首先是 后台类
/// <summary> /// 上传文件
/// </summary>
public class UploadFile
{
public UploadFile()
{ }
/// <summary>
/// 根据文件名、文件类型与文件流实现化
/// </summary>
/// <param name="fileName">文件名</param>
/// <param name="stream">文件数据流</param>
public UploadFile(string fileName, Stream stream)
{
this.FileName = System.IO.Path.GetFileName(fileName);
this.ContentType = GetContentType(this.FileName);
this.FileStream = stream;
}
/// 文件名称
public string FileName { get; private set; }
/// 文件类型
public string ContentType { get; private set; }
/// 本地文件路径
private string FilePath { get; set; }
/// 文件数据流
public Stream FileStream { get; private set; }
/// 将当前的文件数据写入到某个数据流中
/// <param name="stream"></param>
public void WriteTo(Stream stream)
byte[] buffer = new byte[512];
int size = 0;
if (this.FileStream != null)
{
//写入文件流
while ((size = this.FileStream.Read(buffer, 0, buffer.Length)) > 0)
{
stream.Write(buffer, 0, size);
}
}
if (!string.IsNullOrEmpty(this.FilePath)
&& File.Exists(this.FilePath))
//写入本地文件流
using (System.IO.FileStream reader = new FileStream(this.FilePath, FileMode.Open, FileAccess.Read))
while ((size = reader.Read(buffer, 0, buffer.Length)) > 0)
{
stream.Write(buffer, 0, size);
}
/// 根据文件扩展名获取文件类型
/// <returns></returns>
private static string GetContentType(string fileName)
var fileExt = System.IO.Path.GetExtension(fileName);
return GetCommonFileContentType(fileExt);
/// 获取通用文件的文件类型
/// <param name="fileExt">文件扩展名.如".jpg",".gif"等</param>
private static string GetCommonFileContentType(string fileExt)
switch (fileExt)
case ".jpg":
case ".jpeg":
return "image/jpeg";
case ".gif":
return "image/gif";
case ".bmp":
return "image/bmp";
case ".png":
return "image/png";
default:
return "application/octetstream";
/// 压缩图片,只调整质量,不调整分辨率
/// <param name="soucre">图片流</param>
/// <param name="quality">质量1-100</param>
public static Stream Compression(Stream soucre)
var quality = 80;
soucre.Seek(0, SeekOrigin.Begin);
var p = quality / 100.0;
var writeableBitmap = PictureDecoder.DecodeJpeg(soucre);
var width = writeableBitmap.PixelWidth * p;
var height = writeableBitmap.PixelHeight * p;
var outstream = new MemoryStream();
writeableBitmap.SaveJpeg(outstream, (int)width, (int)height, 0, quality);
outstream.Seek(0, SeekOrigin.Begin);
return outstream;
}
}
然后是前台的调用
/// <summary> /// 图片上传处理
/// <param name="sender"></param>
/// <param name="e"></param>
private void PhotoChooserTask_Completed(object sender, PhotoResult e)
try
if (e.ChosenPhoto != null)
Stream s = UploadFile.Compression(e.ChosenPhoto);
bytepic = StreamToBytes(s);
Encoding myEncoding = Encoding.GetEncoding("utf-8");
strpic = Convert.ToBase64String(bytepic);
ExistsPic = true;
catch (Exception)
throw;
/// <summary>
/// 字节流转换byte
/// <param name="stream"></param>
/// <returns></returns>
public byte[] StreamToBytes(Stream stream)
byte[] bytes = new byte[stream.Length];
stream.Read(bytes, 0, bytes.Length);
// 设置当前流的位置为流的开始
stream.Seek(0, SeekOrigin.Begin);
return bytes;