做本章内容给大家分享一下ViewGroup的事件分发中dispatchTouchEvent事件,这个事件大家很熟悉,但平时重写最多的是onInterceptTouchEvent,onTouchEvent,说到点击事件大家都会明白有三个重要的方法,下面结合源码、例子、图来分析dispatchTouchEvent,onInterceptTouchEvent,onTouchEvent三者之间的关系
先上例子:
例子中,有4个ViewGroup,每个ViewGroup都重写了三个重要的方法,而且也重写了当前Activity的dispatchTouchEvent和onTouchEvent
ViewGroup之间的关系如下图
import android.os.Bundle;
import android.util.Log;
import android.view.MotionEvent;
import android.view.ViewGroup;
import android.widget.RelativeLayout;
public class MainActivity extends Activity {
private final String TAG = "WXQ";
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
RelativeLayout viewA = new RelativeLayout(this){
@Override
public boolean dispatchTouchEvent(MotionEvent ev) {
Log.i(TAG, "viewA dispatchTouchEvent action=" + ev.getAction());
boolean value = super.dispatchTouchEvent(ev);
Log.d(TAG, "viewA dispatchTouchEvent value=" + value);
return value;
}
@Override
public boolean onInterceptTouchEvent(MotionEvent ev) {
Log.i(TAG, "viewA onInterceptTouchEvent action=" + ev.getAction());
boolean value = super.onInterceptTouchEvent(ev);
Log.d(TAG, "viewA onInterceptTouchEvent value=" + value);
return value;
}
@Override
public boolean onTouchEvent(MotionEvent event) {
Log.i(TAG, "viewA onTouchEvent action=" + event.getAction());
boolean value = super.onTouchEvent(event);
Log.d(TAG, "viewA onTouchEvent value=" + value);
return value;
}
};
RelativeLayout viewB = new RelativeLayout(this) {
@Override
public boolean dispatchTouchEvent(MotionEvent ev) {
Log.i(TAG, "viewB dispatchTouchEvent action=" + ev.getAction());
boolean value = super.dispatchTouchEvent(ev);
Log.d(TAG, "viewB dispatchTouchEvent value=" + value);
return value;
}
@Override
public boolean onInterceptTouchEvent(MotionEvent ev) {
Log.i(TAG, "viewB onInterceptTouchEvent action=" + ev.getAction());
boolean value = super.onInterceptTouchEvent(ev);
Log.d(TAG, "viewB onInterceptTouchEvent value=" + value);
return value;
}
@Override
public boolean onTouchEvent(MotionEvent event) {
Log.i(TAG, "viewB onTouchEvent action=" + event.getAction());
boolean value = super.onTouchEvent(event);
Log.d(TAG, "viewB onTouchEvent value=" + value);
return value;
}
};
RelativeLayout viewC = new RelativeLayout(this) {
@Override
public boolean dispatchTouchEvent(MotionEvent ev) {
Log.i(TAG, "viewC dispatchTouchEvent action=" + ev.getAction());
boolean value = super.dispatchTouchEvent(ev);
Log.d(TAG, "viewC dispatchTouchEvent value=" + value);
return value;
}
@Override
public boolean onInterceptTouchEvent(MotionEvent ev) {
Log.i(TAG, "viewC onInterceptTouchEvent action=" + ev.getAction());
boolean value = super.onInterceptTouchEvent(ev);
Log.d(TAG, "viewC onInterceptTouchEvent value=" + value);
return value;
}
@Override
public boolean onTouchEvent(MotionEvent event) {
Log.i(TAG, "viewC onTouchEvent action=" + event.getAction());
boolean value = super.onTouchEvent(event);
Log.d(TAG, "viewC onTouchEvent value=" + value);
return value;
}
};
RelativeLayout viewD = new RelativeLayout(this) {
@Override
public boolean dispatchTouchEvent(MotionEvent ev) {
Log.i(TAG, "viewD dispatchTouchEvent action=" + ev.getAction());
boolean value = super.dispatchTouchEvent(ev);
Log.d(TAG, "viewD dispatchTouchEvent value=" + value);
return value;
}
@Override
public boolean onInterceptTouchEvent(MotionEvent ev) {
Log.i(TAG, "viewD onInterceptTouchEvent action=" + ev.getAction());
boolean value = super.onInterceptTouchEvent(ev);
Log.d(TAG, "viewD onInterceptTouchEvent value=" + value);
return value;
}
@Override
public boolean onTouchEvent(MotionEvent event) {
Log.i(TAG, "viewD onTouchEvent action=" + event.getAction());
boolean value = super.onTouchEvent(event);
Log.d(TAG, "viewD onTouchEvent value=" + value);
return value;
}
};
viewC.addView(viewD, new RelativeLayout.LayoutParams(ViewGroup.LayoutParams.FILL_PARENT, ViewGroup.LayoutParams.FILL_PARENT));
viewA.addView(viewC, new RelativeLayout.LayoutParams(ViewGroup.LayoutParams.FILL_PARENT, ViewGroup.LayoutParams.FILL_PARENT));
viewA.addView(viewB, new RelativeLayout.LayoutParams(ViewGroup.LayoutParams.FILL_PARENT, ViewGroup.LayoutParams.FILL_PARENT));
setContentView(viewA);
}
@Override
public boolean dispatchTouchEvent(MotionEvent ev) {
Log.i(TAG, "activity dispatchTouchEvent action=" + ev.getAction());
boolean value = super.dispatchTouchEvent(ev);
Log.d(TAG, "activity dispatchTouchEvent value=" + value);
return value;
}
@Override
public boolean onTouchEvent(MotionEvent event) {
Log.i(TAG, "activity onTouchEvent action=" + event.getAction());
boolean value = super.onTouchEvent(event);
Log.d(TAG, "activity onTouchEvent value=" + value);
return value;
}
}
情景1:首先所有的返回值都不做改动,我们运行一下看看效果
activity dispatchTouchEvent action=0
viewA dispatchTouchEvent action=0
viewA onInterceptTouchEvent action=0
viewA onInterceptTouchEvent value=false
viewB dispatchTouchEvent action=0
viewB onInterceptTouchEvent action=0
viewB onInterceptTouchEvent value=false
viewB onTouchEvent action=0
viewB onTouchEvent value=false
viewB dispatchTouchEvent value=false
viewC dispatchTouchEvent action=0
viewC onInterceptTouchEvent action=0
viewC onInterceptTouchEvent value=false
viewD dispatchTouchEvent action=0
viewD onInterceptTouchEvent action=0
viewD onInterceptTouchEvent value=false
viewD onTouchEvent action=0
viewD onTouchEvent value=false
viewD dispatchTouchEvent value=false
viewC onTouchEvent action=0
viewC onTouchEvent value=false
viewC dispatchTouchEvent value=false
viewA onTouchEvent action=0
viewA onTouchEvent value=false
viewA dispatchTouchEvent value=false
activity onTouchEvent action=0
activity onTouchEvent value=false
activity dispatchTouchEvent value=false
activity dispatchTouchEvent action=1
activity onTouchEvent action=1
activity onTouchEvent value=false
activity dispatchTouchEvent value=false
down事件, 首先明白一点就是touch任何事件都是最先到Activity,Activity接收顺序为 dispatchTouchEvent然后是 onTouchEvent, 然后再向下分发给ViewGroup,ViewGroup最先接收到的是 dispatchTouchEvent方法,然后经过 onInterceptTouchEvent 再到onTouchEvent ,先不要问为什么,一会儿咱们一起看源码就知道了。因为ViewGroup默认都是不可点击,所以所有的ViewGroup方法都返回了false,最终down事件又回到了Activity,所以Activity的dispatchTouchEvent的接收值为false
紧接着up事件,事件也是最先由当前Activity的dispatchTouchEvent来分发,然后就没再向下分发,为什么呢,再看一种情景就知道了
情景2:接下来我们做一点儿改动,我们将ViewB调用setClickable(true),使ViewB变成一个可点击的VIEW,运行一下看看会发生什么
activity dispatchTouchEvent action=0
viewA dispatchTouchEvent action=0
viewA onInterceptTouchEvent action=0
viewA onInterceptTouchEvent value=false
viewB dispatchTouchEvent action=0
viewB onInterceptTouchEvent action=0
viewB onInterceptTouchEvent value=false
viewB onTouchEvent action=0
viewB onTouchEvent value=true
viewB dispatchTouchEvent value=true
viewA dispatchTouchEvent value=true
activity dispatchTouchEvent value=true
activity dispatchTouchEvent action=1
viewA dispatchTouchEvent action=1
viewA onInterceptTouchEvent action=1
viewA onInterceptTouchEvent value=false
viewB dispatchTouchEvent action=1
viewB onTouchEvent action=1
viewB onTouchEvent value=true
viewB dispatchTouchEvent value=true
viewA dispatchTouchEvent value=true
activity dispatchTouchEvent value=true
我们看到有了很大变化,,由于ViewB已经变成了可点击的View所以ViewB的onTouchEvent返回了true,同时我们也看到了Activity的dispatchTouchEvent也返回true,接着up事件,也是先经过Activity再往下传递给ViewA再传递给ViewB然后就没再向下传了,为什么呢,因为ViewB是可点击的View,既然ViewB收到了down事件,那么move、up事件也一定能收到才是合理的完整事件对吧。
那你可能会问两个问题1、事件为什么不再向ViewC和ViewD传递了呢,2、为什么ViewA能收到事件。原因很简单,抛开程序思维去想,ViewA收到事件后检索自己的子View,ViewB收到事件了,再往下传已经没意义了,ViewB是ViewA的子View,事件必定会先经过父结点
我们看一下源码粗体部分可知,当前ViewGroup的dispatchTouchEvent被调用后,会把事件交给了onInterceptTouchEvent来做拦截处理
public boolean dispatchTouchEvent(MotionEvent ev) {
boolean handled = false;
if (onFilterTouchEventForSecurity(ev)) {
...........
// Check for interception.
final boolean intercepted;
if (actionMasked == MotionEvent.ACTION_DOWN
|| mFirstTouchTarget != null) {
final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
if (!disallowIntercept) {
intercepted = onInterceptTouchEvent(ev);
ev.setAction(action); // restore action in case it was changed
} else {
intercepted = false;
}
} else {
// There are no touch targets and this action is not an initial down
// so this view group continues to intercept touches.
intercepted = true;
}
.........
}
..........
return handled;
}
对子VIEW遍历,根据子VIEW的dispatchTouchEvent的返回值是否决定下一个事件继续分发
public boolean dispatchTouchEvent(MotionEvent ev) {
..................
if (newTouchTarget == null && childrenCount != 0) {
final float x = ev.getX(actionIndex);
final float y = ev.getY(actionIndex);
// Find a child that can receive the event.
// Scan children from front to back.
final ArrayList<View> preorderedList = buildOrderedChildList();
final boolean customOrder = preorderedList == null
&& isChildrenDrawingOrderEnabled();
final View[] children = mChildren;
for (int i = childrenCount - 1; i >= 0; i--) {
final int childIndex = customOrder
? getChildDrawingOrder(childrenCount, i) : i;
final View child = (preorderedList == null)
? children[childIndex] : preorderedList.get(childIndex);
if (!canViewReceivePointerEvents(child)
|| !isTransformedTouchPointInView(x, y, child, null)) {
continue;
}
newTouchTarget = getTouchTarget(child);
if (newTouchTarget != null) {
// Child is already receiving touch within its bounds.
// Give it the new pointer in addition to the ones it is handling.
newTouchTarget.pointerIdBits |= idBitsToAssign;
break;
}
resetCancelNextUpFlag(child);
if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
// Child wants to receive touch within its bounds.
mLastTouchDownTime = ev.getDownTime();
if (preorderedList != null) {
// childIndex points into presorted list, find original index
for (int j = 0; j < childrenCount; j++) {
if (children[childIndex] == mChildren[j]) {
mLastTouchDownIndex = j;
break;
}
}
} else {
mLastTouchDownIndex = childIndex;
}
mLastTouchDownX = ev.getX();
mLastTouchDownY = ev.getY();
newTouchTarget = addTouchTarget(child, idBitsToAssign);
alreadyDispatchedToNewTouchTarget = true;
break;
}
}
if (preorderedList != null) preorderedList.clear();
}
...............
}
private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
View child, int desiredPointerIdBits) {
final boolean handled;
// Canceling motions is a special case. We don't need to perform any transformations
// or filtering. The important part is the action, not the contents.
final int oldAction = event.getAction();
if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {
event.setAction(MotionEvent.ACTION_CANCEL);
if (child == null) {
handled = super.dispatchTouchEvent(event);
} else {
handled = child.dispatchTouchEvent(event);
}
event.setAction(oldAction);
return handled;
}
// Calculate the number of pointers to deliver.
final int oldPointerIdBits = event.getPointerIdBits();
final int newPointerIdBits = oldPointerIdBits & desiredPointerIdBits;
// If for some reason we ended up in an inconsistent state where it looks like we
// might produce a motion event with no pointers in it, then drop the event.
if (newPointerIdBits == 0) {
return false;
}
// If the number of pointers is the same and we don't need to perform any fancy
// irreversible transformations, then we can reuse the motion event for this
// dispatch as long as we are careful to revert any changes we make.
// Otherwise we need to make a copy.
final MotionEvent transformedEvent;
if (newPointerIdBits == oldPointerIdBits) {
if (child == null || child.hasIdentityMatrix()) {
if (child == null) {
handled = super.dispatchTouchEvent(event);
} else {
final float offsetX = mScrollX - child.mLeft;
final float offsetY = mScrollY - child.mTop;
event.offsetLocation(offsetX, offsetY);
handled = child.dispatchTouchEvent(event);
event.offsetLocation(-offsetX, -offsetY);
}
return handled;
}
transformedEvent = MotionEvent.obtain(event);
} else {
transformedEvent = event.split(newPointerIdBits);
}
// Perform any necessary transformations and dispatch.
if (child == null) {
handled = super.dispatchTouchEvent(transformedEvent);
} else {
final float offsetX = mScrollX - child.mLeft;
final float offsetY = mScrollY - child.mTop;
transformedEvent.offsetLocation(offsetX, offsetY);
if (! child.hasIdentityMatrix()) {
transformedEvent.transform(child.getInverseMatrix());
}
handled = child.dispatchTouchEvent(transformedEvent);
}
// Done.
transformedEvent.recycle();
return handled;
}
对ViewGroup的dispatchTouchEvent方法的总结:方法中的super.dispatchTouchEvent去分发当前事件到自己的子View,而当前方法的返回值是告诉父View或Activity下一个事件(move、up)还需不需要给当前ViewGroup,它的返回值是由其所有子View来决定,如果所有子View都不可点返回false,如果有任何一个子View接收事件则返回true,回过头看看情景1知道为什么up事件Activity不再向ViewGroup传递,因为ViewA的dispatchTouchEvent在down事件时返回了false,说明ViewA的所有子View都没有接收down事件,所以ViewA告诉Activity说up事件不需要再给我了