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python制作飞机大战代码_Python制作简易飞机大战小游戏

简易飞机大战

今天小白给大家介绍如何用Python制作简易的飞机大战小游戏,如果大家经常看抖音、简书或是CSDN,那么肯定会类似遇到下面的视频。

小白给大家详细介绍一下,这款小游戏是如何制作的?

可以绘制程序流程图,便于了解程序结构。

python制作飞机大战代码_Python制作简易飞机大战小游戏

首先,定义子弹类

import pygameimport sys,os,randomfrom pygame.locals import *class Bullet(pygame.sprite.Sprite):             #调用精灵类,后面实现子弹与敌机碰撞检测、敌机与玩家的碰撞检测    def __init__(self,bullet_image,bullet_pos):  #子弹图片,初始位置        pygame.sprite.Sprite.__init__(self)      #初始化        self.image =  bullet_image        self.rect = self.image.get_rect()        self.rect.midbottom = bullet_pos        self.speed = 10    def move(self):        self.rect.top -= self.speed  
           

定义飞机类

class Player(pygame.sprite.Sprite):    def __init__(self,images,player_rect,player_pos):        pygame.sprite.Sprite.__init__(self)        self.image = []        self.rect = player_rect[0]        for i in range(len(player_rect)):            self.image.append(images.subsurface(player_rect[i]).convert_alpha())        self.rect.midbottom = player_pos        self.speed = 10    #飞机移动频率        self.bullets = pygame.sprite.Group() #存储子弹        self.is_hit = False #用于判断是否撞击    def shoot(self,bullet_image):         bullet = Bullet(bullet_image,self.rect.midtop)        self.bullets.add(bullet)    def moveup(self):               if self.rect.top <= 0:            self.rect.top = 0        else:            self.rect.top -= self.speed    def movedown(self):        if self.rect.top >= window_height-self.rect.height:            self.rect.top = window_height-self.rect.height        else:            self.rect.top += self.speed    def moveleft(self):        if self.rect.left <= 0 :            self.rect.left = 0        else:            self.rect.left -= self.speed    def moveright(self):        if self.rect.left >= window_weight - self.rect.width:            self.rect.left = window_weight - self.rect.width        else:            self.rect.left += self.speed
           

定义敌机类

class Enemy(pygame.sprite.Sprite):    def __init__(self,enemy_img,enemy_down_img,init_pos):        pygame.sprite.Sprite.__init__(self)        self.image = enemy_img        #敌机的图片        self.rect = enemy_img.get_rect()  #获取敌机矩形框        self.rect.topleft = init_pos        self.image_down = enemy_down_img  #敌机坠毁的图片        self.speed = 2    def move(self):        self.rect.top += self.speed  #敌机向下移动
           

绘制玩家飞机、玩家飞机坠毁、子弹、敌机和敌机坠毁需要的图片,调用类似下面的代码。

images = pygame.image.load('resources\image\shoot.png')enemy_rect = pygame.Rect(534,612,57,43)  #图片左上角坐标,宽高enemy_image = images.subsurface(enemy_rect) #截取图片中的敌机
           
python制作飞机大战代码_Python制作简易飞机大战小游戏

绘制敌机、敌机和玩家碰撞检测

for enemy in enemies:        enemy.move()        if pygame.sprite.collide_circle(enemy,player):  #敌机和玩家碰撞            enemies_down.add(enemy)            enemies.remove(enemy)            screen.blit(player.image[1], player.rect)            running = False        if enemy.rect.top < 0:            enemies.remove(enemy) 
           

子弹与敌机碰撞,实现加分,并绘制敌机坠毁的图片

enemies_down1 = pygame.sprite.groupcollide(enemies, player.bullets, 1, 1)  #敌机和子弹碰撞 图片之间有了交集 for enemy_down in enemies_down:        score += 1        enemies_down.remove(enemy_down)        screen.blit(enemy_down.image_down,enemy_down.rect)
           

控制玩家飞机移动

if key_pressed[K_w] or key_pressed[K_UP]:    player.moveup()elif key_pressed[K_s] or key_pressed[K_DOWN]:    player.movedown()elif key_pressed[K_a] or key_pressed[K_LEFT]:    player.moveleft()elif key_pressed[K_d] or key_pressed[K_RIGHT]:    player.moveright()
           

完整代码

import pygameimport sys,os,randomfrom pygame.locals import *class Bullet(pygame.sprite.Sprite):    def __init__(self,bullet_image,bullet_pos):        pygame.sprite.Sprite.__init__(self)        self.image =  bullet_image        self.rect = self.image.get_rect()        self.rect.midbottom = bullet_pos        self.speed = 10    def move(self):        self.rect.top -= self.speedclass Player(pygame.sprite.Sprite):    def __init__(self,images,player_rect,player_pos):        pygame.sprite.Sprite.__init__(self)        self.image = []        self.rect = player_rect[0]        for i in range(len(player_rect)):            self.image.append(images.subsurface(player_rect[i]).convert_alpha())        self.rect.midbottom = player_pos        self.speed = 10        self.bullets = pygame.sprite.Group()        self.is_hit = False    def shoot(self,bullet_image):        bullet = Bullet(bullet_image,self.rect.midtop)        self.bullets.add(bullet)    def moveup(self):        if self.rect.top <= 0:            self.rect.top = 0        else:            self.rect.top -= self.speed    def movedown(self):        if self.rect.top >= window_height-self.rect.height:            self.rect.top = window_height-self.rect.height        else:            self.rect.top += self.speed    def moveleft(self):        if self.rect.left <= 0 :            self.rect.left = 0        else:            self.rect.left -= self.speed    def moveright(self):        if self.rect.left >= window_weight - self.rect.width:            self.rect.left = window_weight - self.rect.width        else:            self.rect.left += self.speedclass Enemy(pygame.sprite.Sprite):    def __init__(self,enemy_img,enemy_down_img,init_pos):        pygame.sprite.Sprite.__init__(self)        self.image = enemy_img        self.rect = enemy_img.get_rect()        self.rect.topleft = init_pos        self.image_down = enemy_down_img        self.speed = 2    def move(self):        self.rect.top += self.speedpygame.init() #游戏初始化window_height = 600window_weight = 400#窗口左上角坐标(0,50)os.environ['SDL_VIDEO_WINDOW_POS'] = '%d,%d'% (0,50)screen = pygame.display.set_mode((window_weight,window_height))pygame.display.set_caption('飞机大战')player_pos = [200,600] #玩家初始位置background = pygame.image.load(r'resources\image\background.png')images = pygame.image.load('resources\image\shoot.png')player_rect = []player_rect.append(pygame.Rect(0,99,102,106))player_rect.append(pygame.Rect(165,234,102,126))player = Player(images,player_rect,player_pos)bullet_rect = pygame.Rect(1004,987,9,21)bullet_img = images.subsurface(bullet_rect)enemy_rect = pygame.Rect(534,612,57,43)enemy_image = images.subsurface(enemy_rect)enemy_down_image = images.subsurface(pygame.Rect(267,347,57,43))enemies = pygame.sprite.Group() #放置所有敌机enemies_down = pygame.sprite.Group()  #放置所有坠毁的敌机shoot_frequency = 0  #子弹发射频率enemy_frequency = 0   #敌机出现频率score = 0clock = pygame.time.Clock() #控制频率running = Truewhile running:    clock.tick(60)   #60帧    screen.blit(background, (0, 0))    if player.is_hit == False:        screen.blit(player.image[0], player.rect)        if shoot_frequency % 15 == 0: #每隔15帧 发送一枚子弹            player.shoot(bullet_img)    shoot_frequency += 1    for bullet in player.bullets:        bullet.move()     #子弹子弹        if bullet.rect.bottom < 0:            player.bullets.remove(bullet)    player.bullets.draw(screen) #绘制所有子弹    if enemy_frequency % 50 == 0:   #每隔50帧出现一部敌机        enemy_pos = [random.randint(0,window_weight-enemy_rect.width),0]        enemy = Enemy(enemy_image,enemy_down_image,enemy_pos)        enemies.add(enemy)    enemy_frequency += 1    for enemy in enemies:        enemy.move()    #控制所有敌机自动移动        if pygame.sprite.collide_circle(enemy,player):  #敌机和玩家碰撞            enemies_down.add(enemy)            enemies.remove(enemy)            screen.blit(player.image[1], player.rect) #玩家飞机坠毁,出现玩家坠毁图片            running = False  #结束游戏运行主体        if enemy.rect.top < 0:            enemies.remove(enemy)    enemies_down1 = pygame.sprite.groupcollide(enemies, player.bullets, 1, 1)  #敌机和子弹碰撞 图片之间有了交集    for enemy_down in enemies_down1:  #enemies_down1用于碰撞检测        enemies_down.add(enemy_down)   #enemies_down用于计分    for enemy_down in enemies_down:        score += 1        enemies_down.remove(enemy_down)        screen.blit(enemy_down.image_down,enemy_down.rect)      enemies.draw(screen)    score_font = pygame.font.Font(None,40) #可以不用字体    score_text = score_font.render('score: '+str(score),True,(128,128,128)) #True表达文本图像显示更光滑    text_rect = score_text.get_rect()    screen.blit(score_text,text_rect)    pygame.display.update()    key_pressed = pygame.key.get_pressed()    if key_pressed[K_w] or key_pressed[K_UP]:        player.moveup()    elif key_pressed[K_s] or key_pressed[K_DOWN]:        player.movedown()    elif key_pressed[K_a] or key_pressed[K_LEFT]:        player.moveleft()    elif key_pressed[K_d] or key_pressed[K_RIGHT]:        player.moveright()    for event in pygame.event.get():        if event.type == QUIT:            pygame.quit()            sys.exit()gameover = pygame.image.load('resources/image/gameover.png')screen.blit(gameover,(0,0))font = pygame.font.Font(None,100)over_score = font.render('score:'+str(score),True,(255,0,0))    #True文本更加光滑over_rect = over_score.get_rect()over_rect.centerx = screen.get_rect().centerx  #分数的横坐标,屏幕中心over_rect.centery = screen.get_rect().centery - 100 #分数的纵坐标,屏幕中心-100screen.blit(over_score,over_rect) #显示最终分数while 1:    for event in pygame.event.get():        if event.type == QUIT:            pygame.quit()            sys.exit()    pygame.display.update()
           

完~