//restarthandler.h:
#ifndef RESTARTHANDLER_H
#define RESTARTHANDLER_H
#include <QObject>
class RestartHandler : public QObject
{
Q_OBJECT
public:
explicit RestartHandler(QObject *parent = 0);
Q_INVOKABLE void restart();
signals:
public slots:
};
#endif // RESTARTHANDLER_H
/**********************************************************************************************************************************/
//restarthandler.cpp
#include "restarthandler.h"
#include <QCoreApplication>
RestartHandler::RestartHandler(QObject *parent) :
QObject(parent)
{
}
void RestartHandler::restart()
{
QCoreApplication::instance()->exit(773);
}
/********************************************************************************************************************************/
//main.cpp
#include <QGuiApplication>
#include <QProcess>
#include <QQmlApplicationEngine>
#include <QQmlComponent>
#include "restarthandler.h"
int main(int argc, char *argv[])
{
QGuiApplication app(argc, argv);
qmlRegisterType<RestartHandler>("RestartHandler", 1, 0, "RestartHandler");
QQmlApplicationEngine engine;
engine.load(QUrl(QStringLiteral("qrc:///main.qml")));
int ret = app.exec();
if (ret == 773) {
QProcess::startDetached(qApp->applicationFilePath(), QStringList());
return 0;
}
return ret;
}
/********************************************************************************************************************************/
//Round.qml
import QtQuick 2.0
Rectangle {
id: round
height: 40
width: height
radius: height / 2
color: active === true ? 'orangered' : 'lightgrey'
property int index
property bool active: Math.random() * 100 < 10 ? true : false
signal clicked
MouseArea {
anchors.fill: parent
onClicked: {
round.active = true;
round.clicked();
}
}
}
/*******************************************************************************************************************************/
//startPage.qml
import QtQuick 2.0
Image {
id: container
source: "qrc:///images/btn_start.png"
width: 480
height: 640
signal start;
MouseArea {
width: container.width / 2
height: container.height / 5
anchors.centerIn: parent
anchors.verticalCenterOffset: container.height / 3
onClicked: {
container.start();
}
}
}
/**********************************************************************************************************************************/
//EndPanel.qml
import QtQuick 2.0
import RestartHandler 1.0
Image {
id: container
source: victory === true ? "qrc:///images/victory.png" : "qrc:///images/failed.png"
property int steps: 0
property bool victory: true
RestartHandler {
id: restartHandler
}
FontLoader { id: localFont; source: "qrc:///ttf/MFDingDing.otf" }
Text {
id: text
x: 20
y: 130
font { family: localFont.name; pixelSize: 35 }
color: "orangered"
text: victory === true ? "你真棒! 一共用了 " + steps + " 步!" : "你没有抓住神经猫 ~(^(OO)^)~"
}
Image {
anchors.bottom: parent.bottom
anchors.right: parent.right
anchors.margins: 40
width: 150
height: 80
source: "qrc:///images/replay.png"
MouseArea {
anchors.fill: parent
onClicked: restartHandler.restart();
}
}
}
/*********************************************************************************************************************************/
//runPage.qml
import QtQuick 2.0
Image {
id: container
source: "qrc:///images/bg.jpg"
width: 480
height: 640
property int steps
property int catIndex: 40
property var activeRoundArray: []
EndPanel {
id: endPanel
width: container.width - 120
height: container.height / 2
scale: 0.0
z: 99
steps: container.steps
Behavior on scale {
NumberAnimation { duration: 400 }
}
Behavior on x {
NumberAnimation { duration: 400 }
}
Behavior on y {
NumberAnimation { duration: 400 }
}
}
Column {
id: column
anchors.bottom: parent.bottom
anchors.left: parent.left
anchors.right: parent.right
anchors.leftMargin: 20
anchors.bottomMargin: 20
anchors.rightMargin: 40
spacing: 8
Repeater {
id: columnRepeater
model: 9
Row {
id: row
spacing: 8
property int columnIndex: index
Item {
id: stretch
width: ( columnIndex % 2 ) * 16; // 16 + 8 = 24 = ( 40 + 8 ) / 2
height: width
}
Repeater {
id: rowRepeater
model: 9
Rectangle {
id: round
height: 40
width: height
radius: height / 2
color: active === true ? 'orangered' : 'lightgrey'
property int roundIndex: columnIndex * 9 + index
property bool active: roundIndex !== 40 && Math.random() * 100 < 10 ? true : false
MouseArea {
anchors.fill: parent
onClicked: {
if ( round.active === false ) {
round.active = true;
container.update();
}
}
}
onActiveChanged: {
if ( round.active === true )
activeRoundArray.push(roundIndex)
//console.log(activeRoundArray)
}
}
}
}
}
} // Column End
SpriteSequence {
id: spriteCat
x: container.width / 2 - 40
y: container.height / 2
Behavior on x {
NumberAnimation{ duration: 200 }
}
Behavior on y {
NumberAnimation{ duration: 200 }
}
width: sprite.frameWidth
height: sprite.frameHeight
interpolate: false
sprites: [
Sprite {
id: sprite
name: "cat"
source: "qrc:///images/stay.png"
frameWidth: 61
frameHeight: 93
frameCount: 16
frameDuration: 120
},
Sprite {
name: "weizhu"
source: "qrc:///images/weizhu.png"
frameWidth: 64
frameHeight: 91
frameCount: 15
frameDuration: 80
}
]
}
function update() {
var oddCompensate; // 奇数行补偿值
if ( Math.floor(catIndex / 9) % 2 === 0 )
oddCompensate = 0;
else
oddCompensate = 1;
var directionArray = []; // 方位数组,从左边顺时针绕圆,为[0-5]
if ( activeRoundArray.indexOf(catIndex - 1) === -1 )
directionArray.push(0);
if ( activeRoundArray.indexOf(catIndex - 10 + oddCompensate) === -1 )
directionArray.push(1);
if ( activeRoundArray.indexOf(catIndex - 9 + oddCompensate) === -1 )
directionArray.push(2);
if ( activeRoundArray.indexOf(catIndex + 1) === -1 )
directionArray.push(3);
if ( activeRoundArray.indexOf(catIndex + 9 + oddCompensate) === -1 )
directionArray.push(4);
if ( activeRoundArray.indexOf(catIndex + 8 + oddCompensate) === -1 )
directionArray.push(5);
var randomNum = Math.floor(Math.random() * directionArray.length);
//console.log("array:" + directionArray + " randomNum:" + randomNum + " catIndex:" + catIndex)
if ( directionArray[randomNum] === 0 )
left();
else if ( directionArray[randomNum] === 1 )
leftUp();
else if ( directionArray[randomNum] === 2 )
rightUp();
else if ( directionArray[randomNum] === 3 )
right();
else if ( directionArray[randomNum] === 4 )
rightDown();
else if ( directionArray[randomNum] === 5 )
leftDown();
// 神经猫被围住
else if ( directionArray.length == 0 ) {
spriteCat.jumpTo("weizhu");
endPanel.victory = true
endPanel.scale = 1.0;
endPanel.x = 60
endPanel.y = container.height / 3
}
// 神经猫逃脱
if ( catIndex < 9 || catIndex > 72 || catIndex % 9 === 0 || ( catIndex + 1 ) % 9 === 0 ) {
endPanel.victory = false
endPanel.scale = 1.0;
endPanel.x = 60
endPanel.y = container.height / 3
}
steps += 1;
}
// 运动方向函数
function left() {
spriteCat.x -= 48;
catIndex -= 1;
}
function leftUp() {
spriteCat.x -= 24;
spriteCat.y -= 48;
if ( Math.floor(catIndex / 9) % 2 === 0 ) // 偶数行向左上运动减10,奇数行减9
catIndex -= 10;
else
catIndex -= 9;
}
function rightUp() {
spriteCat.x += 24;
spriteCat.y -= 48;
if ( Math.floor(catIndex / 9) % 2 === 0 ) // 偶数行向右上运动减9,奇数行减8
catIndex -= 9;
else
catIndex -= 8;
}
function right() {
spriteCat.x += 48;
catIndex += 1;
}
function rightDown() {
spriteCat.x += 24;
spriteCat.y += 48;
if ( Math.floor(catIndex / 9) % 2 === 0 ) // 偶数行向右下运动加9,奇数行加10
catIndex += 9;
else
catIndex += 10;
}
function leftDown() {
spriteCat.x -= 24;
spriteCat.y += 48;
if ( Math.floor(catIndex / 9) % 2 === 0 ) // 偶数行向左下运动加8,奇数行加9
catIndex += 8;
else
catIndex += 9;
}
}
/***************************************************************************************************************************/