1. 介绍
当系统提供的组件无法满足设计需求时,您可以创建自定义组件,根据设计需求自定义组件的属性及响应事件,并绘制组件。自定义组件是在组件预留的两个自定义图层中实现绘制,通过addDrawTask方法添加绘制任务,最终与组件的其它图层合成在一起呈现在界面中。
实现思路:
- 创建自定义组件的类,并继承Component或其子类,添加构造方法。
- 实现Component.DrawTask接口,在onDraw方法中进行绘制。
- 根据自定义组件需要完成的功能,去选择实现相应的接口。例如可实现Component.EstimateSizeListener响应测量事件、Component.TouchEventListener响应触摸事件、Component.ClickedListener响应点击事件、Component.LongClickedListener响应长按事件、Component.DoubleClickedListener响应双击事件等。
-
本教程实现圆形抽奖转盘功能,要实现如下接口:
a) 需要实现获取屏幕宽高度、中心点坐标,所以实现Component.EstimateSizeListener接口,重写onEstimateSize方法。
b) 需要实现点击中心圆盘区域位置开始抽奖功能,所以实现Component.TouchEventListener,重写onTouchEvent方法。
2. 搭建HarmonyOS环境
我们首先需要完成HarmonyOS开发环境搭建,可参照如下步骤进行。
- 安装DevEco Studio,详情请参考下载和安装软件。
- 设置DevEco Studio开发环境,DevEco Studio开发环境依赖于网络环境,需要连接上网络才能确保工具的正常使用,可以根据如下两种情况来配置开发环境:
- 如果可以直接访问Internet,只需进行下载HarmonyOS SDK操作。
- 如果网络不能直接访问Internet,需要通过代理服务器才可以访问,请参考配置开发环境。
3. 基本步骤
- 创建自定义组件的类,并继承Component或其子类,添加构造方法。
public class LuckyCirclePanComponent extends Component implements Component.DrawTask, Component.EstimateSizeListener, Component.TouchEventListener { public LuckyCirclePanComponent(Context context) { super(context); this.context = context; // 初始化画笔 initPaint(); // 获取屏幕的宽高度、中心点坐标,调用onEstimateSize方法 setEstimateSizeListener(this); // 添加绘制任务,调用onDraw方法 addDrawTask(this); // 实现点击中心圆盘区域位置开始抽奖功能,调用onTouchEvent方法 setTouchEventListener(this); } }
- 实现Component.DrawTask接口,在onDraw方法中进行绘制。
@Override public void onDraw(Component component, Canvas canvas) { // 将画布沿X、Y轴平移指定距离 canvas.translate(centerX, centerY); // 画外部圆盘的花瓣 drawFlower(canvas); // 画外部圆盘、小圈圈、五角星 drawOutCircleAndFive(canvas); // 画内部扇形抽奖区域 drawInnerArc(canvas); // 画内部扇形区域文字 drawArcText(canvas); // 画内部扇形区域奖品对应的图片 drawImage(canvas); // 画中心圆盘和指针 drawCenter(canvas); }
4. 获取屏幕大小、中心点
实现Component.EstimateSizeListener接口,重写onEstimateSize方法,获取屏幕的宽高度width、height及中心点坐标centerX、centerY。
@Override
public boolean onEstimateSize(int widthEstimateConfig, int heightEstimateConfig) {
int componentWidth = EstimateSpec.getSize(widthEstimateConfig);
int componentHeight = EstimateSpec.getSize(heightEstimateConfig);
this.width = componentWidth;
this.height = componentHeight;
centerX = this.width / TWO;
centerY = this.height / TWO;
setEstimatedSize(
EstimateSpec.getChildSizeWithMode(componentWidth, componentWidth, EstimateSpec.PRECISE),
EstimateSpec.getChildSizeWithMode(componentHeight, componentHeight, EstimateSpec.PRECISE)
);
return true;
}
5. 画外部圆盘
- 画外部圆盘的花瓣:通过调用Canvas的rotate()方法,将画布旋转指定角度。通过调用Canvas的save()和restore()方法,使画布保存最新的绘制状态。根据想要绘制的花瓣个数,改变旋转角度,循环画出花瓣效果。
private void drawFlower(Canvas canvas) {
float beginAngle = startAngle + avgAngle;
float radius = centerX - padding;
for (int i = 0; i < COUNT; i++) {
canvas.save();
canvas.rotate(beginAngle, 0F, 0F);
paintFlower.setColor(ColorUtils.PAINT_FLOWER_YELLOW);
canvas.drawCircle(-radius / TWO, radius / TWO, radius / TWO, paintFlower);
paintFlower.setColor(ColorUtils.PAINT_FLOWER_PINK);
canvas.drawCircle(-radius / TWO, radius / TWO, (radius - padding) / TWO, paintFlower);
beginAngle += avgAngle;
canvas.restore();
}
}
2.画外部圆盘:在指定的X、Y(0F, 0F)坐标处,画一个半径为centerX - padding的圆形(其实就是绘制一个红色的圆盘)。
paintOutCircle.setColor(ColorUtils.PAINT_OUT_CIRCLE);
canvas.drawCircle(0F, 0F, centerX - padding, paintOutCircle);
3.画外部圆盘边上的小圈圈和五角星:接下来一个for循环,且角度每次递增(avgAngle / THREE),就是绘制圆环上的小圈圈和五角星了。因为是交替绘制五角星和小圈圈,所以用一个条件判断语句去绘制。
float beginAngle = startAngle + avgAngle / THREE;
for (int i = 0; i < COUNT * THREE; i++) {
canvas.save();
canvas.rotate(beginAngle, 0F, 0F);
if (0 == i % TWO) {
paintOutCircle.setColor(Color.WHITE);
canvas.drawCircle(centerX - padding - padding / TWO, 0F, vp2px(FIVE), paintOutCircle);
} else {
paintFiveStart(canvas);
}
beginAngle += avgAngle / THREE;
canvas.restore();
}
4.画五角星:通过计算获取到五角星的5个顶点位置(计算依据:五角星每个角的角度为36°,然后根据三角函数即可算出各个点的坐标),再使用Canvas、Path、Paint将5个顶点通过画线连接在一起,就完成了五角星的绘制。
private void paintFiveStart(Canvas canvas) {
// 画五角星的path
Path path = new Path();
float[] points = fivePoints(centerX - padding - padding / TWO, 0F, padding);
for (int i = 0; i < points.length - 1; i = i + TWO) {
path.lineTo(points[i], points[i + 1]);
}
path.close();
canvas.drawPath(path, paintFive);
}
/**
* fivePoints 获取五角星的五个顶点
*
* @param pointXa 起始点A的x轴绝对位置
* @param pointYa 起始点A的y轴绝对位置
* @param sideLength 五角星的边长
* @return 五角星5个顶点坐标
*/
private static float[] fivePoints(float pointXa, float pointYa, float sideLength) {
final int eighteen = 18;
float pointXb = pointXa + sideLength / TWO;
double num = sideLength * Math.sin(Math.toRadians(eighteen));
float pointXc = (float) (pointXa + num);
float pointXd = (float) (pointXa - num);
float pointXe = pointXa - sideLength / TWO;
float pointYb = (float) (pointYa + Math.sqrt(Math.pow(pointXc - pointXd, TWO)
- Math.pow(sideLength / TWO, TWO)));
float pointYc = (float) (pointYa + Math.cos(Math.toRadians(eighteen)) * sideLength);
float pointYd = pointYc;
float pointYe = pointYb;
float[] points = new float[]{pointXa, pointYa, pointXd, pointYd, pointXb, pointYb,
pointXe, pointYe, pointXc, pointYc, pointXa, pointYa};
return points;
}
6. 画内部扇形抽奖区域
- 画抽奖区域扇形:使用RectFloat和Arc对象绘制弧,rect表示圆弧包围矩形的左上角和右下角的坐标,参数new Arc(startAngle, avgAngle, true)表示圆弧参数,例如起始角度、后掠角以及是否从圆弧的两个端点到其中心绘制直线。
private void drawInnerArc(Canvas canvas) {
float radius = Math.min(centerX, centerY) - padding * TWO;
RectFloat rect = new RectFloat(-radius, -radius, radius, radius);
for (int i = 0; i < COUNT; i++) {
paintInnerArc.setColor(colors[i]);
canvas.drawArc(rect, new Arc(startAngle, avgAngle, true), paintInnerArc);
startAngle += avgAngle;
}
}
2.画抽奖区域文字:利用Path,创建绘制路径,添加Arc,然后设置水平和垂直的偏移量。垂直偏移量radius / FIVE就是当前Arc朝着圆心移动的距离;水平偏移量,就是顺时针去旋转,水平偏移(Math.sin(avgAngle / CIRCLE * Math.PI) * radius) - measureWidth / TWO,是为了让文字在当前弧范围文字居中。最后,用path去绘制文本。
private void drawArcText(Canvas canvas) {
for (int i = 0; i < COUNT; i++) {
// 创建绘制路径
Path circlePath = new Path();
float radius = Math.min(centerX, centerY) - padding * TWO;
RectFloat rect = new RectFloat(-radius, -radius, radius, radius);
circlePath.addArc(rect, startAngle, avgAngle);
float measureWidth = paintArcText.measureText(textArrs[i]);
// 偏移量
float advance = (float) ((Math.sin(avgAngle / CIRCLE * Math.PI) * radius) - measureWidth / TWO);
canvas.drawTextOnPath(paintArcText, textArrs[i], circlePath, advance, radius / FIVE);
startAngle += avgAngle;
}
}
3.画抽奖区域文字对应图片:pixelMaps表示文字对应的图片ResourceId转换成PixelMap的数组,pixelMapHolderList表示将PixelMap转换成PixelMapHolder图片List,dst表示PixelMapHolder对象的左上角( -imageHeight / TWO,imageHeight / TWO)和右下角(centerX / THREE + imageWidth,centerX / THREE)的坐标。
private void drawImage(Canvas canvas) {
float beginAngle = startAngle + avgAngle / TWO;
for (int i = 0; i < COUNT; i++) {
int imageWidth = pixelMaps[i].getImageInfo().size.width;
int imageHeight = pixelMaps[i].getImageInfo().size.height;
canvas.save();
canvas.rotate(beginAngle, 0F, 0F);
// 指定图片在屏幕上显示的区域
RectFloat dst = new RectFloat(centerX / THREE, -imageHeight / TWO,
centerX / THREE + imageWidth, imageHeight / TWO);
canvas.drawPixelMapHolderRect(pixelMapHolderList.get(i), dst, paintImage);
beginAngle += avgAngle;
canvas.restore();
}
}
7. 画中心圆盘和指针
- 画中心圆盘大指针:通过Path ,确定要移动的三个点的坐标(-centerX / nine, 0F)、(centerX / nine, 0F)、(0F, -centerX / THREE),去绘制指针。
Path path = new Path();
path.moveTo(-centerX / nine, 0F);
path.lineTo(centerX / nine, 0F);
path.lineTo(0F, -centerX / THREE);
path.close();
canvas.drawPath(path, paintPointer);
2.画内部大圆和小圆:在圆盘圆心处,绘制两个半径分别为centerX / seven + padding / TWO、centerX / seven的中心圆盘。
// 画内部大圆
paintCenterCircle.setColor(ColorUtils.PAINT_POINTER);
canvas.drawCircle(0F, 0F, centerX / seven + padding / TWO, paintCenterCircle);
// 画内部小圆
paintCenterCircle.setColor(Color.WHITE);
canvas.drawCircle(0F, 0F, centerX / seven, paintCenterCircle);
3.画中心圆盘小指针:与步骤1中画中心圆盘大指针类似,通过Path去绘制中心圆盘小指针。
Path smallPath = new Path();
smallPath.moveTo(-centerX / eighteen, 0F);
smallPath.lineTo(centerX / eighteen, 0F);
smallPath.lineTo(0F, -centerX / THREE + padding / TWO);
smallPath.close();
canvas.drawPath(smallPath, paintSmallPoint);
4.画中心圆弧文字:通过Paint的getFontMetrics()方法,获取绘制字体的建议行距,然后根据建议行距去绘制文本。
Paint.FontMetrics fontMetrics = paintCenterText.getFontMetrics();
float textHeight = (float) Math.ceil(fontMetrics.leading - fontMetrics.ascent);
canvas.drawText(paintCenterText, "开始", 0F, textHeight / THREE);
8. 实现抽奖功能
- 实现Component.TouchEventListener接口,重写onTouchEvent方法,获取屏幕上点击的坐标,当点击的范围在中心圆盘区域时,圆形转盘开始转动抽奖。
@Override
public boolean onTouchEvent(Component component, TouchEvent touchEvent) {
final int seven = 7;
switch (touchEvent.getAction()) {
case TouchEvent.PRIMARY_POINT_DOWN:
// 获取屏幕上点击的坐标
float floatX = touchEvent.getPointerPosition(touchEvent.getIndex()).getX();
float floatY = touchEvent.getPointerPosition(touchEvent.getIndex()).getY();
float radius = centerX / seven + padding / TWO;
boolean isScopeX = centerX - radius < floatX && centerX + radius > floatX;
boolean isScopeY = centerY - radius < floatY && centerY + radius > floatY;
if (isScopeX && isScopeY && !animatorVal.isRunning()) {
startAnimator();
}
break;
case TouchEvent.PRIMARY_POINT_UP:
// 松开取消
invalidate();
break;
default:
break;
}
return true;
}
2.圆形转盘开始转动抽奖:给转盘指定一个随机的转动角度randomAngle,保证每次转动的角度是随机的(即每次抽到的奖品也是随机的),然后设置动画移动的曲线类型,这里抽奖设置的是Animator.CurveType.DECELERATE表示动画快速开始然后逐渐减速的曲线。动画结束后,转盘停止转动(即抽奖结束),会弹出抽中的奖品提示信息。
private void startAnimator() {
final int angle = 270;
startAngle = 0;
// 动画时长
final long animatorDuration = 4000L;
// 随机角度
int randomAngle = new SecureRandom().nextInt(CIRCLE);
animatorVal.setCurveType(Animator.CurveType.DECELERATE);
animatorVal.setDuration(animatorDuration);
animatorVal.setValueUpdateListener((AnimatorValue animatorValue, float value) -> {
startAngle = value * (CIRCLE * FIVE - randomAngle + angle);
invalidate();
});
stateChangedListener(animatorVal, randomAngle);
animatorVal.start();
}
9. 最终实现效果
10. 代码示例
代码结构解读
为了方便您的学习,我们提供了自定义圆形抽奖转盘示例工程的代码,代码的工程结构描述如下:
- customcomponent:LuckyCirclePanComponent自定义圆形抽奖转盘组件类,绘制圆形抽奖转盘,并实现抽奖效果。
- slice:MainAbilitySlice本示例教程起始页面,提供界面入口。
- utils:工具类
- ColorUtils颜色工具类,对绘制圆盘所需RGB颜色进行封装。
- LogUtils日志打印类,对HiLog日志进行了封装。
- PixelMapUtils图片工具类,主要是加载本地图片资源,通过本地图片资源的resourceId,将图片转换成PixelMap类型。
- ToastUtils弹窗工具类,抽奖结束后,弹出抽奖结果信息。
- MainAbility:主程序入口,DevEco Studio生成,未添加逻辑,无需变更。
- MyApplication:DevEco Studio自动生成,无需变更。
- resources:存放工程使用到的资源文件
- resources\base\element中存放DevEco studio自动生成的配置文件string.json,无需变更。
- resources\base\graphic中存放页面样式文件,本示例教程通过自定义组件完成,没有定义页面样式,无需变更。
- resources\base\layout中布局文件,本示例教程通过自定义组件完成,没有定义页面布局,无需变更。
- resources\base\media下存放图片资源,本示例教程使用了5张.png图片,用于设置与奖品相对应的图片,开发者可自行准备;icon.png由DevEco Studio自动生成,无需变更。
- config.json:配置文件。
编写布局与样式
- ability_main.xml布局文件。
<?xml version="1.0" encoding="utf-8"?>
<DirectionalLayout
xmlns:ohos="http://schemas.huawei.com/res/ohos"
ohos:height="match_parent"
ohos:width="match_parent"
ohos:orientation="vertical">
<Text
ohos:id="$+id:text_helloworld"
ohos:height="match_content"
ohos:width="match_content"
ohos:background_element="$graphic:background_ability_main"
ohos:layout_alignment="horizontal_center"
ohos:text="Hello World"
ohos:text_size="50"
/>
</DirectionalLayout>
2.background_ability_main.xml样式文件
<?xml version="1.0" encoding="UTF-8" ?>
<shape xmlns:ohos="http://schemas.huawei.com/res/ohos"
ohos:shape="rectangle">
<solid
ohos:color="#FFFFFF"/>
</shape>
业务逻辑代码
- 新建LuckyCirclePanComponent类,实现自定义组件,绘制圆形抽奖转盘,并实现抽奖效果。
public class LuckyCirclePanComponent extends Component implements Component.DrawTask,
Component.EstimateSizeListener, Component.TouchEventListener {
private static final int CIRCLE = 360;
private static final int TWO = 2;
private static final int THREE = 3;
private static final int FIVE = 5;
// 盘块的个数
private static final int COUNT = 6;
// 开始角度
private float startAngle = 0;
// 平均每份的角度
private float avgAngle = CIRCLE / COUNT;
// 边框间距
private int padding;
// 宽度和高度
private float width;
private float height;
// 中心的X,Y坐标
private float centerX;
private float centerY;
// 画内部扇形的画笔
private Paint paintInnerArc;
// 画内部扇形文字的画笔
private Paint paintArcText;
// 外部圆弧的画笔
private Paint paintOutCircle;
// 内部圆弧的画笔
private Paint paintCenterCircle;
// 中间文字的画笔
private Paint paintCenterText;
// 画转盘大指针的画笔
private Paint paintPointer;
// 画转盘小指针的画笔
private Paint paintSmallPoint;
// 画图片的画笔
private Paint paintImage;
// 画外圆外面的花瓣
private Paint paintFlower;
// 画五角星的画笔
private Paint paintFive;
// 每个盘块的颜色
private Color[] colors = {ColorUtils.ARC_PINK, ColorUtils.ARC_YELLOW, ColorUtils.ARC_BLUE,
ColorUtils.ARC_PINK, ColorUtils.ARC_YELLOW, ColorUtils.ARC_BLUE, };
// 抽奖的文字
private String[] textArrs = {"华为手表", "华为平板", "恭喜发财", "华为手机", "华为耳机", "恭喜发财"};
// 与文字对应的图片
private PixelMap[] pixelMaps = {PixelMapUtils.createPixelMapByResId(ResourceTable.Media_icon, getContext()).get(),
PixelMapUtils.createPixelMapByResId(ResourceTable.Media_icon, getContext()).get(),
PixelMapUtils.createPixelMapByResId(ResourceTable.Media_icon, getContext()).get(),
PixelMapUtils.createPixelMapByResId(ResourceTable.Media_icon, getContext()).get(),
PixelMapUtils.createPixelMapByResId(ResourceTable.Media_icon, getContext()).get(),
PixelMapUtils.createPixelMapByResId(ResourceTable.Media_icon, getContext()).get()};
private List<PixelMapHolder> pixelMapHolderList;
private Context context;
// 动画
private AnimatorValue animatorVal = new AnimatorValue();
/**
* constructor of LuckyCirclePanComponent
*
* @param context context
*/
public LuckyCirclePanComponent(Context context) {
super(context);
this.context = context;
// 初始化画笔
initPaint();
// 获取屏幕的宽高度、中心点坐标,调用onEstimateSize方法
setEstimateSizeListener(this);
// 添加绘制任务,调用onDraw方法
addDrawTask(this);
// 实现点击中心圆盘区域位置开始抽奖功能,调用onTouchEvent方法
setTouchEventListener(this);
}
private void initPaint() {
final int size = 20;
padding = vp2px(size);
pixelMapToPixelMapHolder();
paintInnerArc = new Paint();
paintInnerArc.setAntiAlias(true);
paintInnerArc.setStyle(Paint.Style.FILL_STYLE);
paintArcText = new Paint();
paintArcText.setAntiAlias(true);
paintArcText.setTextSize(padding);
paintArcText.setStyle(Paint.Style.FILL_STYLE);
paintArcText.setColor(ColorUtils.TEXT);
paintOutCircle = new Paint();
paintOutCircle.setAntiAlias(true);
paintOutCircle.setStyle(Paint.Style.FILL_STYLE);
paintCenterCircle = new Paint();
paintCenterCircle.setAntiAlias(true);
paintCenterCircle.setStyle(Paint.Style.FILL_STYLE);
paintPointer = new Paint();
paintPointer.setAntiAlias(true);
paintPointer.setStyle(Paint.Style.FILL_STYLE);
paintPointer.setColor(ColorUtils.PAINT_POINTER);
paintCenterText = new Paint();
paintCenterText.setAntiAlias(true);
paintCenterText.setTextSize(padding);
paintCenterText.setStyle(Paint.Style.FILL_STYLE);
paintCenterText.setColor(ColorUtils.TEXT);
paintCenterText.setTextAlign(TextAlignment.CENTER);
paintImage = new Paint();
paintImage.setAntiAlias(true);
paintImage.setStrokeCap(Paint.StrokeCap.ROUND_CAP);
paintImage.setStyle(Paint.Style.STROKE_STYLE);
paintFlower = new Paint();
paintFlower.setAntiAlias(true);
paintFlower.setStyle(Paint.Style.FILL_STYLE);
paintFive = new Paint();
paintFive.setAntiAlias(true);
paintFive.setStyle(Paint.Style.FILL_STYLE);
paintFive.setColor(Color.YELLOW);
paintSmallPoint = new Paint();
paintSmallPoint.setStyle(Paint.Style.FILL_STYLE);
paintSmallPoint.setColor(Color.WHITE);
}
@Override
public boolean onEstimateSize(int widthEstimateConfig, int heightEstimateConfig) {
int componentWidth = EstimateSpec.getSize(widthEstimateConfig);
int componentHeight = EstimateSpec.getSize(heightEstimateConfig);
this.width = componentWidth;
this.height = componentHeight;
centerX = this.width / TWO;
centerY = this.height / TWO;
setEstimatedSize(
EstimateSpec.getChildSizeWithMode(componentWidth, componentWidth, EstimateSpec.PRECISE),
EstimateSpec.getChildSizeWithMode(componentHeight, componentHeight, EstimateSpec.PRECISE)
);
return true;
}
@Override
public void onDraw(Component component, Canvas canvas) {
// 将画布沿X、Y轴平移指定距离
canvas.translate(centerX, centerY);
// 画外部圆盘的花瓣
drawFlower(canvas);
// 画外部圆盘、小圈圈、五角星
drawOutCircleAndFive(canvas);
// 画内部扇形抽奖区域
drawInnerArc(canvas);
// 画内部扇形区域文字
drawArcText(canvas);
// 画内部扇形区域奖品对应的图片
drawImage(canvas);
// 画中心圆盘和指针
drawCenter(canvas);
}
private void drawFlower(Canvas canvas) {
float beginAngle = startAngle + avgAngle;
float radius = centerX - padding;
for (int i = 0; i < COUNT; i++) {
canvas.save();
canvas.rotate(beginAngle, 0F, 0F);
paintFlower.setColor(ColorUtils.PAINT_FLOWER_YELLOW);
canvas.drawCircle(-radius / TWO, radius / TWO, radius / TWO, paintFlower);
paintFlower.setColor(ColorUtils.PAINT_FLOWER_PINK);
canvas.drawCircle(-radius / TWO, radius / TWO, (radius - padding) / TWO, paintFlower);
beginAngle += avgAngle;
canvas.restore();
}
}
private void drawOutCircleAndFive(Canvas canvas) {
paintOutCircle.setColor(ColorUtils.PAINT_OUT_CIRCLE);
canvas.drawCircle(0F, 0F, centerX - padding, paintOutCircle);
float beginAngle = startAngle + avgAngle / THREE;
for (int i = 0; i < COUNT * THREE; i++) {
canvas.save();
canvas.rotate(beginAngle, 0F, 0F);
if (0 == i % TWO) {
paintOutCircle.setColor(Color.WHITE);
canvas.drawCircle(centerX - padding - padding / TWO, 0F, vp2px(FIVE), paintOutCircle);
} else {
paintFiveStart(canvas);
}
beginAngle += avgAngle / THREE;
canvas.restore();
}
}
private void paintFiveStart(Canvas canvas) {
// 画五角星的path
Path path = new Path();
float[] points = fivePoints(centerX - padding - padding / TWO, 0F, padding);
for (int i = 0; i < points.length - 1; i = i + TWO) {
path.lineTo(points[i], points[i + 1]);
}
path.close();
canvas.drawPath(path, paintFive);
}
private void drawInnerArc(Canvas canvas) {
float radius = Math.min(centerX, centerY) - padding * TWO;
RectFloat rect = new RectFloat(-radius, -radius, radius, radius);
for (int i = 0; i < COUNT; i++) {
paintInnerArc.setColor(colors[i]);
canvas.drawArc(rect, new Arc(startAngle, avgAngle, true), paintInnerArc);
startAngle += avgAngle;
}
}
private void drawArcText(Canvas canvas) {
for (int i = 0; i < COUNT; i++) {
// 创建绘制路径
Path circlePath = new Path();
float radius = Math.min(centerX, centerY) - padding * TWO;
RectFloat rect = new RectFloat(-radius, -radius, radius, radius);
circlePath.addArc(rect, startAngle, avgAngle);
float measureWidth = paintArcText.measureText(textArrs[i]);
// 偏移量
float advance = (float) ((Math.sin(avgAngle / CIRCLE * Math.PI) * radius) - measureWidth / TWO);
canvas.drawTextOnPath(paintArcText, textArrs[i], circlePath, advance, radius / FIVE);
startAngle += avgAngle;
}
}
private void drawImage(Canvas canvas) {
float beginAngle = startAngle + avgAngle / TWO;
for (int i = 0; i < COUNT; i++) {
int imageWidth = pixelMaps[i].getImageInfo().size.width;
int imageHeight = pixelMaps[i].getImageInfo().size.height;
canvas.save();
canvas.rotate(beginAngle, 0F, 0F);
// 指定图片在屏幕上显示的区域
RectFloat dst = new RectFloat(centerX / THREE, -imageHeight / TWO,
centerX / THREE + imageWidth, imageHeight / TWO);
canvas.drawPixelMapHolderRect(pixelMapHolderList.get(i), dst, paintImage);
beginAngle += avgAngle;
canvas.restore();
}
}
// 将pixelMap转换成PixelMapHolder
private void pixelMapToPixelMapHolder() {
pixelMapHolderList = new ArrayList<>(pixelMaps.length);
for (PixelMap pixelMap : pixelMaps) {
pixelMapHolderList.add(new PixelMapHolder(pixelMap));
}
}
private void drawCenter(Canvas canvas) {
final int nine = 9;
final int seven = 7;
final int eighteen = 18;
// 画大指针
Path path = new Path();
path.moveTo(-centerX / nine, 0F);
path.lineTo(centerX / nine, 0F);
path.lineTo(0F, -centerX / THREE);
path.close();
canvas.drawPath(path, paintPointer);
// 画内部大圆
paintCenterCircle.setColor(ColorUtils.PAINT_POINTER);
canvas.drawCircle(0F, 0F, centerX / seven + padding / TWO, paintCenterCircle);
// 画内部小圆
paintCenterCircle.setColor(Color.WHITE);
canvas.drawCircle(0F, 0F, centerX / seven, paintCenterCircle);
// 画小指针
Path smallPath = new Path();
smallPath.moveTo(-centerX / eighteen, 0F);
smallPath.lineTo(centerX / eighteen, 0F);
smallPath.lineTo(0F, -centerX / THREE + padding / TWO);
smallPath.close();
canvas.drawPath(smallPath, paintSmallPoint);
// 画中心圆弧文字
Paint.FontMetrics fontMetrics = paintCenterText.getFontMetrics();
float textHeight = (float) Math.ceil(fontMetrics.leading - fontMetrics.ascent);
canvas.drawText(paintCenterText, "开始", 0F, textHeight / THREE);
}
/**
* vp2px 将vp转换成px
*
* @param size size
* @return int
*/
public int vp2px(int size) {
int density = getResourceManager().getDeviceCapability().screenDensity / DeviceCapability.SCREEN_MDPI;
return size * density;
}
/**
* fivePoints 获取五角星的五个顶点
*
* @param pointXa 起始点A的x轴绝对位置
* @param pointYa 起始点A的y轴绝对位置
* @param sideLength 五角星的边长
* @return 五角星5个顶点坐标
*/
private static float[] fivePoints(float pointXa, float pointYa, float sideLength) {
final int eighteen = 18;
float pointXb = pointXa + sideLength / TWO;
double num = sideLength * Math.sin(Math.toRadians(eighteen));
float pointXc = (float) (pointXa + num);
float pointXd = (float) (pointXa - num);
float pointXe = pointXa - sideLength / TWO;
float pointYb = (float) (pointYa + Math.sqrt(Math.pow(pointXc - pointXd, TWO)
- Math.pow(sideLength / TWO, TWO)));
float pointYc = (float) (pointYa + Math.cos(Math.toRadians(eighteen)) * sideLength);
float pointYd = pointYc;
float pointYe = pointYb;
float[] points = new float[]{pointXa, pointYa, pointXd, pointYd, pointXb, pointYb,
pointXe, pointYe, pointXc, pointYc, pointXa, pointYa};
return points;
}
@Override
public boolean onTouchEvent(Component component, TouchEvent touchEvent) {
final int seven = 7;
switch (touchEvent.getAction()) {
case TouchEvent.PRIMARY_POINT_DOWN:
// 获取屏幕上点击的坐标
float floatX = touchEvent.getPointerPosition(touchEvent.getIndex()).getX();
float floatY = touchEvent.getPointerPosition(touchEvent.getIndex()).getY();
float radius = centerX / seven + padding / TWO;
boolean isScopeX = centerX - radius < floatX && centerX + radius > floatX;
boolean isScopeY = centerY - radius < floatY && centerY + radius > floatY;
if (isScopeX && isScopeY && !animatorVal.isRunning()) {
startAnimator();
}
break;
case TouchEvent.PRIMARY_POINT_UP:
// 松开取消
invalidate();
break;
default:
break;
}
return true;
}
private void startAnimator() {
final int angle = 270;
startAngle = 0;
// 动画时长
final long animatorDuration = 4000L;
// 随机角度
int randomAngle = new SecureRandom().nextInt(CIRCLE);
animatorVal.setCurveType(Animator.CurveType.DECELERATE);
animatorVal.setDuration(animatorDuration);
animatorVal.setValueUpdateListener((AnimatorValue animatorValue, float value) -> {
startAngle = value * (CIRCLE * FIVE - randomAngle + angle);
invalidate();
});
stateChangedListener(animatorVal, randomAngle);
animatorVal.start();
}
private void stateChangedListener(AnimatorValue animatorValue, int randomAngle) {
final int four = 4;
final int six = 6;
animatorValue.setStateChangedListener(new Animator.StateChangedListener() {
@Override
public void onStart(Animator animator) {
}
@Override
public void onStop(Animator animator) {
}
@Override
public void onCancel(Animator animator) {
}
@Override
public void onEnd(Animator animator) {
if (randomAngle >= 0 && randomAngle < avgAngle) {
ToastUtils.showTips(context, "恭喜您中了一块华为手表");
} else if (randomAngle >= avgAngle && randomAngle < TWO * avgAngle) {
ToastUtils.showTips(context, "恭喜您中了一台华为平板");
} else if (randomAngle >= TWO * avgAngle && randomAngle < THREE * avgAngle) {
ToastUtils.showTips(context, "sorry,您没有中奖");
} else if (randomAngle >= THREE * avgAngle && randomAngle < four * avgAngle) {
ToastUtils.showTips(context, "恭喜您中了一部华为手机");
} else if (randomAngle >= four * avgAngle && randomAngle < FIVE * avgAngle) {
ToastUtils.showTips(context, "恭喜您中了一副华为耳机");
} else if (randomAngle >= FIVE * avgAngle && randomAngle < six * avgAngle) {
ToastUtils.showTips(context, "sorry,您没有中奖");
} else {
invalidate();
}
animator.release();
}
@Override
public void onPause(Animator animator) {
}
@Override
public void onResume(Animator animator) {
}
});
}
}
2.在MainAbilitySlice类中调用自定义圆形抽奖转盘组件类,显示圆形抽奖转盘。
public class MainAbilitySlice extends AbilitySlice {
private DirectionalLayout myLayout = new DirectionalLayout(this);
@Override
public void onStart(Intent intent) {
super.onStart(intent);
DirectionalLayout.LayoutConfig config = new DirectionalLayout.LayoutConfig(
DirectionalLayout.LayoutConfig.MATCH_PARENT, DirectionalLayout.LayoutConfig.MATCH_PARENT);
LuckyCirclePanComponent luckyCirclePanComponent = new LuckyCirclePanComponent(this);
luckyCirclePanComponent.setLayoutConfig(config);
myLayout.addComponent(luckyCirclePanComponent);
super.setUIContent(myLayout);
}
@Override
public void onActive() {
super.onActive();
}
@Override
public void onForeground(Intent intent) {
super.onForeground(intent);
}
}
3.新建ColorUtils类,对绘制圆盘所需RGB颜色进行封装。
public class ColorUtils {
/**
* arc pink color
*/
public static final Color ARC_PINK = new Color(Color.rgb(255, 163, 174));
/**
* arc yellow Color
*/
public static final Color ARC_YELLOW = new Color(Color.rgb(255, 222, 78));
/**
* arc blue color
*/
public static final Color ARC_BLUE = new Color(Color.rgb(118, 226, 219));
/**
* text color
*/
public static final Color TEXT = new Color(Color.rgb(234, 134, 164));
/**
* paint pointer Color
*/
public static final Color PAINT_POINTER = new Color(Color.rgb(246, 200, 216));
/**
* paint flower yellow Color
*/
public static final Color PAINT_FLOWER_YELLOW = new Color(Color.rgb(243, 180, 104));
/**
* paint flower pink Color
*/
public static final Color PAINT_FLOWER_PINK = new Color(Color.rgb(229, 136, 185));
/**
* paint out circle color
*/
public static final Color PAINT_OUT_CIRCLE = new Color(Color.rgb(237, 109, 86));
private ColorUtils() {
}
}
4.新建PixelMapUtils类,加载本地图片资源,通过本地图片资源的resourceId,将图片转换成PixelMap类型。
public class PixelMapUtils {
private static final String TAG = "PixelMapUtils";
private PixelMapUtils() {
}
private static byte[] readResource(Resource resource) {
final int bufferSize = 1024;
final int ioEnd = -1;
byte[] byteArray;
byte[] buffers = new byte[bufferSize];
try (ByteArrayOutputStream output = new ByteArrayOutputStream()) {
while (true) {
int readLen = resource.read(buffers, 0, bufferSize);
if (readLen == ioEnd) {
LogUtils.error(TAG, "readResource finish");
byteArray = output.toByteArray();
break;
}
output.write(buffers, 0, readLen);
}
} catch (IOException e) {
LogUtils.debug(TAG, "readResource failed " + e.getLocalizedMessage());
return new byte[0];
}
LogUtils.info(TAG, "readResource len: " + byteArray.length);
return byteArray;
}
/**
* Creates a {@code PixelMap} object based on the image resource ID.
*
* This method only loads local image resources. If the image file does not exist or the loading fails,
* {@code null} is returned.
*
* @param resourceId Indicates the image resource ID.
* @param slice Indicates the slice.
* @return Returns the image.
*/
public static Optional<PixelMap> createPixelMapByResId(int resourceId, Context slice) {
final float rotateDegrees = 90F;
ResourceManager manager = slice.getResourceManager();
if (manager == null) {
return Optional.empty();
}
try (Resource resource = manager.getResource(resourceId)) {
if (resource == null) {
return Optional.empty();
}
ImageSource.SourceOptions srcOpts = new ImageSource.SourceOptions();
srcOpts.formatHint = "image/png";
ImageSource imageSource = ImageSource.create(readResource(resource), srcOpts);
if (imageSource == null) {
return Optional.empty();
}
ImageSource.DecodingOptions decodingOpts = new ImageSource.DecodingOptions();
decodingOpts.desiredSize = new Size(0, 0);
decodingOpts.desiredRegion = new Rect(0, 0, 0, 0);
decodingOpts.desiredPixelFormat = PixelFormat.ARGB_8888;
decodingOpts.rotateDegrees = rotateDegrees;
return Optional.of(imageSource.createPixelmap(decodingOpts));
} catch (NotExistException | IOException e) {
return Optional.empty();
}
}
}
5.新建LogUtils类,对HiLog日志进行封装。
public class LogUtils {
private static final String TAG_LOG = "LogUtil";
private static final HiLogLabel LABEL_LOG = new HiLogLabel(0, 0, LogUtils.TAG_LOG);
private static final String LOG_FORMAT = "%{public}s: %{public}s";
private LogUtils() {
}
/**
* Print debug log
*
* @param tag log tag
* @param msg log message
*/
public static void debug(String tag, String msg) {
HiLog.debug(LABEL_LOG, LOG_FORMAT, tag, msg);
}
/**
* Print info log
*
* @param tag log tag
* @param msg log message
*/
public static void info(String tag, String msg) {
HiLog.info(LABEL_LOG, LOG_FORMAT, tag, msg);
}
/**
* Print warn log
*
* @param tag log tag
* @param msg log message
*/
public static void warn(String tag, String msg) {
HiLog.warn(LABEL_LOG, LOG_FORMAT, tag, msg);
}
/**
* Print error log
*
* @param tag log tag
* @param msg log message
*/
public static void error(String tag, String msg) {
HiLog.error(LABEL_LOG, LOG_FORMAT, tag, msg);
}
}
6.新建ToastUtils类,对ToastDialg提示对话框进行封装。
import ohos.agp.window.dialog.ToastDialog;
import ohos.app.Context;
public class ToastUtils {
public static void showTips(Context context,String info){
new ToastDialog(context).setText(info).show();
}
}