1Async();
11             await F2Async();
12             await F3Async();
13             await F4Async();
14             await F5Async();
15 
16             return View();
17         }
18 
19         /// <summary>
20         /// 没有加async和await的方法
21         /// (也是一个计算密集型的异步方法,只是编译的时候本身不会被编译成状态机)
22         /// </summary>
23         /// <returns></returns>
24         public static Task<int> F1Async()
25         {
26             return Task.Run(() =>
27             {
28                 return 2;
29             });
30         }
31 
32         /// <summary>
33         /// 只要标记了async 就会被编译成状态机
34         /// 如果方法声明为 async,那么可以直接 return 具体的值
35         /// <returns></returns>
36         public static async Task<int> F2Async()
37         {
38             return 2;
39         }
40 
41         /// <summary>
42         /// 计算密集型的异步方法
43         /// (方法本身也会被编译成状态机)
44         /// </summary>
45         /// <returns></returns>
46         public static async Task<int> F3Async()
47         {
48             return await Task.Run(() =>
49             {
50                 return 2;
51             });
52         }
53 
54         /// <summary>
55         /// I/O密集型的异步方法
56         /// </summary>
57         /// <returns></returns>
58         public async Task<int> F4Async()
59         {
60             AsyncDBContext context = new AsyncDBContext();
61             for (int i = 0; i < 10000; i++)
62             {
63                 UserInfor uInfor = new UserInfor()
64                 {
65                     id = Guid.NewGuid().ToString("N"),
66                     userName = "ypf",
67                     addTime = DateTime.Now
68                 };
69                 await context.AddAsync(uInfor);
70             }
71             return await context.SaveChangesAsync();
72         }
73 
74 
75       /// <summary>
76       /// 没有创建状态机,但是new 了1个新的 task
77       /// </summary>
78       /// <returns></returns>
79        public static Task<int> F5Async()
80         {
81             //内部是new Task<TResult>(result)
82             return Task.FromResult(3);
83         }
84 
85     }      

核心代码剖析:

第十七节:从状态机的角度async和await的实现原理(新)
第十七节:从状态机的角度async和await的实现原理(新)

 (3).F3Async:既有async也有await (await只有1个),该方法是使用了Task.Run,我们把它归为计算型的异步方法。

第十七节:从状态机的角度async和await的实现原理(新)
第十七节:从状态机的角度async和await的实现原理(新)
[AsyncStateMachine(typeof(<F3Async>d__3))]
    [DebuggerStepThrough]
    public static Task<int> F3Async()
    {
        <F3Async>d__3 stateMachine = new <F3Async>d__3();
        stateMachine.<>t__builder = AsyncTaskMethodBuilder<int>.Create();
        stateMachine.<>1__state = -1;
        AsyncTaskMethodBuilder<int> <>t__builder = stateMachine.<>t__builder;
        <>t__builder.Start(ref stateMachine);
        return stateMachine.<>t__builder.Task;
    }
        [CompilerGenerated]
    private sealed class <F3Async>d__3 : IAsyncStateMachine
    {
        public int <>1__state;

        public AsyncTaskMethodBuilder<int> <>t__builder;

        private int <>s__1;

        private TaskAwaiter<int> <>u__1;

        private void MoveNext()
        {
            int num = <>1__state;
            int result;
            try
            {
                TaskAwaiter<int> awaiter;
                if (num != 0)
                {
                    awaiter = Task.Run(() => 2).GetAwaiter();
                    if (!awaiter.IsCompleted)
                    {
                        num = (<>1__state = 0);
                        <>u__1 = awaiter;
                        <F3Async>d__3 stateMachine = this;
                        <>t__builder.AwaitUnsafeOnCompleted(ref awaiter, ref stateMachine);
                        return;
                    }
                }
                else
                {
                    awaiter = <>u__1;
                    <>u__1 = default(TaskAwaiter<int>);
                    num = (<>1__state = -1);
                }
                <>s__1 = awaiter.GetResult();
                result = <>s__1;
            }
            catch (Exception exception)
            {
                <>1__state = -2;
                <>t__builder.SetException(exception);
                return;
            }
            <>1__state = -2;
            <>t__builder.SetResult(result);
        }

        void IAsyncStateMachine.MoveNext()
        {
            //ILSpy generated this explicit interface implementation from .override directive in MoveNext
            this.MoveNext();
        }

        [DebuggerHidden]
        private void SetStateMachine(IAsyncStateMachine stateMachine)
        {
        }

        void IAsyncStateMachine.SetStateMachine(IAsyncStateMachine stateMachine)
        {
            //ILSpy generated this explicit interface implementation from .override directive in SetStateMachine
            this.SetStateMachine(stateMachine);
        }
    }      
第十七节:从状态机的角度async和await的实现原理(新)

 (4).F4Async:既有async又有await,且两个await,两个await按照顺序执行。

第十七节:从状态机的角度async和await的实现原理(新)
第十七节:从状态机的角度async和await的实现原理(新)
[AsyncStateMachine(typeof(<F4Async>d__4))]
    [DebuggerStepThrough]
    public Task<int> F4Async()
    {
        <F4Async>d__4 stateMachine = new <F4Async>d__4();
        stateMachine.<>4__this = this;
        stateMachine.<>t__builder = AsyncTaskMethodBuilder<int>.Create();
        stateMachine.<>1__state = -1;
        AsyncTaskMethodBuilder<int> <>t__builder = stateMachine.<>t__builder;
        <>t__builder.Start<<F4Async>d__4>(ref stateMachine);
        return stateMachine.<>t__builder.get_Task();
    }
[CompilerGenerated]
    private sealed class <F4Async>d__4 : IAsyncStateMachine
    {
        public int <>1__state;

        public AsyncTaskMethodBuilder<int> <>t__builder;

        public Home2Controller <>4__this;

        private AsyncDBContext <context>5__1;

        private int <i>5__2;

        private UserInfor <uInfor>5__3;

        private int <>s__4;

        private ValueTaskAwaiter<EntityEntry<UserInfor>> <>u__1;

        private TaskAwaiter<int> <>u__2;

        private void MoveNext()
        {
        
            int num = <>1__state;
            int result;
            try
            {
                ValueTaskAwaiter<EntityEntry<UserInfor>> awaiter;
                if (num == 0)
                {
                    awaiter = <>u__1;
                    <>u__1 = default(ValueTaskAwaiter<EntityEntry<UserInfor>>);
                    num = (<>1__state = -1);
                    goto IL_00e8;
                }
                if (num != 1)
                {
                    <context>5__1 = new AsyncDBContext();
                    <i>5__2 = 0;
                    goto IL_010a;
                }
                TaskAwaiter<int> awaiter2 = <>u__2;
                <>u__2 = default(TaskAwaiter<int>);
                num = (<>1__state = -1);
                goto IL_0188;
                IL_00e8:
                awaiter.GetResult();
                <uInfor>5__3 = null;
                <i>5__2++;
                goto IL_010a;
                IL_010a:
                if (<i>5__2 < 10000)
                {
                    <uInfor>5__3 = new UserInfor
                    {
                        id = Guid.NewGuid().ToString("N"),
                        userName = "ypf",
                        addTime = DateTime.Now
                    };
                    awaiter = ((DbContext)<context>5__1).AddAsync<UserInfor>(<uInfor>5__3, default(CancellationToken)).GetAwaiter();
                    if (!awaiter.get_IsCompleted())
                    {
                        num = (<>1__state = 0);
                        <>u__1 = awaiter;
                        <F4Async>d__4 stateMachine = this;
                        <>t__builder.AwaitUnsafeOnCompleted<ValueTaskAwaiter<EntityEntry<UserInfor>>, <F4Async>d__4>(ref awaiter, ref stateMachine);
                        return;
                    }
                    goto IL_00e8;
                }
                awaiter2 = ((DbContext)<context>5__1).SaveChangesAsync(default(CancellationToken)).GetAwaiter();
                if (!awaiter2.get_IsCompleted())
                {
                    num = (<>1__state = 1);
                    <>u__2 = awaiter2;
                    <F4Async>d__4 stateMachine = this;
                    <>t__builder.AwaitUnsafeOnCompleted<TaskAwaiter<int>, <F4Async>d__4>(ref awaiter2, ref stateMachine);
                    return;
                }
                goto IL_0188;
                IL_0188:
                <>s__4 = awaiter2.GetResult();
                result = <>s__4;
            }
            catch (Exception exception)
            {
                <>1__state = -2;
                <context>5__1 = null;
                <>t__builder.SetException(exception);
                return;
            }
            <>1__state = -2;
            <context>5__1 = null;
            <>t__builder.SetResult(result);
        }

        [DebuggerHidden]
        private void SetStateMachine(IAsyncStateMachine stateMachine)
        {
        }
    }      
第十七节:从状态机的角度async和await的实现原理(新)

 (5).F5Async:没有async和await,没有创建状态机,但是new 了1个新的 task。

 (6).Index:多个await,通过goto 一步一步跳转,按顺序执行。

第十七节:从状态机的角度async和await的实现原理(新)
第十七节:从状态机的角度async和await的实现原理(新)
[CompilerGenerated]
    private sealed class <Index>d__0 : IAsyncStateMachine
    {
        public int <>1__state;

        public AsyncTaskMethodBuilder<IActionResult> <>t__builder;

        public Home2Controller <>4__this;

        private TaskAwaiter<int> <>u__1;

        private void MoveNext()
        {
            
            int num = <>1__state;
            IActionResult result;
            try
            {
                TaskAwaiter<int> awaiter5;
                TaskAwaiter<int> awaiter4;
                TaskAwaiter<int> awaiter3;
                TaskAwaiter<int> awaiter2;
                TaskAwaiter<int> awaiter;
                switch (num)
                {
                default:
                    awaiter5 = F1Async().GetAwaiter();
                    if (!awaiter5.get_IsCompleted())
                    {
                        num = (<>1__state = 0);
                        <>u__1 = awaiter5;
                        <Index>d__0 stateMachine = this;
                        <>t__builder.AwaitUnsafeOnCompleted<TaskAwaiter<int>, <Index>d__0>(ref awaiter5, ref stateMachine);
                        return;
                    }
                    goto IL_0091;
                case 0:
                    awaiter5 = <>u__1;
                    <>u__1 = default(TaskAwaiter<int>);
                    num = (<>1__state = -1);
                    goto IL_0091;
                case 1:
                    awaiter4 = <>u__1;
                    <>u__1 = default(TaskAwaiter<int>);
                    num = (<>1__state = -1);
                    goto IL_00f3;
                case 2:
                    awaiter3 = <>u__1;
                    <>u__1 = default(TaskAwaiter<int>);
                    num = (<>1__state = -1);
                    goto IL_0155;
                case 3:
                    awaiter2 = <>u__1;
                    <>u__1 = default(TaskAwaiter<int>);
                    num = (<>1__state = -1);
                    goto IL_01bd;
                case 4:
                    {
                        awaiter = <>u__1;
                        <>u__1 = default(TaskAwaiter<int>);
                        num = (<>1__state = -1);
                        break;
                    }
                    IL_01bd:
                    awaiter2.GetResult();
                    awaiter = F5Async().GetAwaiter();
                    if (!awaiter.get_IsCompleted())
                    {
                        num = (<>1__state = 4);
                        <>u__1 = awaiter;
                        <Index>d__0 stateMachine = this;
                        <>t__builder.AwaitUnsafeOnCompleted<TaskAwaiter<int>, <Index>d__0>(ref awaiter, ref stateMachine);
                        return;
                    }
                    break;
                    IL_0091:
                    awaiter5.GetResult();
                    awaiter4 = F2Async().GetAwaiter();
                    if (!awaiter4.get_IsCompleted())
                    {
                        num = (<>1__state = 1);
                        <>u__1 = awaiter4;
                        <Index>d__0 stateMachine = this;
                        <>t__builder.AwaitUnsafeOnCompleted<TaskAwaiter<int>, <Index>d__0>(ref awaiter4, ref stateMachine);
                        return;
                    }
                    goto IL_00f3;
                    IL_0155:
                    awaiter3.GetResult();
                    awaiter2 = <>4__this.F4Async().GetAwaiter();
                    if (!awaiter2.get_IsCompleted())
                    {
                        num = (<>1__state = 3);
                        <>u__1 = awaiter2;
                        <Index>d__0 stateMachine = this;
                        <>t__builder.AwaitUnsafeOnCompleted<TaskAwaiter<int>, <Index>d__0>(ref awaiter2, ref stateMachine);
                        return;
                    }
                    goto IL_01bd;
                    IL_00f3:
                    awaiter4.GetResult();
                    awaiter3 = F3Async().GetAwaiter();
                    if (!awaiter3.get_IsCompleted())
                    {
                        num = (<>1__state = 2);
                        <>u__1 = awaiter3;
                        <Index>d__0 stateMachine = this;
                        <>t__builder.AwaitUnsafeOnCompleted<TaskAwaiter<int>, <Index>d__0>(ref awaiter3, ref stateMachine);
                        return;
                    }
                    goto IL_0155;
                }
                awaiter.GetResult();
                result = <>4__this.View();
            }
            catch (Exception exception)
            {
                <>1__state = -2;
                <>t__builder.SetException(exception);
                return;
            }
            <>1__state = -2;
            <>t__builder.SetResult(result);
        }

        [DebuggerHidden]
        private void SetStateMachine(IAsyncStateMachine stateMachine)
        {
        }
    }      
第十七节:从状态机的角度async和await的实现原理(新)

4. 重点比较一下:F1Async 和 F3Async 的区别

 (1).F1Async和F3Async都是异步方法,在外层Index方法中调用的时候,都要加await,就外层而言都不会卡主线程,外层方法都会被编译成状态机。

 (2).从编译的角度而言 F1Async 方法本身不会被编译成状态机,F3Async方法本身会被编译成状态机。

5. 再次扩展

 (1).等待的时候要用 await xxxAsync, 而不要用 xxxAsync.wait() 和 .Result

 (2).等待多个用 await Task.WhenAll 而不要用 Task.WaitAll

原因?

 后者是同步写法啊,阻塞线程的,从上面的编译的源码可以看出来,没有await不会生成TaskAwaiter<int> awaiter。

二. 几个用法

 1. 异常捕获

 代码1

public static async void EmailAsync() {
    List<string> addrs = new List<string>();
    IEnumerable<Task> asyncOps = addrs.Select(addr => SendMailAsync(addr));
    try {
        await Task.WhenAll(asyncOps);
    } catch (AggregateException ex) {
        // 可以通过 InnerExceptions 来得到内部返回的异常
        var exceptions = ex.InnerExceptions;
        // 也可以使用 Handle 对每个异常进行处理
        ex.Handle(innerEx => {
            // 此处的演示仅仅为了说明 ex.Handle 可以对异常进行单独处理
            // 实际项目中不一定会抛出此异常

            if (innerEx is OperationCanceledException oce) {
                // 对 OperationCanceledException 进行单独的处理
                return true;
            } else if (innerEx is UnauthorizedAccessException uae) {
                // 对 UnauthorizedAccessException 进行单独处理
                return true;
            }
            return false;
        });
    }
}      

代码2

public static async void EmailAsync() {
    List<string> addrs = new List<string>();
    IEnumerable<Task> asyncOps = addrs.Select(addr => SendMailAsync(addr));
    try {
        await Task.WhenAll(asyncOps);
    } catch (AggregateException ex) {
        // 此处可以针对每个任务进行更加具体的管理
        foreach (Task<string> task in asyncOps) {
            if (task.IsCanceled) {
            }else if (task.IsFaulted) {
            }else if (task.IsCompleted) {
            }
        }
    }
}      

代码3

try
{
    HttpClient hc = new HttpClient();
    var task1 = hc.GetStringAsync(textBox1.Text);
    var task2 = hc.GetStringAsync(textBox2.Text);
    var task3 = hc.GetStringAsync(textBox3.Text);
    Task.WaitAll(task1, task2, task3);
    label1.Text = task1.Result.Length.ToString();
    label2.Text = task2.Result.Length.ToString();
    label3.Text = task3.Result.Length.ToString();
}
catch (AggregateException ae)
{
    MessageBox.Show(ae.GetBaseException().ToString());
}      

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  • 作       者 : Yaopengfei(姚鹏飞)
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