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LOAM学习-代码解析(七)融合信息 transformMaintenance前言一、初始化二、位姿转换 transformAssociateToMap三、接收信息 Handler四、主函数 main结语一些碎碎念

前言

一、初始化

二、位姿转换 transformAssociateToMap

三、接收信息 Handler

四、主函数 main

结语

一些碎碎念

前言

在进行完LOAM学习-代码解析(五)地图构建 laserMapping和LOAM学习-代码解析(六)地图构建 laserMapping之后,终于到了LOAM代码解析的尾声,本文将进行最后的transformMaintenance的代码进行解析。

LOAM代码(带中文注释)的地址:https://github.com/cuitaixiang/LOAM_NOTED

LOAM代码(带中文注释)的百度网盘链接:https://pan.baidu.com/s/1tVSNBxNQrxKJyd5c9mWFWw 提取码: wwxr

LOAM论文的百度网盘链接: https://pan.baidu.com/s/10ahqg8O3G2-xOt9QZ1GuEQ 提取码: hnri

LOAM流程:

LOAM学习-代码解析(七)融合信息 transformMaintenance前言一、初始化二、位姿转换 transformAssociateToMap三、接收信息 Handler四、主函数 main结语一些碎碎念

一、初始化

创建里程计计算的转移矩阵、平移增量、世界坐标系位姿、优化前位姿、优化后位姿态

//odometry计算的转移矩阵(实时高频量)
float transformSum[6] = {0};
//平移增量
float transformIncre[6] = {0};
//经过mapping矫正过后的最终的世界坐标系下的位姿
float transformMapped[6] = {0};
//mapping传递过来的优化前的位姿
float transformBefMapped[6] = {0};
//mapping传递过来的优化后的位姿
float transformAftMapped[6] = {0};

//ros发布、坐标系、里程计、位姿转换
ros::Publisher *pubLaserOdometry2Pointer = NULL;
tf::TransformBroadcaster *tfBroadcaster2Pointer = NULL;
nav_msgs::Odometry laserOdometry2;
tf::StampedTransform laserOdometryTrans2;
           

二、位姿转换 transformAssociateToMap

位姿转换主要是将odometry的运动估计和mapping矫正量融合,主要步骤如下

步骤1:计算两次激光里程计的平移增量transformIncre。由于是基于匀速运动模型的假设,所以运动增量为transformBefMapped[3] - transformSum[3]。由于这两个数组中的位姿态都是基于世界坐标系(/camera_init)下的,所以需要将点云从世界坐标系转换到当前时刻的imu坐标系下,变换矩阵为

LOAM学习-代码解析(七)融合信息 transformMaintenance前言一、初始化二、位姿转换 transformAssociateToMap三、接收信息 Handler四、主函数 main结语一些碎碎念
LOAM学习-代码解析(七)融合信息 transformMaintenance前言一、初始化二、位姿转换 transformAssociateToMap三、接收信息 Handler四、主函数 main结语一些碎碎念

步骤2:计算地图map与世界坐标系(/camera_init)的矩阵

LOAM学习-代码解析(七)融合信息 transformMaintenance前言一、初始化二、位姿转换 transformAssociateToMap三、接收信息 Handler四、主函数 main结语一些碎碎念

最终的旋转矩阵

LOAM学习-代码解析(七)融合信息 transformMaintenance前言一、初始化二、位姿转换 transformAssociateToMap三、接收信息 Handler四、主函数 main结语一些碎碎念
LOAM学习-代码解析(七)融合信息 transformMaintenance前言一、初始化二、位姿转换 transformAssociateToMap三、接收信息 Handler四、主函数 main结语一些碎碎念

记为

LOAM学习-代码解析(七)融合信息 transformMaintenance前言一、初始化二、位姿转换 transformAssociateToMap三、接收信息 Handler四、主函数 main结语一些碎碎念

则上述旋转矩阵转换成欧拉角的计算公式为

LOAM学习-代码解析(七)融合信息 transformMaintenance前言一、初始化二、位姿转换 transformAssociateToMap三、接收信息 Handler四、主函数 main结语一些碎碎念
LOAM学习-代码解析(七)融合信息 transformMaintenance前言一、初始化二、位姿转换 transformAssociateToMap三、接收信息 Handler四、主函数 main结语一些碎碎念
LOAM学习-代码解析(七)融合信息 transformMaintenance前言一、初始化二、位姿转换 transformAssociateToMap三、接收信息 Handler四、主函数 main结语一些碎碎念

代码中的的对应关系如下

  • srx对应
    LOAM学习-代码解析(七)融合信息 transformMaintenance前言一、初始化二、位姿转换 transformAssociateToMap三、接收信息 Handler四、主函数 main结语一些碎碎念
  • srycrx对应
    LOAM学习-代码解析(七)融合信息 transformMaintenance前言一、初始化二、位姿转换 transformAssociateToMap三、接收信息 Handler四、主函数 main结语一些碎碎念
  • crycrx对应
    LOAM学习-代码解析(七)融合信息 transformMaintenance前言一、初始化二、位姿转换 transformAssociateToMap三、接收信息 Handler四、主函数 main结语一些碎碎念
  • srzcrx对应
    LOAM学习-代码解析(七)融合信息 transformMaintenance前言一、初始化二、位姿转换 transformAssociateToMap三、接收信息 Handler四、主函数 main结语一些碎碎念
  • crzcrx对应
    LOAM学习-代码解析(七)融合信息 transformMaintenance前言一、初始化二、位姿转换 transformAssociateToMap三、接收信息 Handler四、主函数 main结语一些碎碎念

步骤3:在得到imu里程计预测的map在世界坐标系(/camera_init)的位姿transformMapped(经过mapping矫正过后的最终的世界坐标系下的位姿),还需要加上步骤1中计算的世界坐标系下的平移增量,完成位姿更新。由于平移增量transformIncre是在当前时刻的imu坐标系下,需要转换到世界坐标系,变换矩阵为

LOAM学习-代码解析(七)融合信息 transformMaintenance前言一、初始化二、位姿转换 transformAssociateToMap三、接收信息 Handler四、主函数 main结语一些碎碎念

LOAM学习-代码解析(七)融合信息 transformMaintenance前言一、初始化二、位姿转换 transformAssociateToMap三、接收信息 Handler四、主函数 main结语一些碎碎念
//odometry的运动估计和mapping矫正量融合之后得到的最终的位姿transformMapped
void transformAssociateToMap()
{
  //平移后绕y轴旋转(-transformSum[1])
  float x1 = cos(transformSum[1]) * (transformBefMapped[3] - transformSum[3]) 
           - sin(transformSum[1]) * (transformBefMapped[5] - transformSum[5]);
  float y1 = transformBefMapped[4] - transformSum[4];
  float z1 = sin(transformSum[1]) * (transformBefMapped[3] - transformSum[3]) 
           + cos(transformSum[1]) * (transformBefMapped[5] - transformSum[5]);

  //绕x轴旋转(-transformSum[0])
  float x2 = x1;
  float y2 = cos(transformSum[0]) * y1 + sin(transformSum[0]) * z1;
  float z2 = -sin(transformSum[0]) * y1 + cos(transformSum[0]) * z1;

  //绕z轴旋转(-transformSum[2])
  transformIncre[3] = cos(transformSum[2]) * x2 + sin(transformSum[2]) * y2;
  transformIncre[4] = -sin(transformSum[2]) * x2 + cos(transformSum[2]) * y2;
  transformIncre[5] = z2;

  float sbcx = sin(transformSum[0]);
  float cbcx = cos(transformSum[0]);
  float sbcy = sin(transformSum[1]);
  float cbcy = cos(transformSum[1]);
  float sbcz = sin(transformSum[2]);
  float cbcz = cos(transformSum[2]);

  float sblx = sin(transformBefMapped[0]);
  float cblx = cos(transformBefMapped[0]);
  float sbly = sin(transformBefMapped[1]);
  float cbly = cos(transformBefMapped[1]);
  float sblz = sin(transformBefMapped[2]);
  float cblz = cos(transformBefMapped[2]);

  float salx = sin(transformAftMapped[0]);
  float calx = cos(transformAftMapped[0]);
  float saly = sin(transformAftMapped[1]);
  float caly = cos(transformAftMapped[1]);
  float salz = sin(transformAftMapped[2]);
  float calz = cos(transformAftMapped[2]);

  float srx = -sbcx*(salx*sblx + calx*cblx*salz*sblz + calx*calz*cblx*cblz)
            - cbcx*sbcy*(calx*calz*(cbly*sblz - cblz*sblx*sbly)
            - calx*salz*(cbly*cblz + sblx*sbly*sblz) + cblx*salx*sbly)
            - cbcx*cbcy*(calx*salz*(cblz*sbly - cbly*sblx*sblz) 
            - calx*calz*(sbly*sblz + cbly*cblz*sblx) + cblx*cbly*salx);
  transformMapped[0] = -asin(srx);

  float srycrx = sbcx*(cblx*cblz*(caly*salz - calz*salx*saly)
               - cblx*sblz*(caly*calz + salx*saly*salz) + calx*saly*sblx)
               - cbcx*cbcy*((caly*calz + salx*saly*salz)*(cblz*sbly - cbly*sblx*sblz)
               + (caly*salz - calz*salx*saly)*(sbly*sblz + cbly*cblz*sblx) - calx*cblx*cbly*saly)
               + cbcx*sbcy*((caly*calz + salx*saly*salz)*(cbly*cblz + sblx*sbly*sblz)
               + (caly*salz - calz*salx*saly)*(cbly*sblz - cblz*sblx*sbly) + calx*cblx*saly*sbly);
  float crycrx = sbcx*(cblx*sblz*(calz*saly - caly*salx*salz)
               - cblx*cblz*(saly*salz + caly*calz*salx) + calx*caly*sblx)
               + cbcx*cbcy*((saly*salz + caly*calz*salx)*(sbly*sblz + cbly*cblz*sblx)
               + (calz*saly - caly*salx*salz)*(cblz*sbly - cbly*sblx*sblz) + calx*caly*cblx*cbly)
               - cbcx*sbcy*((saly*salz + caly*calz*salx)*(cbly*sblz - cblz*sblx*sbly)
               + (calz*saly - caly*salx*salz)*(cbly*cblz + sblx*sbly*sblz) - calx*caly*cblx*sbly);
  transformMapped[1] = atan2(srycrx / cos(transformMapped[0]), 
                             crycrx / cos(transformMapped[0]));
  
  float srzcrx = (cbcz*sbcy - cbcy*sbcx*sbcz)*(calx*salz*(cblz*sbly - cbly*sblx*sblz)
               - calx*calz*(sbly*sblz + cbly*cblz*sblx) + cblx*cbly*salx)
               - (cbcy*cbcz + sbcx*sbcy*sbcz)*(calx*calz*(cbly*sblz - cblz*sblx*sbly)
               - calx*salz*(cbly*cblz + sblx*sbly*sblz) + cblx*salx*sbly)
               + cbcx*sbcz*(salx*sblx + calx*cblx*salz*sblz + calx*calz*cblx*cblz);
  float crzcrx = (cbcy*sbcz - cbcz*sbcx*sbcy)*(calx*calz*(cbly*sblz - cblz*sblx*sbly)
               - calx*salz*(cbly*cblz + sblx*sbly*sblz) + cblx*salx*sbly)
               - (sbcy*sbcz + cbcy*cbcz*sbcx)*(calx*salz*(cblz*sbly - cbly*sblx*sblz)
               - calx*calz*(sbly*sblz + cbly*cblz*sblx) + cblx*cbly*salx)
               + cbcx*cbcz*(salx*sblx + calx*cblx*salz*sblz + calx*calz*cblx*cblz);
  transformMapped[2] = atan2(srzcrx / cos(transformMapped[0]), 
                             crzcrx / cos(transformMapped[0]));

  x1 = cos(transformMapped[2]) * transformIncre[3] - sin(transformMapped[2]) * transformIncre[4];
  y1 = sin(transformMapped[2]) * transformIncre[3] + cos(transformMapped[2]) * transformIncre[4];
  z1 = transformIncre[5];

  x2 = x1;
  y2 = cos(transformMapped[0]) * y1 - sin(transformMapped[0]) * z1;
  z2 = sin(transformMapped[0]) * y1 + cos(transformMapped[0]) * z1;

  transformMapped[3] = transformAftMapped[3] 
                     - (cos(transformMapped[1]) * x2 + sin(transformMapped[1]) * z2);
  transformMapped[4] = transformAftMapped[4] - y2;
  transformMapped[5] = transformAftMapped[5] 
                     - (-sin(transformMapped[1]) * x2 + cos(transformMapped[1]) * z2);
}
           

三、接收信息 Handler

接收laserOdometry的信息

//接收laserOdometry的信息
void laserOdometryHandler(const nav_msgs::Odometry::ConstPtr& laserOdometry)
{
  double roll, pitch, yaw;
  geometry_msgs::Quaternion geoQuat = laserOdometry->pose.pose.orientation;
  tf::Matrix3x3(tf::Quaternion(geoQuat.z, -geoQuat.x, -geoQuat.y, geoQuat.w)).getRPY(roll, pitch, yaw);

  //得到旋转平移矩阵
  transformSum[0] = -pitch;
  transformSum[1] = -yaw;
  transformSum[2] = roll;

  transformSum[3] = laserOdometry->pose.pose.position.x;
  transformSum[4] = laserOdometry->pose.pose.position.y;
  transformSum[5] = laserOdometry->pose.pose.position.z;

  transformAssociateToMap();

  geoQuat = tf::createQuaternionMsgFromRollPitchYaw
            (transformMapped[2], -transformMapped[0], -transformMapped[1]);

  laserOdometry2.header.stamp = laserOdometry->header.stamp;
  laserOdometry2.pose.pose.orientation.x = -geoQuat.y;
  laserOdometry2.pose.pose.orientation.y = -geoQuat.z;
  laserOdometry2.pose.pose.orientation.z = geoQuat.x;
  laserOdometry2.pose.pose.orientation.w = geoQuat.w;
  laserOdometry2.pose.pose.position.x = transformMapped[3];
  laserOdometry2.pose.pose.position.y = transformMapped[4];
  laserOdometry2.pose.pose.position.z = transformMapped[5];
  pubLaserOdometry2Pointer->publish(laserOdometry2);

  //发送旋转平移量
  laserOdometryTrans2.stamp_ = laserOdometry->header.stamp;
  laserOdometryTrans2.setRotation(tf::Quaternion(-geoQuat.y, -geoQuat.z, geoQuat.x, geoQuat.w));
  laserOdometryTrans2.setOrigin(tf::Vector3(transformMapped[3], transformMapped[4], transformMapped[5]));
  tfBroadcaster2Pointer->sendTransform(laserOdometryTrans2);
}
           

接收laserMapping的转换信息

//接收laserMapping的转换信息
void odomAftMappedHandler(const nav_msgs::Odometry::ConstPtr& odomAftMapped)
{
  double roll, pitch, yaw;
  geometry_msgs::Quaternion geoQuat = odomAftMapped->pose.pose.orientation;
  tf::Matrix3x3(tf::Quaternion(geoQuat.z, -geoQuat.x, -geoQuat.y, geoQuat.w)).getRPY(roll, pitch, yaw);

  transformAftMapped[0] = -pitch;
  transformAftMapped[1] = -yaw;
  transformAftMapped[2] = roll;

  transformAftMapped[3] = odomAftMapped->pose.pose.position.x;
  transformAftMapped[4] = odomAftMapped->pose.pose.position.y;
  transformAftMapped[5] = odomAftMapped->pose.pose.position.z;

  transformBefMapped[0] = odomAftMapped->twist.twist.angular.x;
  transformBefMapped[1] = odomAftMapped->twist.twist.angular.y;
  transformBefMapped[2] = odomAftMapped->twist.twist.angular.z;

  transformBefMapped[3] = odomAftMapped->twist.twist.linear.x;
  transformBefMapped[4] = odomAftMapped->twist.twist.linear.y;
  transformBefMapped[5] = odomAftMapped->twist.twist.linear.z;
}
           

四、主函数 main

main函数的作用如下

  1. transformMaintenance节点的初始化
  2. 订阅laserOdometry节点发布的/laser_odom_to_init消息(Lidar里程计估计位姿到初始坐标系的变换);订阅laserMapping节点发布的/aft_mapped_to_init消息(laserMapping节点优化后的位姿到初始坐标系的变换)
  3. 发布/integrated_to_init消息
//主函数
int main(int argc, char** argv)
{
  //ros节点初始化
  ros::init(argc, argv, "transformMaintenance");
  ros::NodeHandle nh;

  //ros订阅信息
  ros::Subscriber subLaserOdometry = nh.subscribe<nav_msgs::Odometry> 
                                     ("/laser_odom_to_init", 5, laserOdometryHandler);

  ros::Subscriber subOdomAftMapped = nh.subscribe<nav_msgs::Odometry> 
                                     ("/aft_mapped_to_init", 5, odomAftMappedHandler);

  //ros发布信息
  ros::Publisher pubLaserOdometry2 = nh.advertise<nav_msgs::Odometry> ("/integrated_to_init", 5);
  pubLaserOdometry2Pointer = &pubLaserOdometry2;
  laserOdometry2.header.frame_id = "/camera_init";
  laserOdometry2.child_frame_id = "/camera";

  tf::TransformBroadcaster tfBroadcaster2;
  tfBroadcaster2Pointer = &tfBroadcaster2;
  laserOdometryTrans2.frame_id_ = "/camera_init";
  laserOdometryTrans2.child_frame_id_ = "/camera";

  ros::spin();

  return 0;
}
           

结语

至此,已经把transformMaintenance.cpp的内容解析完了意味着LOAM代码解析的已经结束。

上述内容还有几处不太理解的,如果有人能够解答,就请给我留言吧,十分感谢。

如果你看到这里,说明你已经下定决心要学习loam了,学习新知识的过程总是痛苦的,与君共勉吧!

一些碎碎念

在代码解析过程中,作为一个从未接触过激光雷达的我来说,真的是需要学习非常多新的知识,论文中的难点就在于坐标系的转换,坐标系转换经常会把我整得晕乎乎的,我也有好几处地方没有完全弄懂。

虽然这件事情非常之难,没有什么大师指导,没有什么资金支持,但这件事情我没有感到丝毫后悔,因为我确实在这学习过程中得到许多,不仅仅是知识,更多的是对于一件事情、一个项目的处理。

只有不断学习新知识,才能是自己成长。

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