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RGB和HSL的相互转换方法前言RGB转换成HSL:HSL转换为RGB:附表(HSL/V/B在各种环境下的取值范围):

前言

RGB色彩空间:红,绿和蓝(Red,Green,Blue),其适用于机器采样,目前的显示器颜色即由这三种基色构成,RGB的取值范围在0 ~ 255之间;

HSL色彩空间(HSB/HSV):色调,饱和度和亮度(Hue,Saturation,Lightness/Brightness/Value),其更符合人类的直观感觉,HSL的取值在0 ~ 1之间。

RGB转换成HSL:

#include <algorithm>
using std::min;
using std::max;

void RGB2HSL(TColor AColor, double &H,double &S,double &L)
{
    double R,G,B,Max,Min,del_R,del_G,del_B,del_Max;
    R = GetRValue(AColor) / 255.0;       //Where RGB values = 0 ÷ 255
    G = GetGValue(AColor) / 255.0;
    B = GetBValue(AColor) / 255.0;

    Min = min(R, min(G, B));    //Min. value of RGB
    Max = max(R, max(G, B));    //Max. value of RGB
    del_Max = Max - Min;        //Delta RGB value

    L = (Max + Min) / 2.0;

    if (del_Max == 0)           //This is a gray, no chroma...
    {
        //H = 2.0/3.0;          //Windows下S值为0时,H值始终为160(2/3*240)
        H = 0;                  //HSL results = 0 ÷ 1
        S = 0;
    }
    else                        //Chromatic data...
    {
        if (L < 0.5) S = del_Max / (Max + Min);
        else         S = del_Max / (2 - Max - Min);

        del_R = (((Max - R) / 6.0) + (del_Max / 2.0)) / del_Max;
        del_G = (((Max - G) / 6.0) + (del_Max / 2.0)) / del_Max;
        del_B = (((Max - B) / 6.0) + (del_Max / 2.0)) / del_Max;

        if      (R == Max) H = del_B - del_G;
        else if (G == Max) H = (1.0 / 3.0) + del_R - del_B;
        else if (B == Max) H = (2.0 / 3.0) + del_G - del_R;

        if (H < 0)  H += 1;
        if (H > 1)  H -= 1;
    }
}
           

HSL转换为RGB:

TColor HSL2RGB(double H,double S,double L)
{
    double R,G,B;
    double var_1, var_2;
    if (S == 0)                       //HSL values = 0 ÷ 1
    {
        R = L * 255.0;                   //RGB results = 0 ÷ 255
        G = L * 255.0;
        B = L * 255.0;
    }
    else
    {
        if (L < 0.5) var_2 = L * (1 + S);
        else         var_2 = (L + S) - (S * L);

        var_1 = 2.0 * L - var_2;

        R = 255.0 * Hue2RGB(var_1, var_2, H + (1.0 / 3.0));
        G = 255.0 * Hue2RGB(var_1, var_2, H);
        B = 255.0 * Hue2RGB(var_1, var_2, H - (1.0 / 3.0));
    }
    return TColor(RGB(R,G,B));
}
//---------------------------------------------------------------------------
double Hue2RGB(double v1, double v2, double vH)
{
    if (vH < 0) vH += 1;
    if (vH > 1) vH -= 1;
    if (6.0 * vH < 1) return v1 + (v2 - v1) * 6.0 * vH;
    if (2.0 * vH < 1) return v2;
    if (3.0 * vH < 2) return v1 + (v2 - v1) * ((2.0 / 3.0) - vH) * 6.0;
    return (v1);
}
           

附表(HSL/V/B在各种环境下的取值范围):

Applications Space H Range S Range L/V/B Range
Paint Shop Pro HSL 0 - 255 0 - 255 L 0 - 255
Gimp HSV 0 - 360° 0 - 100 V 0 - 100
Photoshop HSV 0 - 360° 0 - 100% B 0 - 100%
Windows HSL 0 - 240 0 - 240 L 0 - 240
Linux / KDE HSV 0 - 360° 0 - 255 V 0 - 255
GTK HSV 0 - 360° 0 - 1.0 V 0 - 1.0
Java (awt.Color) HSV 0 - 1.0 0 - 1.0 B 0 - 1.0
Apple HSV 0 - 360° 0 - 100% L 0 - 100%